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https://github.com/parnic/ice-hud.git
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802 lines
24 KiB
Lua
802 lines
24 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomBar = IceCore_CreateClass(IceUnitBar)
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local DogTag = nil
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local IceHUD = _G.IceHUD
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local validUnits = {"player", "target", "focus", "focustarget", "pet", "pettarget", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
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local buffOrDebuff = {"buff", "debuff"}
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local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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IceCustomBar.prototype.auraDuration = -1
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IceCustomBar.prototype.auraEndTime = -1
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IceCustomBar.prototype.bIsAura = false
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-- Constructor --
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function IceCustomBar.prototype:init()
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IceCustomBar.super.prototype.init(self, "MyCustomBar", "player")
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self.textColorOverride = true
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function IceCustomBar.prototype:Enable(core)
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IceCustomBar.super.prototype.Enable(self, core)
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if IceHUD.IceCore:ShouldUseDogTags() then
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DogTag = LibStub("LibDogTag-3.0", true)
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if DogTag then
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LibStub("LibDogTag-Unit-3.0", true)
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end
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end
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self:RegisterEvent("UNIT_AURA", "UpdateCustomBarEvent")
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self:RegisterEvent("UNIT_PET", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomBarEvent")
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if self.unitClass == "SHAMAN" then
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self:RegisterEvent("PLAYER_TOTEM_UPDATE", "UpdateTotems")
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end
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if self.moduleSettings.auraIconScale == nil then
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self.moduleSettings.auraIconScale = 1
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end
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self:Show(true)
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self.unit = self.moduleSettings.myUnit
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self:ConditionalSubscribe()
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if not self.moduleSettings.usesDogTagStrings then
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self.moduleSettings.usesDogTagStrings = true
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end
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self:UpdateCustomBar(self.unit)
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if self.moduleSettings.auraIconXOffset == nil then
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self.moduleSettings.auraIconXOffset = 40
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end
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if self.moduleSettings.auraIconYOffset == nil then
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self.moduleSettings.auraIconYOffset = 0
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end
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self:FixupTextColors()
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self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
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self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
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end
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function IceCustomBar.prototype:FixupTextColors()
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if not self.moduleSettings.upperTextColor then
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self.moduleSettings.upperTextColor = {r=1, g=1, b=1}
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end
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if not self.moduleSettings.lowerTextColor then
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self.moduleSettings.lowerTextColor = {r=1, g=1, b=1}
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end
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end
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function IceCustomBar.prototype:ConditionalSubscribe()
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if self:ShouldAlwaysSubscribe() then
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if not IceHUD.IceCore:IsUpdateSubscribed(self) then
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if not self.CustomBarUpdateFunc then
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self.CustomBarUpdateFunc = function() self:UpdateCustomBar() end
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end
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self.handlesOwnUpdates = true
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IceHUD.IceCore:RequestUpdates(self, self.CustomBarUpdateFunc)
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end
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else
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self.handlesOwnUpdates = false
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IceHUD.IceCore:RequestUpdates(self, nil)
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end
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end
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function IceCustomBar.prototype:ShouldAlwaysSubscribe()
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return self.unit == "focustarget" or self.unit == "pettarget"
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end
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function IceCustomBar.prototype:TargetChanged()
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IceCustomBar.super.prototype.TargetChanged(self)
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self:UpdateCustomBar(self.unit)
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end
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-- OVERRIDE
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function IceCustomBar.prototype:GetDefaultSettings()
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local settings = IceCustomBar.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = true
