Files
ice-hud/modules/CustomCDBar.lua
Parnic 6986131d73 Only show placeholder icon when in config mode
If a CD bar was tracking a spell that was currently unknown to the player (such as the not-currently-active variations of Wildfire Bomb for Survival Hunters after first login/UI reload) then the placeholder frost icon would show up instead. The icon was only meant to be used to aid in configuration mode, so now the icon is set to the placeholder icon when config mode is enabled only. Technically we should clear the icon if it's set to the default whenever config mode is exited, but I figure config mode is pretty rare and should be okay for now.
2018-09-12 21:59:29 -05:00

867 lines
26 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCDBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
local validDisplayModes = {"Always", "When ready", "When cooling down", "When targeting"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconWidth = 20
local AuraIconHeight = 20
local validInventorySlotNames = {"HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot",
"HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot", "MainHandSlot",
"SecondaryHandSlot", "AmmoSlot"}
local cooldownTypes = {STAT_CATEGORY_SPELL, HELPFRAME_ITEM_TITLE}
local COOLDOWN_TYPE_SPELL = 1
local COOLDOWN_TYPE_ITEM = 2
local localizedInventorySlotNames = {}
IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false
-- Constructor --
function IceCustomCDBar.prototype:init()
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
self.textColorOverride = true
for i=1, #validInventorySlotNames do
if _G[strupper(validInventorySlotNames[i]).."_UNIQUE"] then
localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i]).."_UNIQUE"]
else
localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i])]
end
end
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function IceCustomCDBar.prototype:Enable(core)
IceCustomCDBar.super.prototype.Enable(self, core)
self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_EQUIPMENT_CHANGED", "UpdateItemInventoryChanged")
self:RegisterEvent("UNIT_AURA", "UpdateItemUnitInventoryChanged")
self:RegisterEvent("UNIT_INVENTORY_CHANGED", "UpdateItemUnitInventoryChanged")
self:Show(true)
if self.moduleSettings.auraIconScale == nil then
self.moduleSettings.auraIconScale = 1
end
self:EnableUpdates(false)
self:UpdateCustomBar()
self:UpdateIcon()
if self.moduleSettings.auraIconXOffset == nil then
self.moduleSettings.auraIconXOffset = 40
end
if self.moduleSettings.auraIconYOffset == nil then
self.moduleSettings.auraIconYOffset = 0
end
if self.moduleSettings.displayMode == nil then
if self.moduleSettings.displayWhenEmpty then
self.moduleSettings.displayMode = "Always"
else
self.moduleSettings.displayMode = "When cooling down"
end
self.moduleSettings.displayWhenEmpty = nil
end
self:FixupTextColors()
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
end
function IceCustomCDBar.prototype:FixupTextColors()
if not self.moduleSettings.upperTextColor then
self.moduleSettings.upperTextColor = {r=1, g=1, b=1}
end
if not self.moduleSettings.lowerTextColor then
self.moduleSettings.lowerTextColor = {r=1, g=1, b=1}
end
end
function IceCustomCDBar.prototype:Disable(core)
IceHUD.IceCore:RequestUpdates(self, nil)
IceCustomCDBar.super.prototype.Disable(self, core)
end
-- OVERRIDE
function IceCustomCDBar.prototype:GetDefaultSettings()
local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = 0
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 8
settings["upperText"]=""
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerText"] = ""
settings["lowerTextVisible"] = false
settings["cooldownToTrack"] = ""
settings["barColor"] = {r=1, g=0, b=0, a=1}
settings["displayMode"] = "When cooling down"
settings["hideAnimationSettings"] = true
settings["cooldownTimerDisplay"] = "minutes"
settings["customBarType"] = "CD"
settings["maxDuration"] = 0
settings["displayAuraIcon"] = false
settings["auraIconXOffset"] = 40
settings["auraIconYOffset"] = 0
settings["auraIconScale"] = 1
settings["lowerTextColor"] = {r=1, g=1, b=1}
settings["upperTextColor"] = {r=1, g=1, b=1}
settings["cooldownType"] = COOLDOWN_TYPE_SPELL
settings["itemToTrack"] = 15 -- trinket 0
return settings
end
function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
end
self:PositionIcons()
end
function IceCustomCDBar.prototype:PositionIcons()
