mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- on first run, forced reset all custom DogTags to the module default since some of the old default tags no longer work
974 lines
25 KiB
Lua
974 lines
25 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetInfo = AceOO.Class(IceElement)
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local DogTag = nil
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local target = "target"
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local internal = "internal"
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TargetInfo.prototype.buffSize = nil
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TargetInfo.prototype.width = nil
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TargetInfo.prototype.name = nil
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TargetInfo.prototype.guild = nil
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TargetInfo.prototype.realm = nil
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TargetInfo.prototype.classLocale = nil
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TargetInfo.prototype.classEnglish = nil
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TargetInfo.prototype.leader = nil
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TargetInfo.prototype.combat = nil
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TargetInfo.prototype.pvp = nil
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TargetInfo.prototype.level = nil
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TargetInfo.prototype.classification = nil
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TargetInfo.prototype.reaction = nil
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TargetInfo.prototype.tapped = nil
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TargetInfo.prototype.isPlayer = nil
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-- Constructor --
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function TargetInfo.prototype:init()
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TargetInfo.super.prototype.init(self, "TargetInfo")
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self.scalingEnabled = true
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if AceLibrary:HasInstance("LibDogTag-3.0") then
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DogTag = AceLibrary("LibDogTag-3.0")
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AceLibrary("LibDogTag-Unit-3.0")
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end
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function TargetInfo.prototype:Enable(core)
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TargetInfo.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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self:RegisterEvent("UNIT_AURA", "AuraChanged")
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self:RegisterEvent("UNIT_NAME_UPDATE", "TargetName")
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self:RegisterEvent("UNIT_FACTION", "TargetFaction")
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self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
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self:RegisterEvent("UNIT_FLAGS", "TargetFlags")
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self:RegisterEvent("UNIT_DYNAMIC_FLAGS", "TargetFlags")
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self:RegisterEvent("RAID_TARGET_UPDATE", "UpdateRaidTargetIcon")
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RegisterUnitWatch(self.frame)
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if self.moduleSettings.myTagVersion < IceHUD.CurrTagVersion then
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local origDefaults = self:GetDefaultSettings()
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self.moduleSettings.line1tag = origDefaults["line1tag"]
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self.moduleSettings.line2tag = origDefaults["line2tag"]
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self.moduleSettings.line3tag = origDefaults["line3tag"]
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self.moduleSettings.myTagVersion = IceHUD.CurrTagVersion
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end
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self:RegisterFontStrings()
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end
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-- OVERRIDE
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function TargetInfo.prototype:Disable(core)
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TargetInfo.super.prototype.Disable(self, core)
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UnregisterUnitWatch(self.frame)
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self:UnregisterFontStrings()
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end
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-- OVERRIDE
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function TargetInfo.prototype:GetOptions()
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local opts = TargetInfo.super.prototype.GetOptions(self)
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opts["vpos"] = {
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type = "range",
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name = "Vertical Position",
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desc = "Vertical Position",
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get = function()
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return self.moduleSettings.vpos
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end,
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set = function(v)
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self.moduleSettings.vpos = v
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self:Redraw()
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end,
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min = -300,
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max = 300,
