mirror of
https://github.com/parnic/ice-hud.git
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133 lines
2.6 KiB
Lua
133 lines
2.6 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetCast = AceOO.Class(IceCastBar)
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-- Constructor --
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function TargetCast.prototype:init()
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TargetCast.super.prototype.init(self, "TargetCast")
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self.unit = "target"
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function TargetCast.prototype:GetDefaultSettings()
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local settings = TargetCast.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 3
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settings["flashInstants"] = "Never"
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settings["flashFailures"] = "Never"
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settings["shouldAnimate"] = false
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settings["usesDogTagStrings"] = false
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return settings
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end
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-- OVERRIDE
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function TargetCast.prototype:TargetChanged(unit)
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TargetCast.super.prototype.TargetChanged(self, unit)
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if not (self.target) then
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self:StopBar()
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return
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end
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local spell = UnitCastingInfo(self.unit)
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if (spell) then
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self:StartBar(IceCastBar.Actions.Cast)
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return
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end
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local channel = UnitChannelInfo(self.unit)
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if (channel) then
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self:StartBar(IceCastBar.Actions.Channel)
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return
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end
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self:StopBar()
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end
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function TargetCast.prototype:GetOptions()
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local opts = TargetCast.super.prototype.GetOptions(self)
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-- Parnic - this exists solely for the console/rock config to work...animating cast bars doesn't make sense
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opts["shouldAnimate"] =
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{
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type = 'toggle',
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name = 's',
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desc = 's',
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set = 's',
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get = 's',
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hidden = function()
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return true
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end
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}
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opts["desiredLerpTime"] =
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{
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type = 'toggle',
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name = 'd',
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desc = 'd',
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set = 'd',
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get = 'd',
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hidden = function()
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return true
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end
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}
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opts["barVisible"] = {
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type = 'toggle',
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name = 'Bar visible',
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desc = 'Toggle bar visibility',
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get = function()
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return self.moduleSettings.barVisible['bar']
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end,
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set = function(v)
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self.moduleSettings.barVisible['bar'] = v
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if v then
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self.barFrame:Show()
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else
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self.barFrame:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 28
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}
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opts["bgVisible"] = {
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type = 'toggle',
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name = 'Bar background visible',
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desc = 'Toggle bar background visibility',
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get = function()
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return self.moduleSettings.barVisible['bg']
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end,
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set = function(v)
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self.moduleSettings.barVisible['bg'] = v
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if v then
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self.frame.bg:Show()
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else
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self.frame.bg:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 29
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}
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return opts
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end
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-------------------------------------------------------------------------------
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-- Load us up
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IceHUD.TargetCast = TargetCast:new()
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