mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
680 lines
18 KiB
Lua
680 lines
18 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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IceTargetHealth = AceOO.Class(IceUnitBar)
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IceTargetHealth.prototype.color = nil
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IceTargetHealth.prototype.determineColor = true
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IceTargetHealth.prototype.registerEvents = true
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IceTargetHealth.prototype.texWidth = 128
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IceTargetHealth.prototype.texHeight = 128
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IceTargetHealth.prototype.classLeft = 0
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IceTargetHealth.prototype.classRight = 0.9375
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IceTargetHealth.prototype.classTop = 0
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IceTargetHealth.prototype.classBottom = 0.78125
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IceTargetHealth.prototype.EliteTexture = IceElement.TexturePath .. "Elite"
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IceTargetHealth.prototype.RareEliteTexture = IceElement.TexturePath .. "RareElite"
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IceTargetHealth.prototype.RareTexture = IceElement.TexturePath .. "Rare"
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local configMode = false
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-- Constructor --
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function IceTargetHealth.prototype:init(moduleName, unit)
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if not moduleName or not unit then
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IceTargetHealth.super.prototype.init(self, "TargetHealth", "target")
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else
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IceTargetHealth.super.prototype.init(self, moduleName, unit)
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end
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self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
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self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
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end
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function IceTargetHealth.prototype:GetDefaultSettings()
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local settings = IceTargetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 2
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settings["classColor"] = false
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settings["hideBlizz"] = false
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = "[(HP:Round \"/\" MaxHP:Round):HPColor:Bracket]"
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settings["raidIconOnTop"] = true
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settings["showRaidIcon"] = true
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settings["raidIconXOffset"] = 12
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settings["raidIconYOffset"] = 0
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settings["lockIconAlpha"] = false
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settings["abbreviateHealth"] = true
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settings["classIconOffset"] = {x=0, y=0}
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settings["showClassificationIcon"] = false
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settings["showPvPIcon"] = true
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settings["PvPIconOffset"] = {x=23, y=11}
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settings["PvPIconScale"] = 1.0
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return settings
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end
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-- OVERRIDE
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function IceTargetHealth.prototype:GetOptions()
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local opts = IceTargetHealth.super.prototype.GetOptions(self)
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opts["classColor"] = {
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type = "toggle",
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name = "Class color bar",
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desc = "Use class color as the bar color instead of reaction color",
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get = function()
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return self.moduleSettings.classColor
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end,
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set = function(value)
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self.moduleSettings.classColor = value
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self:Update(self.unit)
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 41
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}
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opts["hideBlizz"] = {
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type = "toggle",
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name = "Hide Blizzard Frame",
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desc = "Hides Blizzard Target frame and disables all events related to it",
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get = function()
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return self.moduleSettings.hideBlizz
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end,
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set = function(value)
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self.moduleSettings.hideBlizz = value
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if (value) then
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self:HideBlizz()
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else
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self:ShowBlizz()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 42
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}
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opts["scaleHealthColor"] = {
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type = "toggle",
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name = "Color bar by health %",
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desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
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get = function()
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return self.moduleSettings.scaleHealthColor
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end,
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set = function(value)
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self.moduleSettings.scaleHealthColor = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 43
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}
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if not IceHUD.IceCore:ShouldUseDogTags() then
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opts["shortenHealth"] = {
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type = 'toggle',
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name = 'Abbreviate estimated health',
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desc = 'If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number',
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get = function()
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return self.moduleSettings.abbreviateHealth
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end,
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set = function(v)
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self.moduleSettings.abbreviateHealth = v
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1
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}
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end
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opts["iconSettings"] =
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{
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type = 'group',
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name = '|c' .. self.configColor .. 'Icon Settings|r',
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desc = 'Settings related to icons',
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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args = {
