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If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
867 lines
26 KiB
Lua
867 lines
26 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomCDBar = IceCore_CreateClass(IceBarElement)
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local IceHUD = _G.IceHUD
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local validDisplayModes = {"Always", "When ready", "When cooling down", "When targeting"}
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local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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local validInventorySlotNames = {"HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot",
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"HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot", "MainHandSlot",
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"SecondaryHandSlot", "AmmoSlot"}
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local cooldownTypes = {STAT_CATEGORY_SPELL, HELPFRAME_ITEM_TITLE}
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local COOLDOWN_TYPE_SPELL = 1
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local COOLDOWN_TYPE_ITEM = 2
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local localizedInventorySlotNames = {}
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IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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-- Constructor --
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function IceCustomCDBar.prototype:init()
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IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
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self.textColorOverride = true
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for i=1, #validInventorySlotNames do
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if _G[strupper(validInventorySlotNames[i]).."_UNIQUE"] then
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localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i]).."_UNIQUE"]
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else
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localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i])]
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end
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end
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function IceCustomCDBar.prototype:Enable(core)
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IceCustomCDBar.super.prototype.Enable(self, core)
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
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self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent")
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self:RegisterEvent("PLAYER_EQUIPMENT_CHANGED", "UpdateItemInventoryChanged")
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self:RegisterEvent("UNIT_AURA", "UpdateItemUnitInventoryChanged")
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self:RegisterEvent("UNIT_INVENTORY_CHANGED", "UpdateItemUnitInventoryChanged")
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self:Show(true)
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if self.moduleSettings.auraIconScale == nil then
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self.moduleSettings.auraIconScale = 1
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end
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self:EnableUpdates(false)
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self:UpdateCustomBar()
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self:UpdateIcon()
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if self.moduleSettings.auraIconXOffset == nil then
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self.moduleSettings.auraIconXOffset = 40
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end
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if self.moduleSettings.auraIconYOffset == nil then
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self.moduleSettings.auraIconYOffset = 0
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end
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if self.moduleSettings.displayMode == nil then
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if self.moduleSettings.displayWhenEmpty then
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self.moduleSettings.displayMode = "Always"
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else
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self.moduleSettings.displayMode = "When cooling down"
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end
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self.moduleSettings.displayWhenEmpty = nil
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end
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self:FixupTextColors()
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self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
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self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
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end
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function IceCustomCDBar.prototype:FixupTextColors()
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if not self.moduleSettings.upperTextColor then
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self.moduleSettings.upperTextColor = {r=1, g=1, b=1}
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end
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if not self.moduleSettings.lowerTextColor then
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self.moduleSettings.lowerTextColor = {r=1, g=1, b=1}
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end
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end
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function IceCustomCDBar.prototype:Disable(core)
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IceHUD.IceCore:RequestUpdates(self, nil)
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IceCustomCDBar.super.prototype.Disable(self, core)
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetDefaultSettings()
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local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = true
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]=""
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settings["usesDogTagStrings"] = false
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settings["lockLowerFontAlpha"] = false
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settings["lowerText"] = ""
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settings["lowerTextVisible"] = false
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settings["cooldownToTrack"] = ""
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settings["barColor"] = {r=1, g=0, b=0, a=1}
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settings["displayMode"] = "When cooling down"
