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27 lines
923 B
Lua
27 lines
923 B
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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-- changed to inherit from the TargetInvuln bar since the only difference is the unit and the default placement
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-- helps keep changes in one place and we don't have to duplicate the Invuln spell tables and they don't have to be globals
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local PlayerInvuln = IceCore_CreateClass(TargetInvuln)
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-- Constructor --
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function PlayerInvuln.prototype:init()
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PlayerInvuln.super.prototype.init(self, "PlayerInvuln", "player")
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function PlayerInvuln.prototype:GetDefaultSettings()
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local settings = PlayerInvuln.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 3
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return settings
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end
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-- 'Protected' methods --------------------------------------------------------
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-- Load us up
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IceHUD.PlayerInvuln = PlayerInvuln:new()
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