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step = 10,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 31
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}
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opts["fontSize"] = {
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type = 'range',
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name = 'Font Size',
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desc = 'Font Size',
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get = function()
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return self.moduleSettings.fontSize
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end,
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set = function(v)
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self.moduleSettings.fontSize = v
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self:Redraw()
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end,
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min = 8,
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max = 20,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 32
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}
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opts["stackFontSize"] = {
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type = 'range',
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name = 'Stack Font Size',
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desc = 'Stack Font Size',
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get = function()
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return self.moduleSettings.stackFontSize
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end,
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set = function(v)
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self.moduleSettings.stackFontSize = v
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self:RedrawBuffs()
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end,
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min = 8,
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max = 20,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 32
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}
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opts["zoom"] = {
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type = 'range',
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name = 'Buff zoom',
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desc = 'Buff/debuff icon zoom',
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get = function()
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return self.moduleSettings.zoom
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end,
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set = function(v)
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self.moduleSettings.zoom = v
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self:RedrawBuffs()
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end,
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min = 0,
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max = 0.2,
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step = 0.01,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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isPercent = true,
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order = 33
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}
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opts["buffSize"] = {
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type = 'range',
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name = 'Buff size',
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desc = 'Buff/debuff icon size',
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get = function()
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return self.moduleSettings.buffSize
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end,
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set = function(v)
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self.moduleSettings.buffSize = v
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self:RedrawBuffs()
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end,
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min = 8,
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max = 30,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 34
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}
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opts["filter"] = {
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type = 'text',
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name = 'Filter buffs/debuffs',
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desc = 'Toggles filtering buffs and debuffs (uses Blizzard default filter code)',
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get = function()
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return self.moduleSettings.filter
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end,
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set = function(v)
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self.moduleSettings.filter = v
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self:RedrawBuffs()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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validate = { "Never", "In Combat", "Always" },
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order = 35
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}
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opts["perRow"] = {
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type = 'range',
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name = 'Buffs / row',
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desc = 'How many buffs/debuffs is shown on each row',
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get = function()
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return self.moduleSettings.perRow
