Files
ice-hud/modules/TargetMana.lua
Parnic 2814ba0d20 performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
2008-10-29 04:01:11 +00:00

152 lines
3.6 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
IceTargetMana = AceOO.Class(IceUnitBar)
IceTargetMana.prototype.registerEvents = true
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
if not moduleName or not unit then
IceTargetMana.super.prototype.init(self, "TargetMana", "target")
else
IceTargetMana.super.prototype.init(self, moduleName, unit)
end
self:SetDefaultColor("TargetMana", 52, 64, 221)
self:SetDefaultColor("TargetRage", 235, 44, 26)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
end
function IceTargetMana.prototype:GetDefaultSettings()
local settings = IceTargetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["onlyShowMana"] = false
return settings
end
function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
self:RegisterEvent("UNIT_AURA", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_FOCUS", "Update")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
end
end
self:Update(self.unit)
end
function IceTargetMana.prototype:Update(unit)
IceTargetMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if ((not UnitExists(unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
local manaType = UnitPowerType(self.unit)
if self.moduleSettings.onlyShowMana and manaType ~= 0 then
self:Show(false)
return
end
local color = "TargetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if (manaType == 1) then
color = "TargetRage"
elseif (manaType == 2) then
color = "TargetFocus"
elseif (manaType == 3) then
color = "TargetEnergy"
end
if (self.tapped) then
color = "Tapped"
end
self:UpdateBar(self.manaPercentage, color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
end
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()
local opts = IceTargetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
opts["onlyShowMana"] = {
type = 'toggle',
name = 'Only show if target uses mana',
desc = 'Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)',
get = function()
return self.moduleSettings.onlyShowMana
end,
set = function(v)
self.moduleSettings.onlyShowMana = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
-- Load us up
IceHUD.TargetMana = IceTargetMana:new()