mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
80 lines
2.3 KiB
Lua
80 lines
2.3 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
|
|
local ShadowOrbs = IceCore_CreateClass(IceClassPowerCounter)
|
|
|
|
function ShadowOrbs.prototype:init()
|
|
ShadowOrbs.super.prototype.init(self, "ShadowOrbs")
|
|
|
|
self:SetDefaultColor("ShadowOrbsNumeric", 218, 231, 31)
|
|
|
|
-- pulled from PriestBar.xml in Blizzard's UI source
|
|
self.runeCoords =
|
|
{
|
|
{0.45703125, 0.60546875, 0.44531250, 0.73437500},
|
|
{0.45703125, 0.60546875, 0.44531250, 0.73437500},
|
|
{0.45703125, 0.60546875, 0.44531250, 0.73437500},
|
|
}
|
|
self.numericColor = "ShadowOrbsNumeric"
|
|
self.unitPower = SPELL_POWER_SHADOW_ORBS
|
|
self.minLevel = SHADOW_ORBS_SHOW_LEVEL
|
|
self.bTreatEmptyAsFull = true
|
|
self.unit = "player"
|
|
self.numConsideredFull = PRIEST_BAR_NUM_ORBS
|
|
self.runeHeight = 36
|
|
self.runeWidth = 36
|
|
self.requiredSpec = SPEC_PRIEST_SHADOW
|
|
end
|
|
|
|
function ShadowOrbs.prototype:GetOptions()
|
|
local opts = ShadowOrbs.super.prototype.GetOptions(self)
|
|
|
|
opts.hideBlizz.desc = L["Hides Blizzard Shadow Orb frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shadow orb UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
|
|
|
|
return opts
|
|
end
|
|
|
|
function ShadowOrbs.prototype:GetRuneTexture(rune)
|
|
if not rune or rune ~= tonumber(rune) then
|
|
return
|
|
end
|
|
return "Interface\\PlayerFrame\\Priest-ShadowUI"
|
|
end
|
|
|
|
function ShadowOrbs.prototype:ShowBlizz()
|
|
PriestBarFrame:Show()
|
|
|
|
PriestBarFrame:GetScript("OnLoad")(PriestBarFrame)
|
|
end
|
|
|
|
function ShadowOrbs.prototype:HideBlizz()
|
|
PriestBarFrame:Hide()
|
|
|
|
PriestBarFrame:UnregisterAllEvents()
|
|
end
|
|
|
|
function ShadowOrbs.prototype:UpdateRunePower()
|
|
local numRunes = UnitPowerMax(self.unit, self.unitPower)
|
|
|
|
if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
|
|
numRunes = self.fakeNumRunes
|
|
end
|
|
|
|
if numRunes ~= self.numRunes then
|
|
if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
|
|
for i=numRunes + 1, #self.frame.graphical do
|
|
self.frame.graphical[i]:Hide()
|
|
end
|
|
end
|
|
self.numRunes = numRunes
|
|
|
|
self:CreateRuneFrame()
|
|
end
|
|
ShadowOrbs.super.prototype.UpdateRunePower(self)
|
|
end
|
|
|
|
-- Load us up
|
|
local _, unitClass = UnitClass("player")
|
|
if (unitClass == "PRIEST" and IceHUD.WowVer >= 50000) then
|
|
IceHUD.ShadowOrbs = ShadowOrbs:new()
|
|
end
|
|
|