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end,
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set = function(v)
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self.moduleSettings.perRow = v
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self:RedrawBuffs()
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end,
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min = 0,
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max = 20,
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step = 1,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 36
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}
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opts["mouseTarget"] = {
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type = 'toggle',
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name = 'Mouseover for target',
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desc = 'Toggle mouseover on/off for target',
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get = function()
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return self.moduleSettings.mouseTarget
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end,
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set = function(v)
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self.moduleSettings.mouseTarget = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 37
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}
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opts["mouseBuff"] = {
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type = 'toggle',
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name = 'Mouseover for buffs',
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desc = 'Toggle mouseover on/off for buffs/debuffs',
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get = function()
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return self.moduleSettings.mouseBuff
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end,
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set = function(v)
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self.moduleSettings.mouseBuff = v
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self:RedrawBuffs()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 38
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}
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opts["line1Tag"] = {
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type = 'text',
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name = 'Line 1 tag',
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desc = 'DogTag-formatted string to use for the top text line (leave blank to revert to old behavior)\n\nType /dogtag for a list of available tags',
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get = function()
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return self.moduleSettings.line1Tag
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end,
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set = function(v)
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v = DogTag:CleanCode(v)
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self.moduleSettings.line1Tag = v
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self:RegisterFontStrings()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or DogTag == nil
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end,
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usage = '',
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order = 39.1
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}
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opts["line2Tag"] = {
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type = 'text',
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name = 'Line 2 tag',
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desc = 'DogTag-formatted string to use for the middle text line (leave blank to revert to old behavior)\n\nType /dogtag for a list of available tags',
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get = function()
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return self.moduleSettings.line2Tag
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end,
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set = function(v)
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v = DogTag:CleanCode(v)
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self.moduleSettings.line2Tag = v
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self:RegisterFontStrings()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or DogTag == nil
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end,
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usage = '',
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order = 39.2
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}
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opts["line3Tag"] = {
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type = 'text',
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name = 'Line 3 tag',
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desc = 'DogTag-formatted string to use for the bottom text line (leave blank to revert to old behavior)\n\nType /dogtag for a list of available tags',
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get = function()
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return self.moduleSettings.line3Tag
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end,
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set = function(v)
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v = DogTag:CleanCode(v)
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self.moduleSettings.line3Tag = v
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self:RegisterFontStrings()
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or DogTag == nil
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end,
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usage = '',
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order = 39.3