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settings["hideAnimationSettings"] = true
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settings["cooldownTimerDisplay"] = "minutes"
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settings["customBarType"] = "CD"
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settings["maxDuration"] = 0
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settings["displayAuraIcon"] = false
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settings["auraIconXOffset"] = 40
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settings["auraIconYOffset"] = 0
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settings["auraIconScale"] = 1
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settings["lowerTextColor"] = {r=1, g=1, b=1}
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settings["upperTextColor"] = {r=1, g=1, b=1}
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settings["cooldownType"] = COOLDOWN_TYPE_SPELL
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settings["itemToTrack"] = 15 -- trinket 0
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return settings
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end
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function IceCustomCDBar.prototype:CreateBar()
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IceCustomCDBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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end
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self:PositionIcons()
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end
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function IceCustomCDBar.prototype:PositionIcons()
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if not self.barFrame or not self.barFrame.icon then
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return
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end
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self.barFrame.icon:ClearAllPoints()
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self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
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self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
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self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
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end
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function IceCustomCDBar.prototype:Redraw()
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IceCustomCDBar.super.prototype.Redraw(self)
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self:UpdateCustomBar()
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end
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function IceCustomCDBar.prototype:GetDisplayText(fromValue)
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local v = fromValue
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if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
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if tonumber(fromValue) ~= nil then
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local spellName = GetSpellInfo(tonumber(fromValue))
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if spellName then
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v = spellName
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end
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end
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else
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if tonumber(v) then
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v = localizedInventorySlotNames[v]
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end
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end
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return v
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetOptions()
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local opts = IceCustomCDBar.super.prototype.GetOptions(self)
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opts.textSettings.args.upperTextString.hidden = false
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opts.textSettings.args.lowerTextString.hidden = false
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opts.lowThresholdColor = nil
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opts["customHeader"] = {
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type = 'header',
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name = L["Custom CD settings"],
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order = 30.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Bar name"],
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desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v ~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 30.3,
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}
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opts["cooldownType"] = {
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type = 'select',
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name = L["Cooldown type"],
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desc = L["The type of thing to track the cooldown of"],
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values = cooldownTypes,
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get = function()
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return self.moduleSettings.cooldownType or COOLDOWN_TYPE_SPELL
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end,
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set = function(info, v)
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local updateUpperText = false
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local dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
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if self:GetDisplayText(dispStr)
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== self.moduleSettings.upperText then
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updateUpperText = true
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end
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self.moduleSettings.cooldownType = v
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dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
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if updateUpperText then
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self.moduleSettings.upperText = self:GetDisplayText(dispStr)
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end
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self:UpdateCustomBar()
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.4,
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}
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opts["cooldownToTrack"] = {
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type = 'input',
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name = L["Spell to track"],
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desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.cooldownToTrack