if not self.barFrame or not self.barFrame.icon then
return
end
self.barFrame.icon:ClearAllPoints()
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
end
function IceCustomCDBar.prototype:Redraw()
IceCustomCDBar.super.prototype.Redraw(self)
self:UpdateCustomBar()
end
function IceCustomCDBar.prototype:GetDisplayText(fromValue)
local v = fromValue
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if tonumber(fromValue) ~= nil then
local spellName = GetSpellInfo(tonumber(fromValue))
if spellName then
v = spellName
end
end
else
if tonumber(v) then
v = localizedInventorySlotNames[v]
end
end
return v
end
-- OVERRIDE
function IceCustomCDBar.prototype:GetOptions()
local opts = IceCustomCDBar.super.prototype.GetOptions(self)
opts.textSettings.args.upperTextString.hidden = false
opts.textSettings.args.lowerTextString.hidden = false
opts.lowThresholdColor = nil
opts["customHeader"] = {
type = 'header',
name = L["Custom CD settings"],
order = 30.1,
}
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Bar name"],
desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 30.3,
}
opts["cooldownType"] = {
type = 'select',
name = L["Cooldown type"],
desc = L["The type of thing to track the cooldown of"],
values = cooldownTypes,
get = function()
return self.moduleSettings.cooldownType or COOLDOWN_TYPE_SPELL
end,
set = function(info, v)
local updateUpperText = false
local dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if self:GetDisplayText(dispStr)
== self.moduleSettings.upperText then
updateUpperText = true
end
self.moduleSettings.cooldownType = v
dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if updateUpperText then
self.moduleSettings.upperText = self:GetDisplayText(dispStr)
end
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["cooldownToTrack"] = {
type = 'input',
name = L["Spell to track"],
desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.cooldownToTrack
end,
set = function(info, v)
local orig = v
if tonumber(v) ~= nil then
v = GetSpellInfo(tonumber(v))
end
if v == nil then
v = orig
end
if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then
self.moduleSettings.upperText = v
end
self.moduleSettings.cooldownToTrack = v
self:Redraw()
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
usage = "<which spell to track>",
order = 30.6,
}
opts["cooldownItemToTrack"] = {
type = 'select',
name = L["Item to track"],
desc = L["Which item cooldown this bar will be tracking."],
values = localizedInventorySlotNames,
get = function()
return self.moduleSettings.itemToTrack or 15
end,
set = function(info, v)
if self:GetDisplayText(self.moduleSettings.itemToTrack) == self.moduleSettings.upperText then
self.moduleSettings.upperText = localizedInventorySlotNames[v]
end
self.moduleSettings.itemToTrack = v
self:Redraw()
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_ITEM
end,
order = 30.6,
}
opts["barColor"] = {
type = 'color',
name = L["Bar color"],
desc = L["The color for this bar"],
get = function()
return self:GetBarColor()
end,
set = function(info, r,g,b)
self.moduleSettings.barColor.r = r
self.moduleSettings.barColor.g = g
self.moduleSettings.barColor.b = b
self.barFrame.bar:SetVertexColor(self:GetBarColor())
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.8,
}
opts["displayMode"] = {
type = 'select',
name = L["Display mode"],
desc = L["When to display this bar."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
end,
set = function(info, v)
self.moduleSettings.displayMode = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = validDisplayModes,
order = 30.9
}
opts["cooldownTimerDisplay"] = {
type = 'select',
name = L["Cooldown timer display"],
desc = L["How to display the buff timer next to the name of the buff on the bar"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay)
end,
set = function(info, v)
self.moduleSettings.cooldownTimerDisplay = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = validBuffTimers,
order = 31
}
opts["maxDuration"] = {
type = 'input',
name = L["Maximum duration"],
desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.maxDuration
end,
set = function(info, v)
if not v or not tonumber(v) then
v = 0
end
self.moduleSettings.maxDuration = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<the maximum duration for a bar>",
order = 31.1,
}
opts["bIgnoreRange"] = {
type = 'toggle',
name = L["Ignore range"],