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}
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return opts
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end
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-- OVERRIDE
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function TargetInfo.prototype:GetDefaultSettings()
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local defaults = TargetInfo.super.prototype.GetDefaultSettings(self)
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defaults["fontSize"] = 13
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defaults["stackFontSize"] = 11
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defaults["vpos"] = -50
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defaults["zoom"] = 0.08
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defaults["buffSize"] = 20
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defaults["mouseTarget"] = true
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defaults["mouseBuff"] = true
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defaults["filter"] = "Never"
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defaults["perRow"] = 10
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defaults["line1Tag"] = "[Name:HostileColor]"
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defaults["line2Tag"] = "[Level:DifficultyColor] [[IsPlayer ? Race ! CreatureType]:ClassColor] [[IsPlayer ? Class]:ClassColor] [[~PvP ? \"PvE\" ! \"PvP\"]:HostileColor] [IsLeader ? \"Leader\":Yellow] [InCombat:Red] [Classification]"
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defaults["line3Tag"] = "[Guild:Angle]"
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defaults["myTagVersion"] = 2
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return defaults
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end
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function TargetInfo.prototype:RegisterFontStrings()
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if DogTag ~= nil then
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if self.frame.targetName then
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if self.moduleSettings.line1Tag ~= '' then
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DogTag:AddFontString(self.frame.targetName, self.frame, self.moduleSettings.line1Tag, "Unit", { unit = target })
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else
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DogTag:RemoveFontString(self.frame.targetName)
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end
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end
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if self.frame.targetInfo then
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if self.moduleSettings.line2Tag ~= '' then
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DogTag:AddFontString(self.frame.targetInfo, self.frame, self.moduleSettings.line2Tag, "Unit", { unit = target })
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else
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DogTag:RemoveFontString(self.frame.targetInfo)
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end
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end
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if self.frame.targetGuild then
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if self.moduleSettings.line3Tag ~= '' then
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DogTag:AddFontString(self.frame.targetGuild, self.frame, self.moduleSettings.line3Tag, "Unit", { unit = target })
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else
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DogTag:RemoveFontString(self.frame.targetGuild)
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end
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end
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self:TargetChanged()
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DogTag:UpdateAllForFrame(self.frame)
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end
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end
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function TargetInfo.prototype:UnregisterFontStrings()
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if DogTag ~= nil then
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DogTag:RemoveFontString(self.frame.targetName)
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DogTag:RemoveFontString(self.frame.targetInfo)
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DogTag:RemoveFontString(self.frame.targetGuild)
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end
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end
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-- OVERRIDE
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function TargetInfo.prototype:Redraw()
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TargetInfo.super.prototype.Redraw(self)
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if (self.moduleSettings.enabled) then
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self:CreateFrame(true)
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self:TargetChanged()
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end
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end
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function TargetInfo.prototype:RedrawBuffs()
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if (self.moduleSettings.enabled) then
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self:CreateBuffFrame(false)
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self:CreateDebuffFrame(false)
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self:TargetChanged()
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end
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function TargetInfo.prototype:CreateFrame(redraw)
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if not (self.frame) then
