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https://github.com/parnic/ice-hud.git
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- Changed the LIGHT_FORCE constant to CHI because changing constants in shipped code is such an awesome idea.
110 lines
3.2 KiB
Lua
110 lines
3.2 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
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function HarmonyPower.prototype:init()
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HarmonyPower.super.prototype.init(self, "HarmonyPower")
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self:SetDefaultColor("HarmonyPowerNumeric", 218, 231, 31)
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-- pulled from MonkHarmonyBar.xml in Blizzard's UI source
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self.runeCoords =
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{
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{0.00390625, 0.08593750, 0.71093750, 0.87500000},
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{0.00390625, 0.08593750, 0.71093750, 0.87500000},
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{0.00390625, 0.08593750, 0.71093750, 0.87500000},
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{0.00390625, 0.08593750, 0.71093750, 0.87500000},
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{0.00390625, 0.08593750, 0.71093750, 0.87500000},
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}
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self.numRunes = 4
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self.numericColor = "HarmonyPowerNumeric"
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if IceHUD.WowVer >= 50100 then
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self.unitPower = SPELL_POWER_CHI
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else
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self.unitPower = SPELL_POWER_LIGHT_FORCE
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end
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self.minLevel = 0
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self.bTreatEmptyAsFull = true
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self.unit = "player"
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self.runeWidth = self.runeHeight
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end
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function HarmonyPower.prototype:Enable(core)
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HarmonyPower.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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end
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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if event == "UNIT_POWER_FREQUENT" and (arg1 ~= self.unit or (arg2 ~= "CHI" and arg2 ~= "LIGHT_FORCE" and arg2 ~= "DARK_FORCE")) then
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return
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end
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local numRunes = UnitPowerMax(self.unit, self.unitPower)
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-- totally invalid....right?
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if numRunes == 0 then
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return
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end
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if self.fakeNumRunes ~= nil and self.fakeNumRunes > 0 then
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numRunes = self.fakeNumRunes
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end
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if numRunes ~= self.numRunes then
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if numRunes < self.numRunes and #self.frame.graphical >= numRunes then
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for i=numRunes + 1, #self.frame.graphical do
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self.frame.graphical[i]:Hide()
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end
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end
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local oldNumRunes = self.numRunes
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self.numRunes = numRunes
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self:CreateRuneFrame()
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if oldNumRunes < self.numRunes and #self.frame.graphical >= self.numRunes then
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for i=oldNumRunes, self.numRunes do
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self.frame.graphical[i]:Show()
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end
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end
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local width = self.runeHeight
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if self.moduleSettings.runeMode == "Graphical" then
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width = self.runeWidth
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end
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self.frame:SetWidth(width*self.numRunes)
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end
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HarmonyPower.super.prototype.UpdateRunePower(self)
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end
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function HarmonyPower.prototype:GetOptions()
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local opts = HarmonyPower.super.prototype.GetOptions(self)
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opts.hideBlizz.desc = L["Hides Blizzard Harmony Power frame and disables all events related to it.\n\nNOTE: Blizzard attaches the harmony power UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
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return opts
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end
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function HarmonyPower.prototype:GetRuneTexture(rune)
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if not rune or rune ~= tonumber(rune) then
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return
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end
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return "Interface\\PlayerFrame\\MonkUI"
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end
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function HarmonyPower.prototype:ShowBlizz()
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MonkHarmonyBar:Show()
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MonkHarmonyBar:GetScript("OnLoad")(MonkHarmonyBar)
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end
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function HarmonyPower.prototype:HideBlizz()
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MonkHarmonyBar:Hide()
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MonkHarmonyBar:UnregisterAllEvents()
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end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
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IceHUD.HarmonyPower = HarmonyPower:new()
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end
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