desc = L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."],
get = function()
return self.moduleSettings.bIgnoreRange
end,
set = function(info, v)
self.moduleSettings.bIgnoreRange = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
order = 31.2,
}
opts["bUseNormalAlphas"] = {
type = 'toggle',
name = L["Use normal alpha"],
desc = L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."],
get = function()
return self.moduleSettings.bUseNormalAlphas
end,
set = function(info, v)
self.moduleSettings.bUseNormalAlphas = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.displayMode ~= "When ready" and self.moduleSettings.displayMode ~= "Always"
end,
order = 31.3,
}
opts["bOnlyShowWithTarget"] = {
type = 'toggle',
name = L["Only show with a target selected"],
desc = L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"],
width = 'double',
get = function()
return self.moduleSettings.bOnlyShowWithTarget
end,
set = function(info, v)
self.moduleSettings.bOnlyShowWithTarget = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.displayMode ~= "When ready"
end,
order = 31.4,
}
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
args = {
displayAuraIcon = {
type = 'toggle',
name = L["Display aura icon"],
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
get = function()
return self.moduleSettings.displayAuraIcon
end,
set = function(info, v)
self.moduleSettings.displayAuraIcon = v
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 40.1,
},
auraIconXOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon horizontal offset"],
desc = L["Adjust the horizontal position of the aura icon"],
get = function()
return self.moduleSettings.auraIconXOffset
end,
set = function(info, v)
self.moduleSettings.auraIconXOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.2,
},
auraIconYOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon vertical offset"],
desc = L["Adjust the vertical position of the aura icon"],
get = function()
return self.moduleSettings.auraIconYOffset
end,
set = function(info, v)
self.moduleSettings.auraIconYOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.3,
},
auraIconScale = {
type = 'range',
min = 0.1,
max = 3.0,
step = 0.05,
name = L["Aura icon scale"],
desc = L["Adjusts the size of the aura icon for this bar"],
get = function()
return self.moduleSettings.auraIconScale
end,
set = function(info, v)
self.moduleSettings.auraIconScale = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.4,
},
},
}
opts.textSettings.args.upperTextColor = {
type = "color",
name = L["Upper Text Color"],
get = function()
self:FixupTextColors()
return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, self.alpha
end,
set = function(info, r,g,b)
self.moduleSettings.upperTextColor.r = r
self.moduleSettings.upperTextColor.g = g
self.moduleSettings.upperTextColor.b = b
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 13.9,
}
opts.textSettings.args.lowerTextColor = {
type = "color",
name = L["Lower Text Color"],
get = function()
return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.lowerTextColor.r = r
self.moduleSettings.lowerTextColor.g = g
self.moduleSettings.lowerTextColor.b = b
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 14.9,
}
return opts
end
function IceCustomCDBar.prototype:GetBarColor()
return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
end
-- 'Protected' methods --------------------------------------------------------
function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
buffName = self:GetSpellNameOrId(buffName)
local now = GetTime()
local localRemaining = nil
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
if (hasCooldown == 1) then
-- the item has a potential cooldown
if (localDuration <= 1.5) then
return nil, nil
end
localRemaining = localDuration + (localStart - now)
if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 then
localDuration = tonumber(self.moduleSettings.maxDuration)
end
return localDuration, localRemaining
else
return nil, nil
end
end
function IceCustomCDBar.prototype:EnableUpdates(enable_update)
-- If we want to display as soon as the spell is ready, we need to over-ride the parameter if
-- it is possible the spell might be starting or stopping to be ready at any time. For spells
-- without range (don't require a target) this is any time. For ranged spells that's when we
-- have a valid target (IsSpellInRange() returns 0 or 1).
