Files
ice-hud/modules/GlobalCoolDown.lua
Parnic 5feb89bfb8 - minor cleanup of the GCD module to make it (hopefully) more reliable
- doubled the maximum width of the rangecheck frame to ideally knock out the occasional complaint that certain fonts make the text spill onto a second line (never seen that myself)
2010-09-19 20:39:41 +00:00

115 lines
3.0 KiB
Lua

local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
self.unit = "player"
self.startTime = nil
self.duration = nil
self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1)
end
-- OVERRIDE
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:Show(false)
self.frame:SetFrameStrata("TOOLTIP")
end
function GlobalCoolDown.prototype:GetSpellId()
local defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=139, -- renew
DRUID=774, -- rejuvenation
WARRIOR=6673, -- battle shout
MAGE=168, -- frost armor
WARLOCK=1454, -- life tap
PALADIN=1152, -- purify
SHAMAN=324, -- lightning shield
HUNTER=1978, -- serpent sting
DEATHKNIGHT=47541 -- death coil
}
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
end
-- OVERRIDE
function GlobalCoolDown.prototype:GetDefaultSettings()
local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["side"] = IceCore.Side.Left
settings["offset"] = 6
settings["shouldAnimate"] = true
settings["hideAnimationSettings"] = true
settings["desiredLerpTime"] = 1
settings["lowThreshold"] = 0
settings["barVisible"]["bg"] = false
settings["usesDogTagStrings"] = false
settings["bHideMarkerSettings"] = true
return settings
end
-- OVERRIDE
function GlobalCoolDown.prototype:GetOptions()
local opts = GlobalCoolDown.super.prototype.GetOptions(self)
opts["lowThreshold"] = nil
opts["textSettings"] = nil
opts.alwaysFullAlpha = nil
return opts
end
function GlobalCoolDown.prototype:CooldownStateChanged()
local start, dur = GetSpellCooldown(self:GetSpellId())
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + dur
self.startTime = start
self.duration = dur
if bRestart then
self:SetScale(1, true)
self.LastScale = 1
self.DesiredScale = 0
self.CurrLerpTime = 0
self.moduleSettings.desiredLerpTime = dur or 1
end
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
self:Show(true)
else
self.duration = nil
self.startTime = nil
self:Show(false)
end
end
function GlobalCoolDown.prototype:MyOnUpdate()
GlobalCoolDown.super.prototype.MyOnUpdate(self)
if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil
and self.startTime + self.duration <= GetTime() then
self:Show(false)
end
end
function GlobalCoolDown.prototype:CreateFrame()
GlobalCoolDown.super.prototype.CreateFrame(self)
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
end
-- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new()