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self.frame = CreateFrame("Button", "IceHUD_"..self.elementName, self.parent, "SecureUnitButtonTemplate")
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end
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self.width = self.settings.gap + 50
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self.frame:SetScale(self.moduleSettings.scale)
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-- set showing/hiding the frame depending on current target
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self.frame:SetAttribute("unit", target)
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self.frame:SetFrameStrata("BACKGROUND")
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self.frame:SetWidth(self.width)
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self.frame:SetHeight(32)
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self.frame:ClearAllPoints()
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self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
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self.frame:SetScale(self.moduleSettings.scale)
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if (self.moduleSettings.mouseTarget) then
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self.frame:EnableMouse(true)
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self.frame:RegisterForClicks("AnyUp")
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self.frame:SetScript("OnEnter", function(frame) self:OnEnter(frame) end)
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self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
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else
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self.frame:EnableMouse(false)
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self.frame:RegisterForClicks()
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self.frame:SetScript("OnEnter", nil)
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self.frame:SetScript("OnLeave", nil)
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end
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self.frame.unit = target
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-- set up stuff for clicking
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self.frame:SetAttribute("type1", "target")
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self.frame:SetAttribute("type2", "menu")
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self.frame:SetAttribute("unit", target)
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self.frame.menu = function()
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ToggleDropDownMenu(1, nil, TargetFrameDropDown, "cursor")
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end
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-- create a fancy highlight frame for mouse over
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if (not self.frame.highLight) then
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self.frame.highLight = self.frame:CreateTexture(nil, "OVERLAY")
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self.frame.highLight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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self.frame.highLight:SetBlendMode("ADD")
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self.frame.highLight:SetAllPoints(self.frame)
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self.frame.highLight:SetVertexColor(1, 1, 1, 0.25)
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self.frame.highLight:Hide()
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end
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-- create rest of the frames
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self:CreateTextFrame()
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self:CreateInfoTextFrame()
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self:CreateGuildTextFrame()
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self:CreateBuffFrame(redraw)
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self:CreateDebuffFrame(redraw)
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self:CreateRaidIconFrame()
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.frame] = true
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end
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function TargetInfo.prototype:CreateTextFrame()
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self.frame.targetName = self:FontFactory(self.moduleSettings.fontSize+1, nil, self.frame.targetName)
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self.frame.targetName:SetJustifyH("CENTER")
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self.frame.targetName:SetJustifyV("TOP")
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self.frame.targetName:SetAllPoints(self.frame)
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end
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function TargetInfo.prototype:CreateInfoTextFrame()
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self.frame.targetInfo = self:FontFactory(self.moduleSettings.fontSize, nil, self.frame.targetInfo)
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-- self.frame.targetInfo:SetWidth(self.width)
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self.frame.targetInfo:SetHeight(14)
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self.frame.targetInfo:SetJustifyH("CENTER")
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self.frame.targetInfo:SetJustifyV("TOP")
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self.frame.targetInfo:SetPoint("TOP", self.frame, "TOP", 0, -16)
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self.frame.targetInfo:Show()
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end
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function TargetInfo.prototype:CreateGuildTextFrame()
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self.frame.targetGuild = self:FontFactory(self.moduleSettings.fontSize, nil, self.frame.targetGuild)