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]=""
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--settings["usesDogTagStrings"] = false
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settings["lockLowerFontAlpha"] = false
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settings["lowerText"] = ""
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settings["lowerTextVisible"] = false
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settings["customBarType"] = "Bar"
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settings["buffToTrack"] = ""
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settings["myUnit"] = "player"
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settings["buffOrDebuff"] = "buff"
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settings["barColor"] = {r=1, g=0, b=0, a=1}
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settings["trackOnlyMine"] = true
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settings["displayWhenEmpty"] = false
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settings["displayWhenTargeting"] = false
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settings["hideAnimationSettings"] = true
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settings["buffTimerDisplay"] = "minutes"
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settings["maxDuration"] = 0
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settings["displayAuraIcon"] = false
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settings["auraIconXOffset"] = 40
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settings["auraIconYOffset"] = 0
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settings["auraIconScale"] = 1
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settings["exactMatch"] = false
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settings["lowerTextColor"] = {r=1, g=1, b=1}
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settings["upperTextColor"] = {r=1, g=1, b=1}
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return settings
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end
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function IceCustomBar.prototype:CreateBar()
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IceCustomBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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self.barFrame.icon:Hide()
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end
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self:PositionIcons()
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end
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function IceCustomBar.prototype:PositionIcons()
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if not self.barFrame or not self.barFrame.icon then
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return
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end
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self.barFrame.icon:ClearAllPoints()
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self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
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self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
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self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
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end
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function IceCustomBar.prototype:Redraw()
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IceCustomBar.super.prototype.Redraw(self)
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self:UpdateCustomBar(self.unit)
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end
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-- OVERRIDE
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function IceCustomBar.prototype:GetOptions()
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local opts = IceCustomBar.super.prototype.GetOptions(self)
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opts.textSettings.args.upperTextString.hidden = false
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opts.textSettings.args.lowerTextString.hidden = false
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opts.lowThresholdColor = nil
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opts["customHeader"] = {
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type = 'header',
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name = L["Custom bar settings"],
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order = 30.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("Bar"))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Bar name"],
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desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 30.3,
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}
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opts["unitToTrack"] = {
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type = 'select',
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values = validUnits,
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name = L["Unit to track"],
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desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.myUnit)
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end,
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set = function(info, v)
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self.moduleSettings.myUnit = info.option.values[v]
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self.unit = info.option.values[v]
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self:RegisterFontStrings()
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self:ConditionalSubscribe()
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self:Redraw()
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self:UpdateCustomBar(self.unit)
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IceHUD:NotifyOptionsChange()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.4,
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}
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opts["buffOrDebuff"] = {
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type = 'select',
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values = buffOrDebuff,
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name = L["Buff or debuff?"],
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desc = L["Whether we are tracking a buff or debuff"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.buffOrDebuff)
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end,
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set = function(info, v)
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self.moduleSettings.buffOrDebuff = info.option.values[v]
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self:Redraw()
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self:UpdateCustomBar(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
