Files
ice-hud/modules/MaelstromCount.lua

303 lines
7.8 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local MaelstromCount = AceOO.Class(IceElement)
local waterfall = AceLibrary("Waterfall-1.0")
MaelstromCount.prototype.maelstromSize = 20
-- Constructor --
function MaelstromCount.prototype:init()
MaelstromCount.super.prototype.init(self, "MaelstromCount")
self:SetDefaultColor("MaelstromCount", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function MaelstromCount.prototype:GetOptions()
local opts = MaelstromCount.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = "Vertical Position",
desc = "Vertical Position",
get = function()
return self.moduleSettings.vpos
end,
set = function(v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 10,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["maelstromFontSize"] = {
type = "range",
name = "Maelstrom Count Font Size",
desc = "Maelstrom Count Font Size",
get = function()
return self.moduleSettings.maelstromFontSize
end,
set = function(v)
self.moduleSettings.maelstromFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["maelstromMode"] = {
type = "text",
name = "Display Mode",
desc = "Show graphical or numeric maelstroms",
get = function()
return self.moduleSettings.maelstromMode
end,
set = function(v)
self.moduleSettings.maelstromMode = v
self:CreateMaelstromFrame(true)
self:Redraw()
waterfall:Refresh("IceHUD")
end,
validate = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["maelstromGap"] = {
type = 'range',
name = 'Maelstrom gap',
desc = 'Spacing between each maelstromGap point (only works for graphical mode)',
min = 0,
max = 100,
step = 1,
get = function()
return self.moduleSettings.maelstromGap
end,
set = function(v)
self.moduleSettings.maelstromGap = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled or self.moduleSettings.maelstromMode == "Numeric"
end,
order = 33.2
}
opts["gradient"] = {
type = "toggle",
name = "Change color",
desc = "1 maelstrom: yellow, 5 maelstroms: red",
get = function()
return self.moduleSettings.gradient
end,
set = function(v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
-- OVERRIDE
function MaelstromCount.prototype:GetDefaultSettings()
local defaults = MaelstromCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["maelstromFontSize"] = 20
defaults["maelstromMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
defaults["alwaysFullAlpha"] = true
defaults["maelstromGap"] = 0
return defaults
end
-- OVERRIDE
function MaelstromCount.prototype:Redraw()
MaelstromCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateMaelstromCount()
end
-- OVERRIDE
function MaelstromCount.prototype:Enable(core)
MaelstromCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateMaelstromCount")
self:CreateMaelstromFrame(true)
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function MaelstromCount.prototype:CreateFrame()
MaelstromCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.maelstromSize*5)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
self:Show(true)
self:CreateMaelstromFrame()
end
function MaelstromCount.prototype:CreateMaelstromFrame(doTextureUpdate)
-- create numeric maelstroms
self.frame.numeric = self:FontFactory(self.moduleSettings.maelstromFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
end
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.maelstromSize)
self.frame.graphicalBG[i]:SetHeight(self.maelstromSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.maelstromSize-5) + (i-1) + ((i-1) * self.moduleSettings.maelstromGap), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("MaelstromCount"))
self.frame.graphicalBG[i]:Hide()
end
-- create maelstroms
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
end
if doTextureUpdate then
if self.moduleSettings.maelstromMode == "Graphical Bar" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
elseif self.moduleSettings.maelstromMode == "Graphical Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
elseif self.moduleSettings.maelstromMode == "Graphical Glow" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
elseif self.moduleSettings.maelstromMode == "Graphical Clean Circle" then
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
end
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("MaelstromCount")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function MaelstromCount.prototype:UpdateMaelstromCount(unit)
if unit and unit ~= "player" then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = 5
else
points = IceHUD:GetBuffCount("player", "Spell_Shaman_MaelstromWeapon")
end
if (points == 0) then
points = nil
end
if (self.moduleSettings.maelstromMode == "Numeric") then
local r, g, b = self:GetColor("MaelstromCount")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "SHAMAN") then
IceHUD.MaelstromCount = MaelstromCount:new()
end