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-- self.frame.targetInfo:SetWidth(self.width)
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self.frame.targetGuild:SetHeight(14)
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self.frame.targetGuild:SetJustifyH("CENTER")
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self.frame.targetGuild:SetJustifyV("TOP")
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self.frame.targetGuild:SetAlpha(0.6)
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self.frame.targetGuild:SetPoint("TOP", self.frame, "BOTTOM", 0, 0)
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self.frame.targetGuild:Show()
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end
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function TargetInfo.prototype:CreateRaidIconFrame()
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if (not self.frame.raidIcon) then
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self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
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end
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if (not self.frame.raidIcon.icon) then
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self.frame.raidIcon.icon = self.frame.raidIcon:CreateTexture(nil, "BACKGROUND")
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self.frame.raidIcon.icon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons")
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end
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self.frame.raidIcon:SetPoint("BOTTOM", self.frame, "TOP", 0, 1)
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self.frame.raidIcon:SetWidth(16)
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self.frame.raidIcon:SetHeight(16)
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self.frame.raidIcon.icon:SetAllPoints(self.frame.raidIcon)
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SetRaidTargetIconTexture(self.frame.raidIcon.icon, 0)
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self.frame.raidIcon:Hide()
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end
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function TargetInfo.prototype:CreateBuffFrame(redraw)
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if (not self.frame.buffFrame) then
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self.frame.buffFrame = CreateFrame("Frame", nil, self.frame)
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self.frame.buffFrame:SetFrameStrata("BACKGROUND")
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self.frame.buffFrame:SetWidth(1)
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self.frame.buffFrame:SetHeight(1)
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self.frame.buffFrame:ClearAllPoints()
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self.frame.buffFrame:SetPoint("TOPRIGHT", self.frame, "TOPLEFT", -10, 0)
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self.frame.buffFrame:Show()
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self.frame.buffFrame.buffs = {}
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end
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if (not redraw) then
|
|
self.frame.buffFrame.buffs = self:CreateIconFrames(self.frame.buffFrame, -1, self.frame.buffFrame.buffs, "buff")
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:CreateDebuffFrame(redraw)
|
|
if (not self.frame.debuffFrame) then
|
|
self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame)
|
|
|
|
self.frame.debuffFrame:SetFrameStrata("BACKGROUND")
|
|
self.frame.debuffFrame:SetWidth(1)
|
|
self.frame.debuffFrame:SetHeight(1)
|
|
|
|
self.frame.debuffFrame:ClearAllPoints()
|
|
self.frame.debuffFrame:SetPoint("TOPLEFT", self.frame, "TOPRIGHT", 10, 0)
|
|
self.frame.debuffFrame:Show()
|
|
|
|
self.frame.debuffFrame.buffs = {}
|
|
end
|
|
|
|
if (not redraw) then
|
|
self.frame.debuffFrame.buffs = self:CreateIconFrames(self.frame.debuffFrame, 1, self.frame.debuffFrame.buffs, "debuff")
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:CreateIconFrames(parent, direction, buffs, type)
|
|
for i = 1, IceCore.BuffLimit do
|
|
if (not buffs[i]) then
|
|
buffs[i] = CreateFrame("Frame", nil, parent)
|
|
buffs[i].icon = CreateFrame("Frame", nil, buffs[i])
|
|
buffs[i].cd = CreateFrame("Cooldown", nil, buffs[i], "CooldownFrameTemplate")
|
|
end
|
|
|
|
buffs[i]:SetFrameStrata("BACKGROUND")
|
|
buffs[i]:SetWidth(self.moduleSettings.buffSize)
|
|
buffs[i]:SetHeight(self.moduleSettings.buffSize)
|
|
|
|
buffs[i].icon:SetFrameStrata("BACKGROUND")
|
|
buffs[i].icon:SetWidth(self.moduleSettings.buffSize-2)
|
|
buffs[i].icon:SetHeight(self.moduleSettings.buffSize-2)
|
|
|
|
buffs[i].cd:SetFrameStrata("BACKGROUND")
|
|
buffs[i].cd:SetFrameLevel(buffs[i].icon:GetFrameLevel()+1)
|
|
buffs[i].cd:SetReverse(true)
|
|
buffs[i].cd:ClearAllPoints()
|
|
buffs[i].cd:SetAllPoints(buffs[i])
|
|
|
|
|
|
local pos = math.fmod(i, self.moduleSettings.perRow)
|
|
if (pos == 0) then
|
|
pos = self.moduleSettings.perRow
|
|
end
|
|
|
|
local x = (((pos-1) * self.moduleSettings.buffSize) + pos) * direction
|
|
local y = math.floor((i-1) / self.moduleSettings.perRow) * self.moduleSettings.buffSize * -1
|
|
|
|
buffs[i]:ClearAllPoints()
|
|
buffs[i]:SetPoint("TOP", x, y)
|
|
|
|
|
|
buffs[i].icon:ClearAllPoints()
|
|
buffs[i].icon:SetPoint("CENTER", 0, 0)
|
|
|
|
buffs[i]:Show()
|
|
buffs[i].icon:Show()
|
|
|
|
if (not buffs[i].texture) then
|
|
buffs[i].texture = buffs[i]:CreateTexture()
|
|
buffs[i].texture:ClearAllPoints()
|
|
buffs[i].texture:SetAllPoints(buffs[i])
|
|
|
|
buffs[i].icon.texture = buffs[i].icon:CreateTexture()
|
|
buffs[i].icon.texture:SetTexture(nil)
|
|
|
|
buffs[i].icon.texture:ClearAllPoints()
|
|
buffs[i].icon.texture:SetAllPoints(buffs[i].icon)
|
|
end
|
|
|
|
buffs[i].icon.stack = self:FontFactory(self.moduleSettings.stackFontSize, buffs[i].icon, buffs[i].icon.stack,
|
|
"OUTLINE")
|
|
|
|
buffs[i].icon.stack:ClearAllPoints()
|
|
buffs[i].icon.stack:SetPoint("BOTTOMRIGHT" , buffs[i].icon, "BOTTOMRIGHT", 3, -1)
|
