Files
ice-hud/modules/PlayerMana.lua

384 lines
9.7 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local PlayerMana = AceOO.Class(IceUnitBar)
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil
-- Constructor --
function PlayerMana.prototype:init()
PlayerMana.super.prototype.init(self, "PlayerMana", "player")
self:SetDefaultColor("PlayerMana", 62, 54, 152)
self:SetDefaultColor("PlayerRage", 171, 59, 59)
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
end
-- OVERRIDE
function PlayerMana.prototype:GetDefaultSettings()
local settings = PlayerMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 1
settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.5
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
return settings
end
-- OVERRIDE
function PlayerMana.prototype:GetOptions()
local opts = PlayerMana.super.prototype.GetOptions(self)
if self:ShouldUseTicker() then
opts["tickerEnabled"] = {
type = "toggle",
name = "Show rogue/cat energy ticker",
desc = "Show rogue/cat energy ticker",
get = function()
return self.moduleSettings.tickerEnabled
end,
set = function(value)
self.moduleSettings.tickerEnabled = value
self:ManaType(self.unit)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
opts["tickerAlpha"] =
{
type = 'range',
name = 'Energy Ticker Alpha',
desc = 'Energy Ticker Alpha',
min = 0.1,
max = 1,
step = 0.05,
get = function()
return self.moduleSettings.tickerAlpha
end,
set = function(value)
self.moduleSettings.tickerAlpha = value
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 52
}
end
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 53
}
return opts
end
function PlayerMana.prototype:Enable(core)
PlayerMana.super.prototype.Enable(self, core)
self:CreateTickerFrame()
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
-- allow new 'predicted power' stuff to show the power updates constantly instead of ticking
if GetCVarBool("predictedPower") then
self:SetupOnUpdate(true)
end
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:ManaType(self.unit)
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
end
function PlayerMana.prototype:SetupOnUpdate(enable)
if enable then
self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
else
-- make sure the animation has a chance to finish filling up the bar before we cut it off completely
if self.CurrScale ~= self.DesiredScale then
self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
else
self.frame:SetScript("OnUpdate", nil)
end
end
end
function PlayerMana.prototype:EnteringVehicle(unit, arg2)
if (self.unit == "player" and IceHUD:ShouldSwapToVehicle(unit, arg2)) then
self.unit = "vehicle"
self:RegisterFontStrings()
self:Update(self.unit)
end
end
function PlayerMana.prototype:ExitingVehicle(unit)
if (unit == "player" and self.unit == "vehicle") then
self.unit = "player"
self:RegisterFontStrings()
self:Update(self.unit)
end
end
function PlayerMana.prototype:MyOnUpdate()
PlayerMana.super.prototype.MyOnUpdate(self)
if self.CurrScale == self.DesiredScale then
self:SetupOnUpdate(false)
end
end
-- OVERRIDE
function PlayerMana.prototype:Redraw()
PlayerMana.super.prototype.Redraw(self)
if (self.moduleSettings.enabled) then
self:CreateTickerFrame()
end
end
-- OVERRIDE
function PlayerMana.prototype:UseTargetAlpha(scale)
if (self.manaType == 1 or self.manaType == 6) then
return (scale and (scale > 0))
else
return PlayerMana.super.prototype.UseTargetAlpha(self, scale)
end
end
function PlayerMana.prototype:ManaType(unit)
if (unit ~= self.unit) then
return
end
self.manaType = UnitPowerType(self.unit)
if self:ShouldUseTicker() then
-- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == 3) and self.alive) then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
self.tickerFrame:Hide()
self.tickerFrame:SetScript("OnUpdate", nil)
end
end
self:Update(self.unit)
end
function PlayerMana.prototype:Update(unit)
PlayerMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if self.unit == "vehicle" and ((not UnitExists(unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
-- the user can toggle the predictedPower cvar at any time and the addon will not get notified. handle it.
