Files
ice-hud/modules/ComboPoints.lua
Parnic 4e83db53d3 - made ComboPoints module only load for druids and rogues
- added SunderCount module that behaves exactly like combo points, only for sunder debuffs on the target
2008-02-10 22:07:46 +00:00

247 lines
5.6 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local ComboPoints = AceOO.Class(IceElement)
ComboPoints.prototype.comboSize = 20
-- Constructor --
function ComboPoints.prototype:init()
ComboPoints.super.prototype.init(self, "ComboPoints")
self:SetDefaultColor("ComboPoints", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function ComboPoints.prototype:GetOptions()
local opts = ComboPoints.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = "Vertical Position",
desc = "Vertical Position",
get = function()
return self.moduleSettings.vpos
end,
set = function(v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 10,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["comboFontSize"] = {
type = "range",
name = "Combo Points Font Size",
desc = "Combo Points Font Size",
get = function()
return self.moduleSettings.comboFontSize
end,
set = function(v)
self.moduleSettings.comboFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["comboMode"] = {
type = "text",
name = "Display Mode",
desc = "Show graphical or numeric combo points",
get = function()
return self.moduleSettings.comboMode
end,
set = function(v)
self.moduleSettings.comboMode = v
self:Redraw()
end,
validate = { "Numeric", "Graphical" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["gradient"] = {
type = "toggle",
name = "Change color",
desc = "1 compo point: yellow, 5 combo points: red",
get = function()
return self.moduleSettings.gradient
end,
set = function(v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
-- OVERRIDE
function ComboPoints.prototype:GetDefaultSettings()
local defaults = ComboPoints.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["comboFontSize"] = 20
defaults["comboMode"] = "Numeric"
defaults["gradient"] = false
return defaults
end
-- OVERRIDE
function ComboPoints.prototype:Redraw()
ComboPoints.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateComboPoints()
end
-- OVERRIDE
function ComboPoints.prototype:Enable(core)
ComboPoints.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
self:RegisterEvent("PLAYER_COMBO_POINTS", "UpdateComboPoints")
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function ComboPoints.prototype:CreateFrame()
ComboPoints.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.comboSize*5)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
self.frame:Show()
self:CreateComboFrame()
end
function ComboPoints.prototype:CreateComboFrame()
-- create numeric combo points
self.frame.numeric = self:FontFactory(self.moduleSettings.comboFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.comboSize)
self.frame.graphicalBG[i]:SetHeight(self.comboSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.comboSize-5) + (i-1), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("ComboPoints"))
self.frame.graphicalBG[i]:Hide()
end
-- create combo points
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function ComboPoints.prototype:UpdateComboPoints()
local points = GetComboPoints("target")
if (points == 0) then
points = nil
end
if (self.moduleSettings.comboMode == "Numeric") then
local r, g, b = self:GetColor("ComboPoints")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID" or unitClass == "ROGUE") then
IceHUD.ComboPoints = ComboPoints:new()
end