mirror of
https://github.com/parnic/ice-hud.git
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175 lines
4.2 KiB
Lua
175 lines
4.2 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetCast = AceOO.Class(IceCastBar)
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TargetCast.prototype.notInterruptible = false
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-- Constructor --
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function TargetCast.prototype:init()
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TargetCast.super.prototype.init(self, "TargetCast")
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self:SetDefaultColor("CastNotInterruptible", 1, 0, 0)
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self.unit = "target"
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end
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function TargetCast.prototype:Enable(core)
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TargetCast.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", "SpellCastInterruptible")
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self:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", "SpellCastNotInterruptible")
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end
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function TargetCast.prototype:SpellCastInterruptible()
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self.notInterruptible = false
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self:Redraw()
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end
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function TargetCast.prototype:SpellCastNotInterruptible()
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self.notInterruptible = true
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self:Redraw()
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end
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function TargetCast.prototype:UpdateBar(scale, color, alpha)
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TargetCast.super.prototype.UpdateBar(self, scale, color, alpha)
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if self.moduleSettings.displayNonInterruptible and self.notInterruptible then
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self.barFrame.bar:SetVertexColor(self:GetColor("CastNotInterruptible"))
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end
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function TargetCast.prototype:GetDefaultSettings()
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local settings = TargetCast.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 3
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settings["flashInstants"] = "Never"
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settings["flashFailures"] = "Never"
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settings["shouldAnimate"] = false
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settings["hideAnimationSettings"] = true
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settings["usesDogTagStrings"] = false
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settings["displayNonInterruptible"] = true
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return settings
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end
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-- OVERRIDE
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function TargetCast.prototype:TargetChanged(unit)
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TargetCast.super.prototype.TargetChanged(self, unit)
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if not (self.target) then
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self:StopBar()
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return
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end
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local spell, _, _, _, _, _, _, _, notInterruptibleCast = UnitCastingInfo(self.unit)
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if (spell) then
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self.notInterruptible = notInterruptibleCast
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self:StartBar(IceCastBar.Actions.Cast)
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return
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end
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local channel, _, _, _, _, _, _, notInterruptibleChannel = UnitChannelInfo(self.unit)
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if (channel) then
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self.notInterruptible = notInterruptibleChannel
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self:StartBar(IceCastBar.Actions.Channel)
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return
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end
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self:StopBar()
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end
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function TargetCast.prototype:GetOptions()
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local opts = TargetCast.super.prototype.GetOptions(self)
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opts["barVisible"] = {
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type = 'toggle',
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name = 'Bar visible',
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desc = 'Toggle bar visibility',
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get = function()
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return self.moduleSettings.barVisible['bar']
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end,
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set = function(info, v)
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self.moduleSettings.barVisible['bar'] = v
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if v then
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self.barFrame:Show()
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else
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self.barFrame:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 28
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}
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opts["bgVisible"] = {
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type = 'toggle',
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name = 'Bar background visible',
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desc = 'Toggle bar background visibility',
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get = function()
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return self.moduleSettings.barVisible['bg']
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end,
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set = function(info, v)
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self.moduleSettings.barVisible['bg'] = v
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if v then
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self.frame.bg:Show()
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else
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self.frame.bg:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 29
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}
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opts["displayNonInterruptible"] = {
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type = 'toggle',
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name = 'Display non-interruptible color',
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desc = 'Toggles whether or not to show the CastNonInterruptible color for this bar when a cast is non-interruptible',
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width = 'double',
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get = function()
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return self.moduleSettings.displayNonInterruptible
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end,
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set = function(info, v)
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self.moduleSettings.displayNonInterruptible = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30
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}
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return opts
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end
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function TargetCast.prototype:StartBar(action, message)
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill, castId, notInterruptible = UnitCastingInfo(self.unit)
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if not (spell) then
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spell, rank, displayName, icon, startTime, endTime, isTradeSkill, notInterruptible = UnitChannelInfo(self.unit)
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end
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if not spell then
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return
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end
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self.notInterruptible = notInterruptible
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TargetCast.super.prototype.StartBar(self, action, message)
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end
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-------------------------------------------------------------------------------
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-- Load us up
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IceHUD.TargetCast = TargetCast:new()
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