Files
ice-hud/IceHUD.lua
Parnic 72363e27e3 - made the threat module use raw threat percentages by default so that its display matches Omen's.
- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
2009-01-07 04:23:00 +00:00

725 lines
16 KiB
Lua

IceHUD = AceLibrary("AceAddon-2.0"):new("AceConsole-2.0", "AceDB-2.0", "FuBarPlugin-2.0")
local waterfall = AceLibrary("Waterfall-1.0")
local SML = AceLibrary("LibSharedMedia-3.0")
IceHUD.CurrTagVersion = 3
IceHUD.debugging = false
IceHUD.WowVer = select(4, GetBuildInfo())
IceHUD.Location = "Interface\\AddOns\\IceHUD"
IceHUD.options =
{
type = 'group',
name = "IceHUD",
desc = "IceHUD",
icon = "Interface\\Icons\\Spell_Frost_Frost",
args =
{
headerGeneral = {
type = 'header',
name = "General Settings",
order = 10
},
positioningSettings = {
type = 'group',
name = 'Positioning Settings',
desc = 'Settings related to positioning and alpha',
order = 11,
args = {
vpos = {
type = 'range',
name = 'Vertical position',
desc = 'Vertical position',
get = function()
return IceHUD.IceCore:GetVerticalPos()
end,
set = function(v)
IceHUD.IceCore:SetVerticalPos(v)
end,
min = -700,
max = 700,
step = 10,
order = 11
},
hpos = {
type = 'range',
name = 'Horizontal position',
desc = 'Horizontal position (for you dual screen freaks)',
get = function()
return IceHUD.IceCore:GetHorizontalPos()
end,
set = function(v)
IceHUD.IceCore:SetHorizontalPos(v)
end,
min = -2000,
max = 2000,
step = 10,
order = 12
},
gap = {
type = 'range',
name = 'Gap',
desc = 'Distance between the left and right bars',
get = function()
return IceHUD.IceCore:GetGap()
end,
set = function(v)
IceHUD.IceCore:SetGap(v)
end,
min = 50,
max = 700,
step = 5,
order = 13,
},
scale = {
type = 'range',
name = 'Scale',
desc = 'HUD scale',
get = function()
return IceHUD.IceCore:GetScale()
end,
set = function(v)
IceHUD.IceCore:SetScale(v)
end,
min = 0.5,
max = 1.5,
step = 0.05,
isPercent = true,
order = 14,
},
}
},
alphaSettings = {
type = 'group',
name = 'Transparency Settings',
desc = 'Settings for bar transparencies',
order = 12,
args = {
headerAlpha = {
type = 'header',
name = "Bar Alpha",
order = 10
},
alphaic = {
type = 'range',
name = 'Alpha in combat',
desc = 'Bar alpha In Combat',
get = function()
return IceHUD.IceCore:GetAlpha("IC")
end,
set = function(v)
IceHUD.IceCore:SetAlpha("IC", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 11,
},
alphaooc = {
type = 'range',
name = 'Alpha out of combat',
desc = 'Bar alpha Out Of Combat without target',
get = function()
return IceHUD.IceCore:GetAlpha("OOC")
end,
set = function(v)
IceHUD.IceCore:SetAlpha("OOC", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 12,
},
alphaTarget = {
type = 'range',
name = 'Alpha OOC and Target',
desc = 'Bar alpha Out Of Combat with target accuired (takes precedence over Not Full)',
get = function()
return IceHUD.IceCore:GetAlpha("Target")
end,
set = function(v)
IceHUD.IceCore:SetAlpha("Target", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 13,
},
alphaNotFull = {
type = 'range',
name = 'Alpha OOC and not full',
desc = 'Bar alpha Out Of Combat with target accuired or bar not full (Target takes precedence over this)',
get = function()
return IceHUD.IceCore:GetAlpha("NotFull")
end,
set = function(v)
IceHUD.IceCore:SetAlpha("NotFull", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 14,
},
headerAlphaBackgroundBlank = { type = 'header', name = " ", order = 20 },
headerAlphaBackground = {
type = 'header',
name = "Background Alpha",
order = 20
},
alphaicbg = {
type = 'range',
name = 'BG Alpha in combat',
desc = 'Background alpha for bars IC',
get = function()
return IceHUD.IceCore:GetAlphaBG("IC")
end,
set = function(v)
IceHUD.IceCore:SetAlphaBG("IC", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 21,
},
alphaoocbg = {
type = 'range',
name = 'BG Alpha out of combat',
desc = 'Background alpha for bars OOC without target',
get = function()
return IceHUD.IceCore:GetAlphaBG("OOC")
end,
set = function(v)
IceHUD.IceCore:SetAlphaBG("OOC", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 22,
},
alphaTargetbg = {
type = 'range',
name = 'BG Alpha OOC and Target',
desc = 'Background alpha for bars OOC and target accuired (takes precedence over Not Full)',
get = function()
return IceHUD.IceCore:GetAlphaBG("Target")
end,