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iconConfigMode = {
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type = "toggle",
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name = "Icon config mode",
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desc = "With this enabled, all icons draw so you can configure their placement\n\nNote: the combat and status icons are actually the same texture so you'll only see combat in config mode (unless you're already resting)",
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get = function()
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return configMode
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end,
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set = function(v)
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configMode = v
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self:CheckPvP()
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self:UpdateRaidTargetIcon()
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self:Redraw()
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end,
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order = 5
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},
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lockIconAlpha = {
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type = "toggle",
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name = "Lock all icons to 100% alpha",
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desc = "With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar.",
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get = function()
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return self.moduleSettings.lockIconAlpha
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end,
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set = function(v)
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self.moduleSettings.lockIconAlpha = v
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self:Redraw()
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end,
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order = 6
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},
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PvPIcon = {
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type = "toggle",
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name = "Show PvP icon",
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desc = "Whether or not to show the PvP icon",
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get = function()
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return self.moduleSettings.showPvPIcon
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end,
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set = function(value)
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self.moduleSettings.showPvPIcon = value
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self:CheckPvP()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40
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},
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PvPIconOffsetX = {
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type = "range",
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name = "PvP Icon Horizontal Offset",
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desc = "How much to offset the PvP icon from the bar horizontally",
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min = 0,
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max = 250,
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step = 1,
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get = function()
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return self.moduleSettings.PvPIconOffset['x']
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end,
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set = function(v)
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self.moduleSettings.PvPIconOffset['x'] = v
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self:SetTexLoc(self.frame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 41
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},
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PvPIconOffsetY = {
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type = "range",
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name = "PvP Icon Vertical Offset",
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desc = "How much to offset the PvP icon from the bar vertically",
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min = -300,
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max = 50,
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step = 1,
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get = function()
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return self.moduleSettings.PvPIconOffset['y']
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end,
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set = function(v)
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self.moduleSettings.PvPIconOffset['y'] = v
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self:SetTexLoc(self.frame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 42
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},
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PvPIconScale = {
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type = "range",
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name = "PvP Icon Scale",
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desc = "How much to scale the PvP icon",
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min = 0.05,
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max = 2,
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step = 0.05,
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get = function()
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return self.moduleSettings.PvPIconScale
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end,
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set = function(v)
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self.moduleSettings.PvPIconScale = v
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self:SetTexScale(self.frame.PvPIcon, 20, 20, v)
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showPvPIcon
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end,
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order = 43
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},
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showRaidIcon = {
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type = "toggle",
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name = "Show Raid Icon",
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desc = "Whether or not to show the raid icon above this bar",
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get = function()
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return self.moduleSettings.showRaidIcon
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end,
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set = function(value)
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self.moduleSettings.showRaidIcon = value
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self:UpdateRaidTargetIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 50
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},
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raidIconOnTop = {
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type = "toggle",
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name = "Draw Raid Icon On Top",
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desc = "Whether to draw the raid icon in front of or behind this bar",
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get = function()
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return self.moduleSettings.raidIconOnTop
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end,
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set = function(value)
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self.moduleSettings.raidIconOnTop = value
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self:UpdateRaidTargetIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.showRaidIcon
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end,
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order = 52
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},
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raidIconXOffset = {
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type = "range",
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name = "Raid Icon X Offset",