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end,
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set = function(info, v)
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local orig = v
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if tonumber(v) ~= nil then
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v = GetSpellInfo(tonumber(v))
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end
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if v == nil then
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v = orig
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end
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if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then
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self.moduleSettings.upperText = v
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end
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self.moduleSettings.cooldownToTrack = v
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self:Redraw()
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self:UpdateCustomBar()
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
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end,
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usage = "<which spell to track>",
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order = 30.6,
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}
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opts["cooldownItemToTrack"] = {
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type = 'select',
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name = L["Item to track"],
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desc = L["Which item cooldown this bar will be tracking."],
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values = localizedInventorySlotNames,
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get = function()
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return self.moduleSettings.itemToTrack or 15
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end,
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set = function(info, v)
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if self:GetDisplayText(self.moduleSettings.itemToTrack) == self.moduleSettings.upperText then
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self.moduleSettings.upperText = localizedInventorySlotNames[v]
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end
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self.moduleSettings.itemToTrack = v
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self:Redraw()
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self:UpdateCustomBar()
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_ITEM
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end,
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order = 30.6,
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}
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opts["barColor"] = {
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type = 'color',
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name = L["Bar color"],
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desc = L["The color for this bar"],
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get = function()
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return self:GetBarColor()
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end,
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set = function(info, r,g,b)
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self.moduleSettings.barColor.r = r
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self.moduleSettings.barColor.g = g
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self.moduleSettings.barColor.b = b
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.8,
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}
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opts["displayMode"] = {
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type = 'select',
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name = L["Display mode"],
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desc = L["When to display this bar."],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
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end,
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set = function(info, v)
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self.moduleSettings.displayMode = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validDisplayModes,
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order = 30.9
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}
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opts["cooldownTimerDisplay"] = {
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type = 'select',
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name = L["Cooldown timer display"],
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desc = L["How to display the buff timer next to the name of the buff on the bar"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay)
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end,
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set = function(info, v)
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self.moduleSettings.cooldownTimerDisplay = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validBuffTimers,
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order = 31
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}
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opts["maxDuration"] = {
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type = 'input',
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name = L["Maximum duration"],
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desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.maxDuration
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end,
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set = function(info, v)
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if not v or not tonumber(v) then
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v = 0
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end
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self.moduleSettings.maxDuration = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<the maximum duration for a bar>",
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order = 31.1,
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}
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opts["bIgnoreRange"] = {
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type = 'toggle',
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name = L["Ignore range"],
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desc = L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."],
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get = function()
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return self.moduleSettings.bIgnoreRange
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end,