set = function(v)
IceHUD.IceCore:SetAlphaBG("Target", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 23,
},
alphaNotFullbg = {
type = 'range',
name = 'BG Alpha OOC and not Full',
desc = 'Background alpha for bars OOC and bar not full (Target takes precedence over this)',
get = function()
return IceHUD.IceCore:GetAlphaBG("NotFull")
end,
set = function(v)
IceHUD.IceCore:SetAlphaBG("NotFull", v)
end,
min = 0,
max = 1,
step = 0.05,
isPercent = true,
order = 24,
},
headerBarAdvancedBlank = { type = 'header', name = " ", order = 30 },
headerBarAdvanced = {
type = 'header',
name = "Other",
order = 30
},
backgroundToggle = {
type = "toggle",
name = "Contextual Background",
desc = "Toggles contextual background coloring",
get = function()
return IceHUD.IceCore:GetBackgroundToggle()
end,
set = function(value)
IceHUD.IceCore:SetBackgroundToggle(value)
end,
order = 31
},
backgroundColor = {
type = 'color',
name = 'Background Color',
desc = 'Background Color',
get = function()
return IceHUD.IceCore:GetBackgroundColor()
end,
set = function(r, g, b)
IceHUD.IceCore:SetBackgroundColor(r, g, b)
end,
order = 32,
},
}
},
textSettings = {
type = 'text',
name = 'Font',
desc = 'IceHUD Font',
order = 19,
get = function()
return IceHUD.IceCore:GetFontFamily()
end,
set = function(value)
IceHUD.IceCore:SetFontFamily(value)
end,
validate = SML:List('font'),
},
barSettings = {
type = 'group',
name = 'Bar Settings',
desc = 'Settings related to bars',
order = 20,
args = {
barPresets = {
type = 'text',
name = 'Presets',
desc = 'Predefined settings for different bars',
get = function()
return IceHUD.IceCore:GetBarPreset()
end,
set = function(value)
IceHUD.IceCore:SetBarPreset(value)
end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "ArcHUD" },
order = 9
},
headerBarAdvancedBlank = { type = 'header', name = " ", order = 10 },
headerBarAdvanced = {
type = 'header',
name = "Advanced Bar Settings",
order = 10
},
barTexture = {
type = 'text',
name = 'Bar Texture',
desc = 'IceHUD Bar Texture',
get = function()
return IceHUD.IceCore:GetBarTexture()
end,
set = function(value)
IceHUD.IceCore:SetBarTexture(value)
end,
validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives", "FangRune", "RuneBar", "RuneColor", "ArcHUD" },
order = 11
},
barWidth = {
type = 'range',
name = 'Bar Width',
desc = 'Bar texture width (not the actual bar!)',
get = function()
return IceHUD.IceCore:GetBarWidth()
end,
set = function(v)
IceHUD.IceCore:SetBarWidth(v)
end,
min = 20,
max = 200,
step = 1,
order = 12
},
barHeight = {
type = 'range',
name = 'Bar Height',
desc = 'Bar texture height (not the actual bar!)',
get = function()
return IceHUD.IceCore:GetBarHeight()
end,
set = function(v)
IceHUD.IceCore:SetBarHeight(v)
end,
min = 100,
max = 300,
step = 1,
order = 13
},
barProportion = {
type = 'range',
name = 'Bar Proportion',
desc = 'Determines the bar width compared to the whole texture width',
get = function()
return IceHUD.IceCore:GetBarProportion()
end,
set = function(v)
IceHUD.IceCore:SetBarProportion(v)
end,
min = 0.01,
max = 0.5,
step = 0.01,
isPercent = true,
order = 14
},
barSpace = {
type = 'range',
name = 'Bar Space',
desc = 'Space between bars on the same side',
get = function()
return IceHUD.IceCore:GetBarSpace()
end,
set = function(v)
IceHUD.IceCore:SetBarSpace(v)
end,
min = -10,
max = 30,
step = 1,
order = 15
},
bgBlendMode = {
type = 'text',
name = 'Bar Background Blend Mode',
desc = 'IceHUD Bar Background Blend mode',
get = function()
return IceHUD.IceCore:GetBarBgBlendMode()
end,
set = function(value)
IceHUD.IceCore:SetBarBgBlendMode(value)
end,
validate = { BLEND = "Blend", ADD = "Additive" }, --"Disable", "Alphakey", "Mod" },
order = 16
},
barBlendMode = {
type = 'text',
name = 'Bar Blend Mode',
desc = 'IceHUD Bar Blend mode',
get = function()
return IceHUD.IceCore:GetBarBlendMode()
end,
set = function(value)
IceHUD.IceCore:SetBarBlendMode(value)
end,
validate = { BLEND = "Blend", ADD = "Additive" }, --"Disable", "Alphakey", "Mod" },
order = 17
},
}
},
modules = {
type='group',
desc = 'Module configuration options',
name = 'Module settings',
args = {},
order = 41
},
colors = {
type='group',
desc = 'Module color configuration options',
name = 'Colors',
args = {},
order = 42
},
headerOtherBlank = { type = 'header', name = ' ', order = 90 },