if not self.tickerFrame and self:ShouldUseTicker() then
self:CreateTickerFrame()
end
if (self.manaType ~= 3 and self:ShouldUseTicker()) then
self.tickerFrame:Hide()
end
local color = "PlayerMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
else
if (self.manaType == 1) then
color = "PlayerRage"
elseif (self.manaType == 3) then
color = "PlayerEnergy"
elseif (self.manaType == 6) then
color = "PlayerRunicPower"
end
end
self:UpdateBar(self.manaPercentage, color)
local powerType = UnitPowerType(self.unit)
if (self.manaPercentage == 1 and powerType ~= 1 and powerType ~= 6)
or (self.manaPercentage == 0 and (powerType == 1 or powerType == 6)) then
self:SetupOnUpdate(false)
elseif GetCVarBool("predictedPower") then
self:SetupOnUpdate(true)
end
if self:ShouldUseTicker() then
-- hide ticker if rest of the bar is not visible
if (self.alpha == 0) then
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", 0))
else
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
end
end
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if (self.manaType == 3) then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
end
self:SetBottomText1(displayPercentage)
local amount = self:GetFormattedText(self.mana, self.maxMana)
-- druids get a little shorted string to make room for druid mana in forms
if (self.unitClass == "DRUID" and self.manaType ~= 0) then
amount = self:GetFormattedText(self.mana)
end
self:SetBottomText2(amount, color)
end
end
-- OVERRIDE
function PlayerMana.prototype:UpdateBar(scale, color, alpha)
self.noFlash = (self.manaType ~= 0)
PlayerMana.super.prototype.UpdateBar(self, scale, color, alpha)
end
function PlayerMana.prototype:UpdateEnergy(unit)
if (unit and (unit ~= self.unit)) then
return
end
self.previousEnergy = UnitMana(self.unit)
self:Update(unit)
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy <= UnitMana(self.unit))) and
(self.moduleSettings.tickerEnabled)) then
self.tickStart = GetTime()
self.tickerFrame:Show()
end
end
function PlayerMana.prototype:EnergyTick()
if not self:ShouldUseTicker() then
return
end
if not (self.tickStart) then
self.tickerFrame:Hide()
return
end
local now = GetTime()
local elapsed = now - self.tickStart
if (elapsed > 2) then
self.tickStart = now
end
local pos = elapsed / 2
local y = pos * (self.settings.barHeight-2)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.tickerFrame.spark:SetTexCoord(1, 0, 1-pos-0.01, 1-pos)
else
self.tickerFrame.spark:SetTexCoord(0, 1, 1-pos-0.01, 1-pos)
end
self.tickerFrame.spark:SetHeight(self.settings.barHeight * 0.01)
self.tickerFrame:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, y)
end
function PlayerMana.prototype:CreateTickerFrame()
if not self:ShouldUseTicker() then
return
end
if not (self.tickerFrame) then
self.tickerFrame = CreateFrame("Frame", nil, self.barFrame)
end
self.tickerFrame:SetFrameStrata("BACKGROUND")
self.tickerFrame:SetWidth(self.settings.barWidth)
self.tickerFrame:SetHeight(self.settings.barHeight)
if not (self.tickerFrame.spark) then
self.tickerFrame.spark = self.tickerFrame:CreateTexture(nil, "BACKGROUND")
self.tickerFrame:Hide()
end
self.tickerFrame.spark:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
self.tickerFrame.spark:SetBlendMode("ADD")
self.tickerFrame.spark:ClearAllPoints()
self.tickerFrame.spark:SetPoint("BOTTOMLEFT",self.tickerFrame,"BOTTOMLEFT")
self.tickerFrame.spark:SetPoint("BOTTOMRIGHT",self.tickerFrame,"BOTTOMRIGHT")
self.tickerFrame.spark:SetHeight(0)
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
self.tickerFrame:ClearAllPoints()
self.tickerFrame:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, 0)
end
-- Load us up
IceHUD.PlayerMana = PlayerMana:new()