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set = function(info, v)
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self.moduleSettings.bIgnoreRange = v
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
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end,
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order = 31.2,
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}
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opts["bUseNormalAlphas"] = {
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type = 'toggle',
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name = L["Use normal alpha"],
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desc = L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."],
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get = function()
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return self.moduleSettings.bUseNormalAlphas
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end,
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set = function(info, v)
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self.moduleSettings.bUseNormalAlphas = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.displayMode ~= "When ready" and self.moduleSettings.displayMode ~= "Always"
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end,
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order = 31.3,
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}
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opts["bOnlyShowWithTarget"] = {
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type = 'toggle',
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name = L["Only show with a target selected"],
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desc = L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"],
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width = 'double',
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get = function()
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return self.moduleSettings.bOnlyShowWithTarget
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end,
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set = function(info, v)
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self.moduleSettings.bOnlyShowWithTarget = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.displayMode ~= "When ready"
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end,
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order = 31.4,
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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args = {
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displayAuraIcon = {
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type = 'toggle',
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name = L["Display aura icon"],
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desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
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get = function()
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return self.moduleSettings.displayAuraIcon
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end,
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set = function(info, v)
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self.moduleSettings.displayAuraIcon = v
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1,
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},
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auraIconXOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon horizontal offset"],
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desc = L["Adjust the horizontal position of the aura icon"],
|
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get = function()
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return self.moduleSettings.auraIconXOffset
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end,
|
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set = function(info, v)
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self.moduleSettings.auraIconXOffset = v
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self:PositionIcons()
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end,
|
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.2,
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},
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|
|
auraIconYOffset = {
|
|
type = 'range',
|
|
min = -250,
|
|
max = 250,
|
|
step = 1,
|
|
name = L["Aura icon vertical offset"],
|
|
desc = L["Adjust the vertical position of the aura icon"],
|
|
get = function()
|
|
return self.moduleSettings.auraIconYOffset
|
|
end,
|
|
set = function(info, v)
|
|
self.moduleSettings.auraIconYOffset = v
|
|
self:PositionIcons()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
|
end,
|
|
order = 40.3,
|
|
},
|
|
|
|
auraIconScale = {
|
|
type = 'range',
|
|
min = 0.1,
|
|
max = 3.0,
|
|
step = 0.05,
|
|
name = L["Aura icon scale"],
|
|
desc = L["Adjusts the size of the aura icon for this bar"],
|
|
get = function()
|
|
return self.moduleSettings.auraIconScale
|
|
end,
|
|
set = function(info, v)
|
|
self.moduleSettings.auraIconScale = v
|
|
self:PositionIcons()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
|
|
end,
|
|
order = 40.4,
|
|
},
|
|
},
|
|
}
|
|
|
|
opts.textSettings.args.upperTextColor = {
|
|
type = "color",
|
|
name = L["Upper Text Color"],
|
|
get = function()
|
|
self:FixupTextColors()
|
|
return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, self.alpha
|
|
end,
|
|
set = function(info, r,g,b)
|
|
self.moduleSettings.upperTextColor.r = r
|
|
self.moduleSettings.upperTextColor.g = g
|
|
self.moduleSettings.upperTextColor.b = b
|
|
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 13.9,
|
|
}
|
|
|
|
opts.textSettings.args.lowerTextColor = {
|
|
type = "color",
|
|
name = L["Lower Text Color"],
|
|
get = function()
|
|
return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1
|
|
end,
|
|
set = function(info, r,g,b)
|
|
self.moduleSettings.lowerTextColor.r = r
|
|
self.moduleSettings.lowerTextColor.g = g
|
|
self.moduleSettings.lowerTextColor.b = b
|
|
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 14.9,
|
|
}
|
|
|
|
return opts
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:GetBarColor()
|
|
return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
|
|
end
|
|
|
|
-- 'Protected' methods --------------------------------------------------------
|
|
|
|
function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
|
|
buffName = self:GetSpellNameOrId(buffName)
|
|
|
|
local now = GetTime()
|
|
local localRemaining = nil
|
|
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
|
|
|
|
if (hasCooldown == 1) then
|
|
-- the item has a potential cooldown
|
|
if (localDuration <= 1.5) then
|
|
return nil, nil
|
|
end
|
|
|
|
localRemaining = localDuration + (localStart - now)
|
|
|
|
if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 then
|
|
localDuration = tonumber(self.moduleSettings.maxDuration)
|
|
end
|
|
|
|
return localDuration, localRemaining
|