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desc = "How far to push the raid icon right or left",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconXOffset
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end,
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set = function(value)
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self.moduleSettings.raidIconXOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 53
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},
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raidIconYOffset = {
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type = "range",
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name = "Raid Icon Y Offset",
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desc = "How far to push the raid icon up or down",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.raidIconYOffset
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end,
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set = function(value)
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self.moduleSettings.raidIconYOffset = value
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self:SetRaidIconPlacement()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 54
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},
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showClassificationIcon = {
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type = "toggle",
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name = "Show Elite Icon",
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desc = "Whether or not to show the rare/elite icon above this bar",
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get = function()
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return self.moduleSettings.showClassificationIcon
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end,
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set = function(value)
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self.moduleSettings.showClassificationIcon = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 60
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},
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classIconXOffset = {
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type = "range",
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name = "Elite Icon X Offset",
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desc = "How far to push the elite icon right or left",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['x']
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end,
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set = function(value)
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self.moduleSettings.classIconOffset['x'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 61
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},
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classIconYOffset = {
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type = "range",
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name = "Elite Icon Y Offset",
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desc = "How far to push the elite icon up or down",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['y']
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end,
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set = function(value)
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self.moduleSettings.classIconOffset['y'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 62
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}
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}
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}
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return opts
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end
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function IceTargetHealth.prototype:Enable(core)
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IceTargetHealth.super.prototype.Enable(self, core)
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if self.registerEvents then
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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self:RegisterEvent("UNIT_FACTION", "Update")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
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self:RegisterEvent("UPDATE_FACTION", "CheckPvP")
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self:RegisterEvent("PLAYER_FLAGS_CHANGED", "CheckPvP")
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self:RegisterEvent("UNIT_FACTION", "CheckPvP")
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end
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if (self.moduleSettings.hideBlizz) then
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self:HideBlizz()
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end
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self:CreateRaidIconFrame()
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self:Update(self.unit)
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end
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function IceTargetHealth.prototype:Disable(core)
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IceTargetHealth.super.prototype.Disable(self, core)
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end
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function IceTargetHealth.prototype:Update(unit)
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IceTargetHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if unit and not (UnitExists(unit)) then
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self:Show(false)
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return
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else
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self:Show(true)
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end
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self:UpdateRaidTargetIcon()
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local classification = UnitClassification(self.unit);
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if not self.moduleSettings.showClassificationIcon then
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self:DestroyTexFrame(self.frame.classIcon)
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else
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if not self.frame.classIcon then
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self.frame.classIcon = self:CreateTexCoord(self.frame.classIcon, self.EliteTexture, self.texWidth, self.texHeight,
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self.moduleSettings.scale / 3.0, self.classLeft, self.classRight, self.classTop, self.classBottom)
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end
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self:SetTexLoc(self.frame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y'])
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self.frame.classIcon:Show()
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self.frame.classIcon:SetAlpha(self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2))
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if configMode or IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then
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self.frame.classIcon:SetTexture(self.EliteTexture)
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elseif classification == "rareelite" then
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self.frame.classIcon:SetTexture(self.RareEliteTexture)
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elseif classification == "rare" then
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self.frame.classIcon:SetTexture(self.RareTexture)
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else
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self:DestroyTexFrame(self.frame.classIcon)
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self.frame.classIcon:Hide()
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end
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end
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if self.determineColor then
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self.color = "TargetHealthFriendly" -- friendly > 4
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local reaction = UnitReaction("target", "player")
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if (reaction and (reaction == 4)) then
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self.color = "TargetHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "TargetHealthHostile"