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end,
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order = 30.5,
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}
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opts["buffToTrack"] = {
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type = 'input',
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name = L["Aura to track"],
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desc = L["Which buff/debuff this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.buffToTrack
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end,
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set = function(info, v)
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local orig = v
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--Parnic: we now allow spell IDs to be used directly
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--if tonumber(v) ~= nil then
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-- v = GetSpellInfo(tonumber(v))
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--end
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if v == nil then
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v = orig
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end
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if self.moduleSettings.buffToTrack == self.moduleSettings.upperText then
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self.moduleSettings.upperText = v
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end
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self.moduleSettings.buffToTrack = v
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self:Redraw()
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self:UpdateCustomBar(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
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end,
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usage = "<which buff to track>",
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order = 30.6,
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}
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opts["exactMatch"] = {
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type = 'toggle',
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name = L["Exact match only"],
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desc = L["If this is checked, then the buff name must be entered exactly as the full buff name. Otherwise, you can use only a portion of the name such as 'Sting' to track all stings."],
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get = function()
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return self.moduleSettings.exactMatch
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end,
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set = function(info, v)
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self.moduleSettings.exactMatch = v
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self:Redraw()
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self:UpdateCustomBar(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
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end,
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order = 30.65,
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}
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opts["trackOnlyMine"] = {
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type = 'toggle',
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name = L["Only track auras by me"],
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desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
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get = function()
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return self.moduleSettings.trackOnlyMine
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end,
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set = function(info, v)
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self.moduleSettings.trackOnlyMine = v
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self:Redraw()
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self:UpdateCustomBar(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
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end,
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order = 30.7,
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}
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opts["barColor"] = {
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type = 'color',
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name = L["Bar color"],
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desc = L["The color for this bar"],
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get = function()
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return self:GetBarColor()
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end,
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set = function(info, r,g,b)
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self.moduleSettings.barColor.r = r
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self.moduleSettings.barColor.g = g
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self.moduleSettings.barColor.b = b
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.8,
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}
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opts["displayWhenEmpty"] = {
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type = 'toggle',
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name = L["Display when empty"],
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desc = L["Whether or not to display this bar even if the buff/debuff specified is not present."],
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get = function()
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return self.moduleSettings.displayWhenEmpty
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end,
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set = function(info, v)
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self.moduleSettings.displayWhenEmpty = v
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.9
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}
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opts["displayWhenTargeting"] = {
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type = 'toggle',
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name = L["Display when targeting"],
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desc = L["Whether to display this bar when you target a unit, even if the buff/debuff specified is not present."],
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get = function()
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return self.moduleSettings.displayWhenTargeting
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end,
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set = function(info, v)
