Files
ice-hud/modules/HolyPower.lua

122 lines
3.2 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local HolyPower = IceCore_CreateClass(IceClassPowerCounter)
function HolyPower.prototype:init()
HolyPower.super.prototype.init(self, "HolyPower")
self:SetDefaultColor("HolyPowerNumeric", 218, 231, 31)
-- pulled from PaladinPowerBar.xml in Blizzard's UI source
if IceHUD.WowVer >= 50000 then
self.runeCoords =
{
{0.00390625, 0.14453125, 0.78906250, 0.96093750},
{0.15234375, 0.27343750, 0.78906250, 0.92187500},
{0.28125000, 0.38671875, 0.64843750, 0.81250000},
{0.28125000, 0.38671875, 0.82812500, 0.92187500},
{0.39453125, 0.49609375, 0.64843750, 0.74218750},
}
else
self.runeCoords =
{
{0.00390625, 0.14453125, 0.64843750, 0.82031250},
{0.00390625, 0.12500000, 0.83593750, 0.96875000},
{0.15234375, 0.25781250, 0.64843750, 0.81250000},
}
end
self.numericColor = "HolyPowerNumeric"
self.unitPower = SPELL_POWER_HOLY_POWER
self.minLevel = PALADINPOWERBAR_SHOW_LEVEL
self.bTreatEmptyAsFull = true
self.unit = "player"
self.numRunes = 5
if IceHUD.WowVer >= 50000 then
self.numConsideredFull = HOLY_POWER_FULL
else
self.numConsideredFull = 3
end
end
function HolyPower.prototype:SetDisplayMode()
local updated = false
if self.moduleSettings.runeMode == "Graphical" then
if self.runeHeight ~= 22 then
self.runeHeight = 22
updated = true
end
else
if self.runeHeight ~= self.runeWidth then
self.runeHeight = self.runeWidth
updated = true
end
end
if updated then
self:CreateRuneFrame()
end
HolyPower.super.prototype.SetDisplayMode(self)
end
function HolyPower.prototype:GetOptions()
local opts = HolyPower.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard Holy Power frame and disables all events related to it.\n\nNOTE: Blizzard attaches the holy power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
return opts
end
function HolyPower.prototype:GetRuneTexture(rune)
if not rune or rune ~= tonumber(rune) then
return
end
--return "Paladin-Rune0"..rune..".png"
return "Interface\\PlayerFrame\\PaladinPowerTextures"
end
function HolyPower.prototype:ShowBlizz()
PaladinPowerBar:Show()
PaladinPowerBar:GetScript("OnLoad")(PaladinPowerBar)
end
function HolyPower.prototype:HideBlizz()
PaladinPowerBar:Hide()
PaladinPowerBar:UnregisterAllEvents()
end
function HolyPower.prototype:UpdateRunePower(event)
local numRunes = UnitPowerMax(self.unit, self.unitPower)
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
numRunes = self.fakeNumRunes
end
if numRunes ~= self.numRunes then
local oldNumRunes = self.numRunes
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
for i=numRunes + 1, #self.frame.graphical do
self.frame.graphical[i]:Hide()
end
end
self.numRunes = numRunes
self:CreateRuneFrame()
if numRunes > oldNumRunes then
for i=oldNumRunes + 1, #self.frame.graphical do
self.frame.graphical[i]:Show()
end
end
end
HolyPower.super.prototype.UpdateRunePower(self)
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "PALADIN" and IceHUD.WowVer >= 40000) then
IceHUD.HolyPower = HolyPower:new()
end