|
|
|
|
|
buffs[i].id = i
|
|
if (self.moduleSettings.mouseBuff) then
|
|
buffs[i]:EnableMouse(true)
|
|
buffs[i]:SetScript("OnEnter", function() self:BuffOnEnter(type) end)
|
|
buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
|
else
|
|
buffs[i]:EnableMouse(false)
|
|
buffs[i]:SetScript("OnEnter", nil)
|
|
buffs[i]:SetScript("OnLeave", nil)
|
|
end
|
|
end
|
|
|
|
return buffs
|
|
end
|
|
|
|
|
|
|
|
|
|
function TargetInfo.prototype:UpdateBuffs()
|
|
local zoom = self.moduleSettings.zoom
|
|
local filter = false
|
|
|
|
if (self.moduleSettings.filter == "Always") then
|
|
filter = true
|
|
elseif (self.moduleSettings.filter == "In Combat") then
|
|
if (UnitAffectingCombat("player")) then
|
|
filter = true
|
|
end
|
|
end
|
|
|
|
local hostile = UnitCanAttack("player", "target")
|
|
|
|
|
|
for i = 1, IceCore.BuffLimit do
|
|
local buffName, buffRank, buffTexture, buffApplications,
|
|
buffDuration, buffTimeLeft = UnitBuff("target", i, filter and not hostile)
|
|
|
|
if (buffTexture) then
|
|
self.frame.buffFrame.buffs[i].icon.texture:SetTexture(buffTexture)
|
|
self.frame.buffFrame.buffs[i].icon.texture:SetTexCoord(zoom, 1-zoom, zoom, 1-zoom)
|
|
|
|
local alpha = buffTexture and 0.5 or 0
|
|
self.frame.buffFrame.buffs[i].texture:SetTexture(0, 0, 0, alpha)
|
|
|
|
-- cooldown frame
|
|
if (buffDuration and buffDuration > 0 and
|
|
buffTimeLeft and buffTimeLeft > 0) then
|
|
local start = GetTime() - buffDuration + buffTimeLeft
|
|
self.frame.buffFrame.buffs[i].cd:SetCooldown(start, buffDuration)
|
|
self.frame.buffFrame.buffs[i].cd:Show()
|
|
else
|
|
self.frame.buffFrame.buffs[i].cd:Hide()
|
|
end
|
|
|
|
if (buffApplications and (buffApplications > 1)) then
|
|
self.frame.buffFrame.buffs[i].icon.stack:SetText(buffApplications)
|
|
else
|
|
self.frame.buffFrame.buffs[i].icon.stack:SetText(nil)
|
|
end
|
|
|
|
|
|
self.frame.buffFrame.buffs[i]:Show()
|
|
else
|
|
self.frame.buffFrame.buffs[i]:Hide()
|
|
end
|
|
|
|
end
|
|
|
|
for i = 1, IceCore.BuffLimit do
|
|
local buffName, buffRank, buffTexture, buffApplications, debuffDispelType,
|
|
debuffDuration, debuffTimeLeft = UnitDebuff("target", i, filter and not hostile)
|
|
|
|
if (buffTexture and (not hostile or not filter or (filter and debuffDuration))) then
|
|
|
|
local color = debuffDispelType and DebuffTypeColor[debuffDispelType] or DebuffTypeColor["none"]
|
|
local alpha = buffTexture and 1 or 0
|
|
self.frame.debuffFrame.buffs[i].texture:SetTexture(1, 1, 1, alpha)
|
|
self.frame.debuffFrame.buffs[i].texture:SetVertexColor(color.r, color.g, color.b)
|
|
|
|
-- cooldown frame
|
|
if (debuffDuration and debuffDuration > 0 and
|
|
debuffTimeLeft and debuffTimeLeft > 0) then
|
|
local start = GetTime() - debuffDuration + debuffTimeLeft
|
|
self.frame.debuffFrame.buffs[i].cd:SetCooldown(start, debuffDuration)
|
|
self.frame.debuffFrame.buffs[i].cd:Show()
|
|
else
|
|
self.frame.debuffFrame.buffs[i].cd:Hide()
|
|
end
|
|
|
|
self.frame.debuffFrame.buffs[i].icon.texture:SetTexture(buffTexture)
|
|
self.frame.debuffFrame.buffs[i].icon.texture:SetTexCoord(zoom, 1-zoom, zoom, 1-zoom)
|
|
|
|
if (buffApplications and (buffApplications > 1)) then
|
|
self.frame.debuffFrame.buffs[i].icon.stack:SetText(buffApplications)
|
|
else
|
|
self.frame.debuffFrame.buffs[i].icon.stack:SetText(nil)
|
|
end
|
|
|
|
|
|
self.frame.debuffFrame.buffs[i]:Show()
|
|
else
|
|
self.frame.debuffFrame.buffs[i]:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function TargetInfo.prototype:AuraChanged(unit)
|
|
if (unit == target) then
|
|
self:UpdateBuffs()
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:UpdateRaidTargetIcon()
|
|
if not (UnitExists(target)) then
|
|
self.frame.raidIcon:Hide()
|
|
return
|
|
end
|
|
|
|
local index = GetRaidTargetIndex(target);
|
|
|
|
if (index and (index > 0)) then
|
|
SetRaidTargetIconTexture(self.frame.raidIcon.icon, index)
|
|
self.frame.raidIcon:Show()
|
|
else
|
|
self.frame.raidIcon:Hide()
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:TargetChanged()
|
|
if (not UnitExists(target)) then
|
|
--self.frame:Hide()
|
|
--self.frame.target:Hide()
|
|
|
|
self.frame.targetName:SetText()
|
|
self.frame.targetInfo:SetText()
|
|
self.frame.targetGuild:SetText()
|
|
|
|
self:UpdateBuffs()
|
|
self:UpdateRaidTargetIcon()
|
|
return
|
|
end
|
|
|
|
|
|
-- pass "internal" as a paramater so event handler code doesn't execute
|
|
-- Update() unnecassarily
|
|
|
|
self:TargetName(internal)
|
|
|
|
self:TargetLevel(internal)
|
|
self:TargetReaction(internal)
|
|
self:TargetFaction(internal)
|
|
self:TargetFlags(internal)
|
|
|
|
self:UpdateBuffs()
|
|
self:UpdateRaidTargetIcon()
|
|
|
|
self:Update(target)
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:TargetName(unit)
|
|
if (unit == target or unit == internal) then
|
|
self.name, self.realm = UnitName(target)
|
|
self.classLocale, self.classEnglish = UnitClass(target)
|
|
self.isPlayer = UnitIsPlayer(target)
|
|
|
|
|
|
local classification = UnitClassification(target) or ""
|
|
if (string.find(classification, "boss")) then
|
|
self.classification = " |cffcc1111Boss|r"
|
|
elseif(string.find(classification, "rare")) then
|
|
self.classification = " |cffcc11ccRare|r"
|
|
else
|
|
self.classification = ""
|
|
end
|
|
|
|
|
|
local guildName, guildRankName, guildRankIndex = GetGuildInfo(target);
|
|
self.guild = guildName and "<" .. guildName .. ">" or ""
|
|
|
|
|
|
if (self.classLocale and self.isPlayer) then
|
|
self.classLocale = "|c" .. self:GetHexColor(self.classEnglish) .. self.classLocale .. "|r"
|
|
else
|
|
self.classLocale = UnitCreatureType(target)
|
|
end
|
|
|
|
|
|
self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or ""
|
|
self:Update(unit)
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:TargetLevel(unit)
|
|
if (unit == target or unit == internal) then
|
|
self.level = UnitLevel(target)
|
|
|
|
local color = GetDifficultyColor((self.level > 0) and self.level or 100)
|
|
|
|
if (self.level > 0) then
|
|
if (UnitClassification(target) == "elite") then
|
|
self.level = self.level .. "+"
|
|
end
|
|
else
|
|
self.level = "??"