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self.moduleSettings.displayWhenTargeting = v
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.91
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}
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opts["buffTimerDisplay"] = {
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type = 'select',
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name = L["Buff timer display"],
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desc = L["How to display the buff timer next to the name of the buff on the bar"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.buffTimerDisplay)
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end,
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set = function(info, v)
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self.moduleSettings.buffTimerDisplay = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validBuffTimers,
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order = 31
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}
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opts["maxDuration"] = {
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type = 'input',
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name = L["Maximum duration"],
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desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.maxDuration
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end,
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set = function(info, v)
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if not v or not tonumber(v) then
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v = 0
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end
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self.moduleSettings.maxDuration = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<the maximum duration for a bar>",
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order = 31.1,
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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args = {
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displayAuraIcon = {
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type = 'toggle',
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name = L["Display aura icon"],
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desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
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get = function()
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return self.moduleSettings.displayAuraIcon
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end,
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set = function(info, v)
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self.moduleSettings.displayAuraIcon = v
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if self.barFrame.icon then
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if v then
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self.barFrame.icon:Show()
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else
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self.barFrame.icon:Hide()
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end
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1,
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},
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auraIconXOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon horizontal offset"],
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desc = L["Adjust the horizontal position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconXOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconXOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.2,
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},
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auraIconYOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon vertical offset"],
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desc = L["Adjust the vertical position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconYOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconYOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.3,
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},
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auraIconScale = {
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type = 'range',
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min = 0.1,
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max = 3.0,
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step = 0.05,
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name = L["Aura icon scale"],
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desc = L["Adjusts the size of the aura icon for this bar"],
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get = function()
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return self.moduleSettings.auraIconScale
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end,
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set = function(info, v)
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self.moduleSettings.auraIconScale = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.4,
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},
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},
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}
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opts.textSettings.args.upperTextColor = {
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type = "color",
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name = L["Upper Text Color"],
|
|
get = function()
|
|
self:FixupTextColors()
|
|
return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, 1
|
|
end,
|
|
set = function(info, r,g,b)
|
|
self.moduleSettings.upperTextColor.r = r
|
|
self.moduleSettings.upperTextColor.g = g
|
|
self.moduleSettings.upperTextColor.b = b
|
|
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 13.9,
|
|
}
|
|
|
|
opts.textSettings.args.lowerTextColor = {
|
|
type = "color",
|
|
name = L["Lower Text Color"],
|
|
get = function()
|
|
return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1
|
|
end,
|
|
set = function(info, r,g,b)
|
|
self.moduleSettings.lowerTextColor.r = r
|
|
self.moduleSettings.lowerTextColor.g = g
|
|
self.moduleSettings.lowerTextColor.b = b
|
|
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 14.9,
|
|
}
|
|
|
|
return opts
|
|
end
|
|
|
|
function IceCustomBar.prototype:GetBarColor()
|
|
return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
|
|
end
|
|
|
|
-- 'Protected' methods --------------------------------------------------------
|
|
|
|
function IceCustomBar.prototype:GetAuraDuration(unitName, buffName)
|
|
if not unitName or not buffName then
|
|
return nil
|
|
end
|
|
|
|
if unitName == "main hand weapon" or unitName == "off hand weapon" then
|
|
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges
|
|
= GetWeaponEnchantInfo()
|
|
|
|
if unitName == "main hand weapon" and hasMainHandEnchant then
|
|
local duration =
|
|
