Files
ice-hud/modules/TargetAbsorb.lua
2022-11-23 18:50:52 -06:00

122 lines
3.4 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceTargetAbsorb = IceCore_CreateClass(IceUnitBar)
IceTargetAbsorb.prototype.highestAbsorbSinceLastZero = 0
IceTargetAbsorb.prototype.ColorName = "TargetAbsorb"
local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
function IceTargetAbsorb.prototype:init(moduleName, unit, colorName)
if moduleName == nil or unit == nil then
IceTargetAbsorb.super.prototype.init(self, "TargetAbsorb", "target")
else
IceTargetAbsorb.super.prototype.init(self, moduleName, unit)
end
if colorName ~= nil then
self.ColorName = colorName
end
self:SetDefaultColor(self.ColorName, 0.99, 0.99, 0.99)
end
function IceTargetAbsorb.prototype:GetDefaultSettings()
local settings = IceTargetAbsorb.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 3
settings["upperText"] = "[TotalAbsorb:VeryShort]"
return settings
end
function IceTargetAbsorb.prototype:GetOptions()
local opts = IceTargetAbsorb.super.prototype.GetOptions(self)
opts["scaleToUnitHealth"] = {
type = 'toggle',
name = L["Scale to health"],
desc = L["Whether the bar's maximum value should be set to the unit's maximum health or not. If set, any absorb above that amount will not be shown."],
get = function()
return self.moduleSettings.scaleToUnitHealth
end,
set = function(info, v)
self.moduleSettings.scaleToUnitHealth = v
self:Update()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
function IceTargetAbsorb.prototype:Enable(core)
IceTargetAbsorb.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ABSORB_AMOUNT_CHANGED", "UpdateAbsorbAmount")
self:MyRegisterCustomEvents()
self:UpdateAbsorbAmount()
self:Show(false)
end
function IceTargetAbsorb.prototype:MyRegisterCustomEvents()
end
function IceTargetAbsorb.prototype:MyUnregisterCustomEvents()
end
function IceTargetAbsorb.prototype:Update()
IceTargetAbsorb.super.prototype.Update(self)
self:UpdateAbsorbAmount()
end
function IceTargetAbsorb.prototype:UpdateAbsorbAmount(event, unit)
if event == "UNIT_ABSORB_AMOUNT_CHANGED" and unit ~= self.unit then
return
end
local absorbAmount = UnitGetTotalAbsorbs(self.unit) or 0
if absorbAmount <= 0 then
self.highestAbsorbSinceLastZero = 0
elseif absorbAmount > self.highestAbsorbSinceLastZero then
self.highestAbsorbSinceLastZero = absorbAmount
end
local maxAbsorb = self.highestAbsorbSinceLastZero
if self.moduleSettings.scaleToUnitHealth then
maxAbsorb = self.maxHealth
end
self.absorbPercent = maxAbsorb ~= 0 and IceHUD:Clamp(absorbAmount / maxAbsorb, 0, 1) or 0
if absorbAmount <= 0 or maxAbsorb <= 0 then
self:Show(false)
else
self:Show(true)
self:UpdateBar(self.absorbPercent, self.ColorName)
end
if not IceHUD.IceCore:ShouldUseDogTags() and self.frame:IsVisible() then
if (self.PlayerAltManaMax ~= 100) then
self:SetBottomText1(self:GetFormattedText(self:Round(absorbAmount)), self.ColorName)
else
self:SetBottomText1()
end
end
end
function IceTargetAbsorb.prototype:Disable(core)
IceTargetAbsorb.super.prototype.Disable(self, core)
self:UnregisterEvent("UNIT_ABSORB_AMOUNT_CHANGED")
self:MyUnregisterCustomEvents()
end
if UnitGetTotalAbsorbs ~= nil then
IceHUD.TargetAbsorb = IceTargetAbsorb:new()
end