|
|
end
|
|
|
|
self.level = "|c" .. self:ConvertToHex(color) .. self.level .. "|r"
|
|
|
|
self:Update(unit)
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:TargetReaction(unit)
|
|
if (unit == target or unit == internal) then
|
|
self.reaction = UnitReaction(target, "player")
|
|
|
|
-- if we don't get reaction, unit is out of range - has to be friendly
|
|
-- to be targettable (party/raid)
|
|
if (not self.reaction) then
|
|
self.reaction = 5
|
|
end
|
|
self:Update(unit)
|
|
end
|
|
end
|
|
|
|
|
|
-- PVP status
|
|
function TargetInfo.prototype:TargetFaction(unit)
|
|
if (unit == target or unit == internal) then
|
|
if (self.isPlayer) then
|
|
if (UnitIsPVP(target)) then
|
|
local color = "ff10ff10" -- friendly
|
|
if (UnitFactionGroup(target) ~= UnitFactionGroup("player")) then
|
|
color = "ffff1010" -- hostile
|
|
end
|
|
self.pvp = " |c" .. color .. "PvP|r"
|
|
else
|
|
self.pvp = " |cff1010ffPvE|r"
|
|
end
|
|
else
|
|
self.pvp = ""
|
|
end
|
|
|
|
self:TargetReaction(unit)
|
|
self:Update(unit)
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:TargetFlags(unit)
|
|
if (unit == target or unit == internal) then
|
|
self.tapped = UnitIsTapped(target) and (not UnitIsTappedByPlayer(target))
|
|
self.combat = UnitAffectingCombat(target) and " |cffee4030Combat|r" or ""
|
|
self:UpdateBuffs()
|
|
self:Update(unit)
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:Update(unit)
|
|
if (unit ~= target) then
|
|
return
|
|
end
|
|
|
|
if DogTag == nil or self.moduleSettings.line1Tag == '' then
|
|
local reactionColor = self:ConvertToHex(UnitReactionColor[self.reaction])
|
|
if (self.tapped) then
|
|
reactionColor = self:GetHexColor("Tapped")
|
|
end
|
|
|
|
local line1 = string.format("|c%s%s|r", reactionColor, self.name or '')
|
|
self.frame.targetName:SetText(line1)
|
|
end
|
|
|
|
if DogTag == nil or self.moduleSettings.line2Tag == '' then
|
|
local line2 = string.format("%s %s%s%s%s%s",
|
|
self.level or '', self.classLocale or '', self.pvp or '', self.leader or '', self.classification or '', self.combat or '')
|
|
self.frame.targetInfo:SetText(line2)
|
|
end
|
|
|
|
if DogTag == nil or self.moduleSettings.line3Tag == '' then
|
|
local realm = self.realm and " " .. self.realm or ""
|
|
local line3 = string.format("%s%s", self.guild or '', realm)
|
|
self.frame.targetGuild:SetText(line3)
|
|
end
|
|
|
|
-- Parnic - i have no idea why i have to force UpdateFontString here...but
|
|
-- if i just do AllForFrame or AllForUnit, then selecting a unit after
|
|
-- having nothing selected refuses to update the frames...*sigh*
|
|
if DogTag ~= nil then
|
|
DogTag:UpdateFontString(self.frame.targetName)
|
|
DogTag:UpdateFontString(self.frame.targetInfo)
|
|
DogTag:UpdateFontString(self.frame.targetGuild)
|
|
end
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:OnEnter(frame)
|
|
UnitFrame_OnEnter(frame)
|
|
self.frame.highLight:Show()
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:OnLeave(frame)
|
|
UnitFrame_OnLeave(frame)
|
|
self.frame.highLight:Hide()
|
|
end
|
|
|
|
|
|
function TargetInfo.prototype:BuffOnEnter(type)
|
|
if (not this:IsVisible()) then
|
|
return
|
|
end
|
|
|
|
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
|
|
if (type == "buff") then
|
|
GameTooltip:SetUnitBuff(target, this.id)
|
|
else
|
|
GameTooltip:SetUnitDebuff(target, this.id)
|
|
end
|
|
end
|
|
|
|
|
|
-- Load us up
|
|
IceHUD.TargetInfo = TargetInfo:new()
|