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end
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if (self.moduleSettings.classColor) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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end
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end
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self:UpdateBar(self.health/self.maxHealth, self.color)
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if not IceHUD.IceCore:ShouldUseDogTags() then
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self:SetBottomText1(math.floor(self.healthPercentage * 100))
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if self.moduleSettings.abbreviateHealth then
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self.health = self:Round(self.health)
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self.maxHealth = self:Round(self.maxHealth)
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end
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if (self.maxHealth ~= 100) then
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
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else
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self:SetBottomText2()
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end
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end
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self:CheckPvP()
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self:SetIconAlpha()
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end
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function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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if not texframe then
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texframe = self.frame:CreateTexture(nil, "BACKGROUND")
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end
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texframe:SetTexture(icon)
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if left and right and top and bottom then
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texframe:SetTexCoord(left, right, top, bottom)
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end
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self:SetTexScale(texframe, width, height, scale or 1)
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return texframe
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end
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function IceTargetHealth.prototype:SetTexLoc(texframe, xpos, ypos, anchorFrom, anchorTo)
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texframe:Show()
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texframe:ClearAllPoints()
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texframe:SetPoint(anchorFrom or "TOPLEFT", self.frame, anchorTo or "TOPLEFT", xpos or 0, ypos or 0)
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end
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function IceTargetHealth.prototype:SetTexScale(texframe, width, height, scale)
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texframe:SetWidth(width * scale)
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texframe:SetHeight(height * scale)
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end
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function IceTargetHealth.prototype:DestroyTexFrame(texframe)
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if not texframe then
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return nil
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end
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texframe:SetTexture(nil)
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texframe:Hide()
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texframe:ClearAllPoints()
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return texframe
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end
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function IceTargetHealth.prototype:CreateRaidIconFrame()
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if (not self.frame.raidIcon) then
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self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
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end
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if (not self.frame.raidIcon.icon) then
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self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND")
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self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons")
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end
|
|
|
|
self:SetRaidIconPlacement()
|
|
self.frame.raidIcon:SetWidth(16)
|
|
self.frame.raidIcon:SetHeight(16)
|
|
|
|
self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon)
|
|
SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0)
|
|
self.frame.raidIcon:Hide()
|
|
end
|
|
|
|
function IceTargetHealth.prototype:SetRaidIconPlacement()
|
|
self.frame.raidIcon:ClearAllPoints()
|
|
self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOPLEFT", self.moduleSettings.raidIconXOffset, self.moduleSettings.raidIconYOffset)
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:UpdateRaidTargetIcon()
|
|
if self.moduleSettings.raidIconOnTop then
|
|
self.frame.raidIcon:SetFrameStrata("MEDIUM")
|
|
else
|
|
self.frame.raidIcon:SetFrameStrata("LOW")
|
|
end
|
|
|
|
if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and (not configMode and not IceHUD.IceCore:IsInConfigMode())) then
|
|
self.frame.raidIcon:Hide()
|
|
return
|
|
end
|
|
|
|
local index = (IceHUD.IceCore:IsInConfigMode() or configMode) and 1 or GetRaidTargetIndex(self.unit);
|
|
|
|
if (index and (index > 0)) then
|
|
SetRaidTargetIconTexture(self.frame.raidIcon.icon, index)
|
|
self.frame.raidIcon:Show()
|
|
else
|
|
self.frame.raidIcon:Hide()
|
|
end
|
|
|
|
if self.frame.raidIcon then
|
|
self.frame.raidIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
|
|
end
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:Round(health)
|
|
if (health > 1000000) then
|
|
return IceHUD:MathRound(health/1000000, 1) .. "M"
|
|
end
|
|
if (health > 1000) then
|
|
return IceHUD:MathRound(health/1000, 1) .. "k"
|
|
end
|
|
return health
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:CheckPvP()
|
|
local pvpMode = nil
|
|
local minx, maxx, miny, maxy
|
|
|
|
if configMode or UnitIsPVPFreeForAll(self.unit) then
|
|
pvpMode = "FFA"
|
|
|
|
minx, maxx, miny, maxy = 0.05, 0.605, 0.015, 0.57
|
|
elseif UnitIsPVP(self.unit) then
|
|
pvpMode = UnitFactionGroup(self.unit)
|
|
|
|
if pvpMode == "Alliance" then
|
|
minx, maxx, miny, maxy = 0.07, 0.58, 0.06, 0.57
|
|
else
|
|
minx, maxx, miny, maxy = 0.08, 0.58, 0.045, 0.545
|
|
end
|
|
end
|
|
|
|
if pvpMode then
|
|
if configMode or self.moduleSettings.showPvPIcon then
|
|
self.frame.PvPIcon = self:CreateTexCoord(self.frame.PvPIcon, "Interface\\TargetingFrame\\UI-PVP-"..pvpMode, 20, 20,
|
|
self.moduleSettings.PvPIconScale, minx, maxx, miny, maxy)
|
|
self:SetTexLoc(self.frame.PvPIcon, self.moduleSettings.PvPIconOffset['x'], self.moduleSettings.PvPIconOffset['y'])
|
|
elseif self.frame.PvPIcon and self.frame.PvPIcon:IsVisible() then
|
|
self.frame.PvPIcon = self:DestroyTexFrame(self.frame.PvPIcon)
|
|
end
|
|
else
|
|
if self.frame.PvPIcon and self.frame.PvPIcon:IsVisible() then
|
|
self.frame.PvPIcon = self:DestroyTexFrame(self.frame.PvPIcon)
|
|
end
|
|
end
|
|
end
|
|
|
|
function IceTargetHealth.prototype:SetIconAlpha()
|
|
if self.frame.PvPIcon then
|
|
self.frame.PvPIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function IceTargetHealth.prototype:ShowBlizz()
|
|
TargetFrame:Show()
|
|
TargetFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
|
|
TargetFrame:RegisterEvent("UNIT_HEALTH")
|
|
TargetFrame:RegisterEvent("UNIT_LEVEL")
|
|
TargetFrame:RegisterEvent("UNIT_FACTION")
|
|
TargetFrame:RegisterEvent("UNIT_CLASSIFICATION_CHANGED")
|
|
TargetFrame:RegisterEvent("UNIT_AURA")
|
|
TargetFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
|
|
TargetFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
|
TargetFrame:RegisterEvent("RAID_TARGET_UPDATE")
|
|
|
|
ComboFrame:Show()
|
|
ComboFrame:RegisterEvent("PLAYER_TARGET_CHANGED");
|
|
ComboFrame:RegisterEvent("PLAYER_COMBO_POINTS");
|
|
end
|
|
|
|
|
|
function IceTargetHealth.prototype:HideBlizz()
|
|
TargetFrame:Hide()
|
|
TargetFrame:UnregisterAllEvents()
|
|
|
|
ComboFrame:Hide()
|
|
ComboFrame:UnregisterAllEvents()
|
|
end
|
|
|
|
|
|
|
|
-- Load us up
|
|
IceHUD.TargetHealth = IceTargetHealth:new()
|