--
-- There is a hole in the logic here for spells that can be cast on any friendly target. When
-- the correct UI option is selected they will cast on self when no target is selected. Deal
-- with that later if it turns out to be a problem.
if (not enable_update and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then
-- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should
-- so, i'm forcing updates to always run for any bar that's set to only show "when ready"
-- if SpellHasRange(self.moduleSettings.cooldownToTrack) then
-- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then
-- enable_update = true
-- end
-- else
enable_update = true
-- end
end
self.handlesOwnUpdates = enable_update
if enable_update then
if not self.CustomUpdateFunc then
self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end
end
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomUpdateFunc) then
IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc)
end
else
IceHUD.IceCore:RequestUpdates(self, nil)
end
end
function IceCustomCDBar.prototype:UpdateIcon()
if self.barFrame.icon then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
if icon ~= nil then
self.barFrame.icon:SetTexture(icon)
end
elseif self.moduleSettings.itemToTrack then
local itemId = GetInventoryItemID("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if itemId then
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(itemId)
if name and texture then
self.barFrame.icon:SetTexture(texture)
end
end
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
end
function IceCustomCDBar.prototype:UpdateItemInventoryChanged(event)
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
if unit == "player" and self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
local now = GetTime()
local remaining = nil
local auraIcon = nil
if not fromUpdate then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self.cooldownDuration, remaining =
self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
elseif self.moduleSettings.itemToTrack then
local start = nil
start, self.cooldownDuration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if start and start > 0 then
remaining = self.cooldownDuration - (GetTime() - start)
end
end
if not remaining then
self.cooldownEndTime = nil
else
self.cooldownEndTime = remaining + now
end
self:UpdateIcon()
end
if self.cooldownEndTime and self.cooldownEndTime >= now then
if not fromUpdate then
self:EnableUpdates(true)
end
self:Show(true)
if not remaining then
remaining = self.cooldownEndTime - now
end
self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef")
else
self:UpdateBar(0, "undef")
self:Show(false)
self:EnableUpdates(false)
end
if (remaining ~= nil) then
local buffString = ""
if self.moduleSettings.cooldownTimerDisplay == "seconds" then
buffString = tostring(ceil(remaining or 0)) .. "s"
else
local seconds = ceil(remaining)%60
local minutes = ceil(remaining)/60
if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then
buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then
if minutes > 1 then
buffString = ceil(minutes) .. "m"
else
buffString = ceil(remaining) .. "s"
end
end
end
self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString)
else
self.auraBuffCount = 0
self:SetBottomText1(self.moduleSettings.upperText)
end
self:SetBottomText2(self.moduleSettings.lowerText)
self:UpdateAlpha()
self.barFrame.bar:SetVertexColor(self:GetBarColor())
self.coolingDown = remaining ~= nil and remaining > 0
end
function IceCustomCDBar.prototype:OutCombat()
IceCustomCDBar.super.prototype.OutCombat(self)
self:UpdateCustomBar()
end
function IceCustomCDBar.prototype:TargetChanged()
IceCustomCDBar.super.prototype.TargetChanged(self)
-- Target changing only affects us if we want to show the bar as soon as it is ready.
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:IsReady()
local is_ready = nil
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1
end
else
is_ready = 1
end
end
else
local start, duration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if (not start or start == 0) and (not duration or duration == 0) then
is_ready = 1
end
end
return is_ready
end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
return spellName
end
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
if self.moduleSettings.enabled and not bForceHide then
if self.moduleSettings.displayMode == "Always" then
--if self.target then
IceCustomCDBar.super.prototype.Show(self, true)
--else
--IceCustomCDBar.super.prototype.Show(self, bShouldShow)
--end
elseif self.moduleSettings.displayMode == "When ready" then
if not self.coolingDown and self:IsReady() and (not self.moduleSettings.bOnlyShowWithTarget or UnitExists("target")) then
IceCustomCDBar.super.prototype.Show(self, true)
else
IceCustomCDBar.super.prototype.Show(self, false)
end
elseif self.moduleSettings.displayMode == "When targeting" then
if UnitExists("target") then
IceCustomCDBar.super.prototype.Show(self, true)
else
IceCustomCDBar.super.prototype.Show(self, false)
end
else
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
end
else
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
end
end
function IceCustomCDBar.prototype:UseTargetAlpha(scale)
if self.moduleSettings.bUseNormalAlphas
and (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
return scale == 0
elseif (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always")
and scale == 0 then
return false
end
return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale)
end