|
else
|
|
return nil, nil
|
|
end
|
|
end
|
|
|
|
|
|
function IceCustomCDBar.prototype:EnableUpdates(enable_update)
|
|
-- If we want to display as soon as the spell is ready, we need to over-ride the parameter if
|
|
-- it is possible the spell might be starting or stopping to be ready at any time. For spells
|
|
-- without range (don't require a target) this is any time. For ranged spells that's when we
|
|
-- have a valid target (IsSpellInRange() returns 0 or 1).
|
|
--
|
|
-- There is a hole in the logic here for spells that can be cast on any friendly target. When
|
|
-- the correct UI option is selected they will cast on self when no target is selected. Deal
|
|
-- with that later if it turns out to be a problem.
|
|
if (not enable_update and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then
|
|
-- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should
|
|
-- so, i'm forcing updates to always run for any bar that's set to only show "when ready"
|
|
-- if SpellHasRange(self.moduleSettings.cooldownToTrack) then
|
|
-- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then
|
|
-- enable_update = true
|
|
-- end
|
|
-- else
|
|
enable_update = true
|
|
-- end
|
|
end
|
|
|
|
self.handlesOwnUpdates = enable_update
|
|
|
|
if enable_update then
|
|
if not self.CustomUpdateFunc then
|
|
self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end
|
|
end
|
|
|
|
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomUpdateFunc) then
|
|
IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc)
|
|
end
|
|
else
|
|
IceHUD.IceCore:RequestUpdates(self, nil)
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateIcon()
|
|
if self.barFrame.icon then
|
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
|
local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
|
|
|
|
if icon ~= nil then
|
|
self.barFrame.icon:SetTexture(icon)
|
|
end
|
|
elseif self.moduleSettings.itemToTrack then
|
|
local itemId = GetInventoryItemID("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
|
|
if itemId then
|
|
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(itemId)
|
|
if name and texture then
|
|
self.barFrame.icon:SetTexture(texture)
|
|
end
|
|
end
|
|
end
|
|
|
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
|
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
|
|
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
|
|
end
|
|
self.barFrame.icon:Show()
|
|
else
|
|
self.barFrame.icon:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateItemInventoryChanged(event)
|
|
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
|
|
if unit == "player" and self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
|
|
if unit ~= self.unit then
|
|
return
|
|
end
|
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
|
local now = GetTime()
|
|
local remaining = nil
|
|
local auraIcon = nil
|
|
|
|
if not fromUpdate then
|
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
|
self.cooldownDuration, remaining =
|
|
self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
|
|
elseif self.moduleSettings.itemToTrack then
|
|
local start = nil
|
|
start, self.cooldownDuration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
|
|
if start and start > 0 then
|
|
remaining = self.cooldownDuration - (GetTime() - start)
|
|
end
|
|
end
|
|
|
|
if not remaining then
|
|
self.cooldownEndTime = nil
|
|
else
|
|
self.cooldownEndTime = remaining + now
|
|
end
|
|
|
|
self:UpdateIcon()
|
|
end
|
|
|
|
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
|
if not fromUpdate then
|
|
self:EnableUpdates(true)
|
|
end
|
|
|
|
self:Show(true)
|
|
|
|
if not remaining then
|
|
remaining = self.cooldownEndTime - now
|
|
end
|
|
|
|
self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef")
|
|
else
|
|
self:UpdateBar(0, "undef")
|
|
self:Show(false)
|
|
self:EnableUpdates(false)
|
|
end
|
|
|
|
if (remaining ~= nil) then
|
|
local buffString = ""
|
|
if self.moduleSettings.cooldownTimerDisplay == "seconds" then
|
|
buffString = tostring(ceil(remaining or 0)) .. "s"
|
|
else
|
|
local seconds = ceil(remaining)%60
|
|
local minutes = ceil(remaining)/60
|
|
|
|
if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then
|
|
buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
|
|
elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then
|
|
if minutes > 1 then
|
|
buffString = ceil(minutes) .. "m"
|
|
else
|
|
buffString = ceil(remaining) .. "s"
|
|
end
|
|
end
|
|
end
|
|
self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString)
|
|
else
|
|
self.auraBuffCount = 0
|
|
self:SetBottomText1(self.moduleSettings.upperText)
|
|
end
|
|
|
|
self:SetBottomText2(self.moduleSettings.lowerText)
|
|
|
|
self:UpdateAlpha()
|
|
|
|
self.barFrame.bar:SetVertexColor(self:GetBarColor())
|
|
|
|
self.coolingDown = remaining ~= nil and remaining > 0
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:OutCombat()
|
|
IceCustomCDBar.super.prototype.OutCombat(self)
|
|
|
|
self:UpdateCustomBar()
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:TargetChanged()
|
|
IceCustomCDBar.super.prototype.TargetChanged(self)
|
|
|
|
-- Target changing only affects us if we want to show the bar as soon as it is ready.
|
|
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:IsReady()
|
|
local is_ready = nil
|
|
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
|
|
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
|
|
|
if (IsUsableSpell(checkSpell)) then
|
|
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
|
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
|
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
|
|
is_ready = 1
|
|
end
|
|
else
|
|
is_ready = 1
|
|
end
|
|
end
|
|
else
|
|
local start, duration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
|
|
if (not start or start == 0) and (not duration or duration == 0) then
|
|
is_ready = 1
|
|
end
|
|
end
|
|
|
|
return is_ready
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
|
return spellName
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
|
|
if self.moduleSettings.enabled and not bForceHide then
|
|
if self.moduleSettings.displayMode == "Always" then
|
|
--if self.target then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
--else
|
|
--IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
--end
|
|
elseif self.moduleSettings.displayMode == "When ready" then
|
|
if not self.coolingDown and self:IsReady() and (not self.moduleSettings.bOnlyShowWithTarget or UnitExists("target")) then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, false)
|
|
end
|
|
elseif self.moduleSettings.displayMode == "When targeting" then
|
|
if UnitExists("target") then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, false)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UseTargetAlpha(scale)
|
|
if self.moduleSettings.bUseNormalAlphas
|
|
and (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
|
|
return scale == 0
|
|
elseif (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always")
|
|
and scale == 0 then
|
|
return false
|
|
end
|
|
|
|
return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale)
|
|
end
|