(self.auraDuration == nil or (mainHandExpiration/1000) > self.auraDuration) and (mainHandExpiration/1000)
|
|
or self.auraDuration
|
|
|
|
local slotId, mainHandTexture = GetInventorySlotInfo("MainHandSlot")
|
|
return duration, mainHandExpiration/1000, mainHandCharges, GetInventoryItemTexture("player", slotId)
|
|
elseif unitName == "off hand weapon" and hasOffHandEnchant then
|
|
local duration =
|
|
(self.auraDuration == nil or (offHandExpiration/1000) > self.auraDuration) and (offHandExpiration/1000)
|
|
or self.auraDuration
|
|
|
|
local slotId, offHandTexture = GetInventorySlotInfo("SecondaryHandSlot")
|
|
return duration, offHandExpiration/1000, offHandCharges, GetInventoryItemTexture("player", slotId)
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
local i = 1
|
|
local remaining
|
|
local isBuff = self.moduleSettings.buffOrDebuff == "buff" and true or false
|
|
local buffFilter = (isBuff and "HELPFUL" or "HARMFUL") .. (self.moduleSettings.trackOnlyMine and "|PLAYER" or "")
|
|
local buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
|
local isMine = unitCaster == "player"
|
|
local mySpellId = tonumber(self.moduleSettings.buffToTrack)
|
|
local checkId = mySpellId ~= nil
|
|
local validId = true
|
|
|
|
while buff do
|
|
if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
|
|
duration = self.moduleSettings.maxDuration
|
|
end
|
|
|
|
if checkId and self.moduleSettings.exactMatch then
|
|
validId = spellId == mySpellId
|
|
end
|
|
|
|
if (((self.moduleSettings.exactMatch and buff:upper() == buffName:upper())
|
|
or (not self.moduleSettings.exactMatch and string.match(buff:upper(), buffName:upper())))
|
|
and (not self.moduleSettings.trackOnlyMine or isMine) and validId) then
|
|
if endTime and not remaining then
|
|
remaining = endTime - GetTime()
|
|
end
|
|
return duration, remaining, count, texture, endTime
|
|
end
|
|
|
|
i = i + 1;
|
|
|
|
buff, rank, texture, count, type, duration, endTime, unitCaster, _, _, spellId = UnitAura(unitName, i, buffFilter)
|
|
isMine = unitCaster == "player"
|
|
end
|
|
|
|
if self.unitClass == "SHAMAN" then
|
|
for i=1,MAX_TOTEMS do
|
|
local haveTotem, totemName, startTime, realDuration, icon = GetTotemInfo(i)
|
|
|
|
if haveTotem and totemName then
|
|
if self.moduleSettings.maxDuration and self.moduleSettings.maxDuration ~= 0 then
|
|
duration = self.moduleSettings.maxDuration
|
|
else
|
|
duration = realDuration
|
|
end
|
|
|
|
if ((self.moduleSettings.exactMatch and totemName:upper() == buffName:upper())
|
|
or (not self.moduleSettings.exactMatch and string.match(totemName:upper(), buffName:upper()))) then
|
|
endTime = startTime + realDuration
|
|
remaining = endTime - GetTime()
|
|
return duration, remaining, 1, icon, endTime
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function IceCustomBar.prototype:UpdateCustomBarEvent(event, unit)
|
|
self:UpdateCustomBar(unit)
|
|
end
|
|
|
|
function IceCustomBar.prototype:UpdateTotems(event, totem)
|
|
self:UpdateCustomBar(self.unit)
|
|
end
|
|
|
|
function IceCustomBar.prototype:UpdateCustomBar(unit, fromUpdate)
|
|
if unit and unit ~= self.unit and not (self.unit == "main hand weapon" or self.unit == "off hand weapon") then
|
|
return
|
|
end
|
|
|
|
self:ConditionalUpdateFlash()
|
|
|
|
local now = GetTime()
|
|
local remaining = nil
|
|
local count = 0
|
|
local auraIcon = nil
|
|
local endTime = 0
|
|
|
|
if not fromUpdate then
|
|
if tonumber(self.moduleSettings.buffToTrack) == nil then
|
|
self.auraDuration, remaining, count, auraIcon, endTime =
|
|
self:GetAuraDuration(self.unit, self.moduleSettings.buffToTrack)
|
|
else
|
|
self.auraDuration, remaining, count, auraIcon, endTime =
|
|
self:GetAuraDuration(self.unit, GetSpellInfo(self.moduleSettings.buffToTrack))
|
|
end
|
|
|
|
if endTime == 0 then
|
|
self.bIsAura = true
|
|
self.auraDuration = 1
|
|
self.auraEndTime = 0
|
|
remaining = 1
|
|
elseif not remaining then
|
|
self.bIsAura = false
|
|
self.auraEndTime = -1
|
|
else
|
|
self.bIsAura = false
|
|
self.auraEndTime = remaining + now
|
|
end
|
|
|
|
if auraIcon ~= nil then
|
|
self.barFrame.icon:SetTexture(auraIcon)
|
|
end
|
|
|
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
|
self.barFrame.icon:Show()
|
|
else
|
|
self.barFrame.icon:Hide()
|
|
end
|
|
end
|
|
|
|
if self.auraEndTime ~= nil and (self.auraEndTime == 0 or self.auraEndTime >= now) then
|
|
if not self:ShouldAlwaysSubscribe() and not fromUpdate and not IceHUD.IceCore:IsUpdateSubscribed(self) then
|
|
if not self.UpdateCustomBarFunc then
|
|
self.UpdateCustomBarFunc = function() self:UpdateCustomBar(self.unit, true) end
|
|
end
|
|
|
|
self.handlesOwnUpdates = true
|
|
IceHUD.IceCore:RequestUpdates(self, self.UpdateCustomBarFunc)
|
|
end
|
|
|
|
self:Show(true)
|
|
|
|
if not remaining then
|
|
if self.auraEndTime == 0 then
|
|
remaining = self.auraDuration
|
|
else
|
|
remaining = self.auraEndTime - now
|
|
end
|
|
end
|
|
|
|
self:UpdateBar(self.auraDuration ~= 0 and remaining / self.auraDuration or 0, "undef")
|
|
else
|
|
self:UpdateBar(0, "undef")
|
|
self:Show(false)
|
|
if not self:ShouldAlwaysSubscribe() then
|
|
self.handlesOwnUpdates = false
|
|
IceHUD.IceCore:RequestUpdates(self, nil)
|
|
end
|
|
end
|
|
|
|
local fullString = self.moduleSettings.upperText
|
|
if (remaining ~= nil) then
|
|
local buffString = ""
|
|
if self.moduleSettings.buffTimerDisplay == "seconds" then
|
|
buffString = tostring(ceil(remaining or 0)) .. "s"
|
|
else
|
|
local seconds = ceil(remaining)%60
|
|
local minutes = ceil(remaining)/60
|
|
|
|
if self.moduleSettings.buffTimerDisplay == "minutes:seconds" then
|
|
buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
|
|
elseif self.moduleSettings.buffTimerDisplay == "minutes" then
|
|
if minutes > 1 then
|
|
buffString = ceil(minutes) .. "m"
|
|
else
|
|
buffString = ceil(remaining) .. "s"
|
|
end
|
|
end
|
|
end
|
|
fullString = self.moduleSettings.upperText .. (not self.bIsAura and (" " .. buffString) or "")
|
|
else
|
|
self.auraBuffCount = 0
|
|
end
|
|
|
|
if DogTag ~= nil then
|
|
DogTag:AddFontString(self.frame.bottomUpperText, self.frame, fullString, "Unit", { unit = self.unit })
|
|
else
|
|
self:SetBottomText1(fullString)
|
|
self:SetBottomText2(self.moduleSettings.lowerText)
|
|
end
|
|
|
|
self.barFrame.bar:SetVertexColor(self:GetBarColor())
|
|
if self.flashFrame and self.flashFrame.flash then
|
|
self.flashFrame.flash:SetVertexColor(self:GetBarColor())
|
|
end
|
|
end
|
|
|
|
function IceCustomBar.prototype:OutCombat()
|
|
IceCustomBar.super.prototype.OutCombat(self)
|
|
|
|
self:UpdateCustomBar(self.unit)
|
|
end
|
|
|
|
function IceCustomBar.prototype:Show(bShouldShow, bForceHide)
|
|
if bForceHide then
|
|
IceCustomBar.super.prototype.Show(self, bShouldShow, bForceHide)
|
|
return
|
|
end
|
|
|
|
if self.moduleSettings.displayWhenTargeting and self.target then
|
|
IceCustomBar.super.prototype.Show(self, true)
|
|
elseif self.moduleSettings.displayWhenEmpty then
|
|
if not self.bIsVisible then
|
|
IceCustomBar.super.prototype.Show(self, true)
|
|
end
|
|
else
|
|
IceCustomBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
end
|