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https://github.com/parnic/ice-hud.git
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75 lines
1.8 KiB
Lua
75 lines
1.8 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local EssencePower = IceCore_CreateClass(IceClassPowerCounter)
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local SPELL_POWER_ESSENCE = SPELL_POWER_ESSENCE
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if Enum and Enum.PowerType then
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SPELL_POWER_ESSENCE = Enum.PowerType.Essence
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end
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function EssencePower.prototype:init()
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EssencePower.super.prototype.init(self, "EssencePower")
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self:SetDefaultColor("EssencePowerNumeric", 150, 150, 255)
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self.unit = "player"
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self.numericColor = "EssencePowerNumeric"
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self.unitPower = SPELL_POWER_ESSENCE
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self.minLevel = 0
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self.bTreatEmptyAsFull = false
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self.runeWidth = self.runeHeight
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end
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function EssencePower.prototype:Enable(core)
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self.numRunes = UnitPowerMax(self.unit, SPELL_POWER_ESSENCE)
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self.runeCoords = { }
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for i = 1, self.numRunes do
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self:SetupNewRune(i)
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end
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EssencePower.super.prototype.Enable(self, core)
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end
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function EssencePower.prototype:SetupNewRune(rune)
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self.runeCoords[rune] = {0, 1, 0, 1}
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end
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function EssencePower.prototype:GetPowerEvent()
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return "UNIT_POWER_FREQUENT"
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end
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function EssencePower.prototype:GetDefaultSettings()
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local defaults = EssencePower.super.prototype.GetDefaultSettings(self)
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defaults["pulseWhenFull"] = false
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return defaults
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end
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function EssencePower.prototype:GetOptions()
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local opts = EssencePower.super.prototype.GetOptions(self)
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opts.hideBlizz.hidden = function() return true end
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return opts
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end
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function EssencePower.prototype:GetRuneAtlas(rune)
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return "UF-Essence-Icon"
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end
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function EssencePower.prototype:GetShineAtlas(rune)
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return "Mage-ArcaneCharge-SmallSpark"
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end
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function EssencePower.prototype:ShowBlizz()
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end
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function EssencePower.prototype:HideBlizz()
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end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if unitClass == "EVOKER" then
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IceHUD.EssencePower = EssencePower:new()
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end
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