mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-15 22:30:13 -05:00
363 lines
10 KiB
Lua
363 lines
10 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local deformat = AceLibrary("Deformat-2.0")
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local SPELLINTERRUPTOTHERSELF = SPELLINTERRUPTOTHERSELF
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local SPELLFAILCASTSELF = SPELLFAILCASTSELF
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IceCastBar = AceOO.Class(IceBarElement)
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IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
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IceCastBar.prototype.action = nil
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IceCastBar.prototype.actionStartTime = nil
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IceCastBar.prototype.actionDuration = nil
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IceCastBar.prototype.actionMessage = nil
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IceCastBar.prototype.unit = nil
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IceCastBar.prototype.current = nil
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-- Constructor --
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function IceCastBar.prototype:init(name)
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IceCastBar.super.prototype.init(self, name)
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self:SetDefaultColor("CastCasting", 242, 242, 10)
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self:SetDefaultColor("CastChanneling", 117, 113, 161)
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self:SetDefaultColor("CastSuccess", 242, 242, 70)
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self:SetDefaultColor("CastFail", 1, 0, 0)
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self.unit = "player"
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self.delay = 0
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self.action = IceCastBar.Actions.None
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end
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-- 'Public' methods -----------------------------------------------------------
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function IceCastBar.prototype:Enable(core)
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IceCastBar.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
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self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit
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self:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE", "CheckChatInterrupt")
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self:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE", "CheckChatInterrupt")
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self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit
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self.frame:Hide()
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function IceCastBar.prototype:CreateFrame()
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IceCastBar.super.prototype.CreateFrame(self)
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self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
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end
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-- OnUpdate handler
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function IceCastBar.prototype:OnUpdate()
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-- safety catch
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if (self.action == IceCastBar.Actions.None) then
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IceHUD:Debug("Stopping action ", self.action)
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self:StopBar()
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return
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end
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local time = GetTime()
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self:Update()
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-- handle casting and channeling
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if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
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local remainingTime = self.actionStartTime + self.actionDuration - time
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local scale = 1 - (remainingTime / self.actionDuration)
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if (self.action == IceCastBar.Actions.Channel) then
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scale = remainingTime / self.actionDuration
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end
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if (remainingTime < 0) then
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self:StopBar()
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end
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-- sanity check to make sure the bar doesn't over/underfill
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scale = scale > 1 and 1 or scale
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scale = scale < 0 and 0 or scale
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self:UpdateBar(scale, "CastCasting")
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self:SetBottomText1(string.format("%.1fs %s", remainingTime , self.actionMessage))
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return
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end
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-- stop bar if casting or channeling is done (in theory this should not be needed)
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if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
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self:StopBar()
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return
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end
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-- handle bar flashes
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if (self.action == IceCastBar.Actions.Instant or
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self.action == IceCastBar.Actions.Success or
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self.action == IceCastBar.Actions.Failure)
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then
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local scale = time - self.actionStartTime
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if (scale > 1) then
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self:StopBar()
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return
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end
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if (self.action == IceCastBar.Actions.Failure) then
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self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
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else
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self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
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end
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return
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end
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-- something went wrong
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IceHUD:Debug("OnUpdate error ", self.action, " -- ", self.actionStartTime, self.actionDuration, self.actionMessage)
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self:StopBar()
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end
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function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
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self.frame:SetAlpha(alpha)
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local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
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if (self.settings.backgroundToggle) then
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r, g, b = self:GetColor(color)
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end
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self.frame:SetStatusBarColor(r, g, b, 0.3)
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self.barFrame:SetStatusBarColor(self:GetColor(color, 0.8))
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self:SetScale(self.barFrame.bar, 1)
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self:SetBottomText1(text, textColor or "Text")
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end
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function IceCastBar.prototype:StartBar(action, message)
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self.action = action
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self.actionStartTime = GetTime()
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self.actionMessage = message
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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if not (spell) then
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spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
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end
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if (startTime and endTime) then
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self.actionDuration = (endTime - startTime) / 1000
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-- set start time here in case we start to monitor a cast that is underway already
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self.actionStartTime = startTime / 1000
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else
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self.actionDuration = 1 -- instants/failures
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end
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if not (message) then
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self.actionMessage = spell .. self:GetShortRank(rank)
