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This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together. This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set. Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...). Fixes wowace ticket #334
144 lines
3.7 KiB
Lua
144 lines
3.7 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local FocusMana = IceCore_CreateClass(IceUnitBar)
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local SPELL_POWER_RAGE = SPELL_POWER_RAGE
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local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
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local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
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if Enum and Enum.PowerType then
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SPELL_POWER_RAGE = Enum.PowerType.Rage
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SPELL_POWER_FOCUS = Enum.PowerType.Focus
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SPELL_POWER_ENERGY = Enum.PowerType.Energy
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end
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-- Constructor --
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function FocusMana.prototype:init()
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FocusMana.super.prototype.init(self, "FocusMana", "focus")
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self:SetDefaultColor("FocusMana", 52, 64, 221)
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self:SetDefaultColor("FocusRage", 235, 44, 26)
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self:SetDefaultColor("FocusEnergy", 228, 242, 31)
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self:SetDefaultColor("FocusFocus", 242, 149, 98)
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end
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function FocusMana.prototype:GetDefaultSettings()
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local settings = FocusMana.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = false
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settings["side"] = IceCore.Side.Right
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settings["offset"] = -2
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settings["scale"] = 0.7
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settings["upperText"] = "[PercentMP:Round]"
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settings["lowerText"] = ""
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settings["barVerticalOffset"] = 35
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return settings
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end
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function FocusMana.prototype:Enable(core)
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FocusMana.super.prototype.Enable(self, core)
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if not IceHUD.PerPowerEventsExist then
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self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
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if IceHUD.EventExistsUnitMaxPower then
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self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
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end
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else
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self:RegisterEvent("UNIT_MANA", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
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self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
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self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
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self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
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end
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self:RegisterEvent("UNIT_AURA", "UpdateEvent")
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self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
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self:Update(self.unit)
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end
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function FocusMana.prototype:UpdateFocus()
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self:Update(self.unit)
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end
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function FocusMana.prototype:UpdateEvent(event, unit)
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self:Update(unit)
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end
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function FocusMana.prototype:Update(unit)
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FocusMana.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if ((not UnitExists(unit)) or (self.maxMana == 0)) then
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self:Show(false)
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return
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else
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self:Show(true)
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end
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local manaType = UnitPowerType(self.unit)
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local color = "FocusMana"
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if (self.moduleSettings.scaleManaColor) then
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color = "ScaledManaColor"
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elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
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color = "ScaledManaColor"
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end
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if (manaType == SPELL_POWER_RAGE) then
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color = "FocusRage"
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elseif (manaType == SPELL_POWER_FOCUS) then
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color = "FocusFocus"
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elseif (manaType == SPELL_POWER_ENERGY) then
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color = "FocusEnergy"
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end
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if (self.tapped) then
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color = "Tapped"
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end
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self:UpdateBar(self.manaPercentage, color)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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self:SetBottomText1(math.floor(self.manaPercentage * 100))
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self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
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end
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end
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-- OVERRIDE
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function FocusMana.prototype:GetOptions()
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local opts = FocusMana.super.prototype.GetOptions(self)
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opts["scaleManaColor"] = {
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type = "toggle",
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name = L["Color bar by mana %"],
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desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"],
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get = function()
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return self.moduleSettings.scaleManaColor
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end,
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set = function(info, value)
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self.moduleSettings.scaleManaColor = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 51
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}
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return opts
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end
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-- Load us up
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if FocusUnit then
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IceHUD.FocusMana = FocusMana:new()
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end
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