Files
ice-hud/modules/PlayerMana.lua
iceroth 61b0d95afa Version 0.3
- More configuration options
- Added another texture option for bars
- /icehud now opens Dewdrop menu directly
- Rogue/cat energy ticker
2006-07-28 13:10:25 +00:00

201 lines
4.7 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local PlayerMana = AceOO.Class(IceUnitBar)
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
-- Constructor --
function PlayerMana.prototype:init()
PlayerMana.super.prototype.init(self, "PlayerMana", "player")
self:SetColor("playerMana", 62, 54, 152)
self:SetColor("playerRage", 171, 59, 59)
self:SetColor("playerEnergy", 218, 231, 31)
end
-- OVERRIDE
function PlayerMana.prototype:GetDefaultSettings()
local settings = PlayerMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 1
settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.8
return settings
end
-- OVERRIDE
function PlayerMana.prototype:GetOptions()
local opts = PlayerMana.super.prototype.GetOptions(self)
opts["tickerEnabled"] = {
type = "toggle",
name = "Show rogue/cat energy ticker",
desc = "Show rogue/cat energy ticker",
get = function()
return self.moduleSettings.tickerEnabled
end,
set = function(value)
self.moduleSettings.tickerEnabled = value
self:ManaType(self.unit)
end,
order = 31
}
opts["tickerAlpha"] =
{
type = 'range',
name = 'Energy Ticker Alpha',
desc = 'Energy Ticker Alpha',
min = 0.1,
max = 1,
step = 0.05,
get = function()
return self.moduleSettings.tickerAlpha
end,
set = function(value)
self.moduleSettings.tickerAlpha = value
self.tickerFrame:SetStatusBarColor(self:GetColor("playerEnergy", self.moduleSettings.tickerAlpha))
end,
order = 32
}
return opts
end
function PlayerMana.prototype:Enable()
PlayerMana.super.prototype.Enable(self)
self:CreateTickerFrame()
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:ManaType(self.unit)
end
function PlayerMana.prototype:ManaType(unit)
if (unit ~= self.unit) then
return
end
self.manaType = UnitPowerType(self.unit)
-- register ticker for rogue energy
if (self.moduleSettings.tickerEnabled and (self.manaType == 3) and self.alive) then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
self.tickerFrame:Hide()
self.tickerFrame:SetScript("OnUpdate", nil)
end
self:Update(self.unit)
end
function PlayerMana.prototype:Update(unit)
PlayerMana.super.prototype.Update(self)
if (unit and (unit ~= "player")) then
return
end
if (self.manaType ~= 3) then
self.tickerFrame:Hide()
end
local color = "playerMana"
if not (self.alive) then
color = "dead"
else
if (self.manaType == 1) then
color = "playerRage"
elseif (self.manaType == 3) then
color = "playerEnergy"
end
end
self:UpdateBar(self.mana/self.maxMana, color)
self:SetBottomText1(self.manaPercentage)
local amount = self:GetFormattedText(self.mana, self.maxMana)
-- druids get a little shorted string to make room for druid mana in forms
if (self.unitClass == "DRUID" and self.manaType ~= 0) then
amount = self:GetFormattedText(self.mana)
end
self:SetBottomText2(amount, color)
end
function PlayerMana.prototype:UpdateEnergy(unit)
if (unit and (unit ~= "player")) then
return
end
self.tickStart = GetTime()
self.tickerFrame:Show()
self:Update(unit)
end
function PlayerMana.prototype:EnergyTick()
if not (self.tickStart) then
self.tickerFrame:Hide()
return
end
local now = GetTime()
local elapsed = now - self.tickStart
if (elapsed > 2) then
self.tickStart = now
end
local thisTick = elapsed / 2
local x = (thisTick * (self.width - (self.width * IceBarElement.BarProportion))) + 4
local y = thisTick * (self.height - 5)
self.tickerFrame:ClearAllPoints()
self.tickerFrame:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", x, y)
end
function PlayerMana.prototype:CreateTickerFrame()
if not (self.tickerFrame) then
self.tickerFrame = CreateFrame("StatusBar", nil, self.barFrame)
end
self.tickerFrame:SetFrameStrata("BACKGROUND")
self.tickerFrame:SetWidth(19)
self.tickerFrame:SetHeight(1)
if not (self.tickerFrame.spark) then
self.tickerFrame.spark = self.tickerFrame:CreateTexture(nil, "BACKGROUND")
end
self.tickerFrame.spark:SetTexture(self:GetColor("playerEnergy", 1))
self.tickerFrame.spark:SetBlendMode("ADD")
self.tickerFrame.spark:ClearAllPoints()
self.tickerFrame.spark:SetAllPoints(self.tickerFrame)
self.tickerFrame:SetStatusBarTexture(self.tickerFrame.spark)
self.tickerFrame:SetStatusBarColor(self:GetColor("playerEnergy", self.moduleSettings.tickerAlpha))
self.tickerFrame:Hide()
end
-- Load us up
PlayerMana:new()