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end
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self.frame:Show()
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self.frame:SetScript("OnUpdate", function() self:OnUpdate() end)
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end
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function IceCastBar.prototype:StopBar()
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self.action = IceCastBar.Actions.None
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self.actionStartTime = nil
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self.actionDuration = nil
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self.frame:Hide()
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self.frame:SetScript("OnUpdate", nil)
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end
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function IceCastBar.prototype:GetShortRank(rank)
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if (rank) then
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local _, _, sRank = string.find(rank, "(%d+)")
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if (sRank) then
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return " (" .. sRank .. ")"
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end
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end
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return ""
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end
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-------------------------------------------------------------------------------
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-- NORMAL SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastSent(unit, spell, rank, target)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
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end
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function IceCastBar.prototype:SpellCastStart(unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStart", unit, spell, rank)
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--UnitCastingInfo(unit)
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self:StartBar(IceCastBar.Actions.Cast)
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self.current = spell
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end
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function IceCastBar.prototype:SpellCastStop(unit, spell, rank)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastStop", unit, spell, self.current)
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-- ignore if not coming from current spell
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if (self.current and self.current ~= spell) then
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return
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end
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if (self.action ~= IceCastBar.Actions.Success and
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self.action ~= IceCastBar.Actions.Failure and
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self.action ~= IceCastBar.Actions.Channel)
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then
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self:StopBar()
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self.current = nil
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end
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end
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function IceCastBar.prototype:SpellCastFailed(unit)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastFailed", unit, self.current)
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self.current = nil
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-- determine if we want to show failed casts
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if (self.moduleSettings.flashFailures == "Never") then
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return
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elseif (self.moduleSettings.flashFailures == "Caster") then
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if (UnitPowerType("player") ~= 0) then -- 0 == mana user
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return
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end
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end
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self:StartBar(IceCastBar.Actions.Failure, "Failed")
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end
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function IceCastBar.prototype:CheckChatInterrupt(msg)
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local player, spell = deformat(msg, SPELLINTERRUPTOTHERSELF)
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IceHUD:Debug("CheckChatInterrupt", msg, self.current)
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if not player then
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player, spell = deformat(msg, SPELLFAILCASTSELF)
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end
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if player then
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self.current = nil
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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end
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end
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function IceCastBar.prototype:SpellCastInterrupted(unit)
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if (unit ~= self.unit) then return end
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IceHUD:Debug("SpellCastInterrupted", unit, self.current)
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self.current = nil
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self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
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end
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function IceCastBar.prototype:SpellCastDelayed(unit, delay)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
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if (endTime and self.actionStartTime) then
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-- apparently this check is needed, got nils during a horrible lag spike
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self.actionDuration = endTime/1000 - self.actionStartTime
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end
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end
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function IceCastBar.prototype:SpellCastSucceeded(unit, spell, rank)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
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-- never show on channeled (why on earth does this event even fire when channeling starts?)
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if (self.action == IceCastBar.Actions.Channel) then
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return
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end
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-- ignore if not coming from current spell
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if (self.current and self.current ~= spell) then
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return
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end
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-- show after normal successfull cast
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if (self.action == IceCastBar.Actions.Cast) then
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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return
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end
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-- determine if we want to show instant casts
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if (self.moduleSettings.flashInstants == "Never") then
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return
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elseif (self.moduleSettings.flashInstants == "Caster") then
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if (UnitPowerType("player") ~= 0) then -- 0 == mana user
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return
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end
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end
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self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
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end
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-------------------------------------------------------------------------------
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-- CHANNELING SPELLS --
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-------------------------------------------------------------------------------
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function IceCastBar.prototype:SpellCastChannelStart(unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStart", unit)
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self:StartBar(IceCastBar.Actions.Channel)
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end
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function IceCastBar.prototype:SpellCastChannelUpdate(unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
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local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
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self.actionDuration = endTime/1000 - self.actionStartTime
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end
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function IceCastBar.prototype:SpellCastChannelStop(unit)
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if (unit ~= self.unit) then return end
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--IceHUD:Debug("SpellCastChannelStop", unit)
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self:StopBar()
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end
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