headerOther = {
type = 'header',
name = 'Other',
order = 90
},
--[[
enabled = {
type = "toggle",
name = "|cff11aa11Enabled|r",
desc = "Enable/disable IceHUD",
get = function()
return IceHUD.IceCore:IsEnabled()
end,
set = function(value)
if (value) then
IceHUD.IceCore:Enable()
else
IceHUD.IceCore:Disable()
end
end,
order = 91
},
]]
debug = {
type = "toggle",
name = "Debugging",
desc = "Enable/disable debug messages",
get = function()
return IceHUD.IceCore:GetDebug()
end,
set = function(value)
IceHUD.IceCore:SetDebug(value)
end,
order = 92
},
reset = {
type = 'execute',
name = '|cffff0000Reset|r',
desc = "Resets all IceHUD options - WARNING: Reloads UI",
func = function()
StaticPopup_Show("ICEHUD_RESET")
end,
order = 93
},
about = {
type = 'execute',
name = 'About',
desc = "Prints info about IceHUD",
func = function()
IceHUD:PrintAddonInfo()
end,
order = 94
},
configMode = {
type = 'toggle',
name = '|cffff0000Configuration Mode|r',
desc = 'Puts IceHUD into configuration mode so bars can be placed more easily',
get = function()
return IceHUD.IceCore:IsInConfigMode()
end,
set = function(value)
IceHUD.IceCore:ConfigModeToggle(value)
end,
order = 95
},
useDogTags = {
type = 'toggle',
name = 'Use Dog Tags',
desc = 'Whether or not the addon should use the DogTag library (this will increase the CPU usage of the mod)\n\nNOTE: after changing this option, you must reload the UI or else bad things happen',
get = function()
return IceHUD.IceCore:ShouldUseDogTags()
end,
set = function(v)
StaticPopupDialogs["ICEHUD_CHANGED_DOGTAG"] = {
text = "This option requires the UI to be reloaded. Do you wish to reload it now?",
button1 = "Yes",
OnAccept = function()
ReloadUI()
end,
button2 = "No",
timeout = 0,
whileDead = 1,
hideOnEscape = 1
};
IceHUD.IceCore:SetShouldUseDogTags(v)
StaticPopup_Show("ICEHUD_CHANGED_DOGTAG")
end,
hidden = function()
return not AceLibrary:HasInstance("LibDogTag-3.0")
end,
order = 96
},
}
}
IceHUD.slashMenu =
{
type = 'execute',
func = function()
if not (UnitAffectingCombat("player")) then
waterfall:Open("IceHUD")
else
DEFAULT_CHAT_FRAME:AddMessage("|cff8888ffIceHUD|r: Combat lockdown restriction." ..
" Leave combat and try again.")
end
end
}
StaticPopupDialogs["ICEHUD_RESET"] =
{
text = "Are you sure you want to reset IceHUD settings?",
button1 = "Okay",
button2 = "Cancel",
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
OnAccept = function()
IceHUD:ResetSettings()
end
}
function IceHUD:OnInitialize()
self:SetDebugging(false)
self:Debug("IceHUD:OnInitialize()")
self:RegisterDB("IceCoreDB")
self.IceCore = IceCore:new()
if not self.db.account.settingsMoved then
self:RegisterDefaults('account', self.IceCore.defaults)
end
self:RegisterDefaults('profile', self.IceCore.defaults)
self.IceCore.settings = self.db.profile
self.IceCore:SetModuleDatabases()
self.options.args.modules.args = self.IceCore:GetModuleOptions()
self.options.args.colors.args = self.IceCore:GetColorOptions()
waterfall:Register("IceHUD", 'aceOptions', IceHUD.options)
-- Parnic - added /icehudcl to make rock config pick this up
self:RegisterChatCommand({"/icehudcl"}, IceHUD.options)
self:RegisterChatCommand({ "/icehud" }, IceHUD.slashMenu)
self:SyncSettingsVersions()
end
function IceHUD:OnEnable(isFirst)
self:Debug("IceHUD:OnEnable()")
if not self.db.account.settingsMoved then
for k,v in pairs(self.db.account) do
self.db.profile[k] = v
end
self:ResetDB("account")
self.db.account.settingsMoved = true
end
self.IceCore:Enable()
if isFirst then
self:SetDebugging(self.IceCore:GetDebug())
self.debugFrame = ChatFrame2
end
end
function IceHUD:ResetSettings()
self:ResetDB()
ReloadUI()
end
-- add settings changes/updates here so that existing users don't lose their settings
function IceHUD:SyncSettingsVersions()
if not self.IceCore.settings.updatedOocNotFull then
self.IceCore.settings.updatedOocNotFull = true
self.IceCore.settings.alphaNotFull = self.IceCore.settings.alphaTarget
self.IceCore.settings.alphaNotFullbg = self.IceCore.settings.alphaTargetbg
end
end
-- fubar stuff
IceHUD.OnMenuRequest = IceHUD.options
IceHUD.hasIcon = "Interface\\Icons\\Spell_Frost_Frost"
IceHUD.hideWithoutStandby = true
IceHUD.independentProfile = true
function IceHUD.OnClick()
if not waterfall then return end
if waterfall:IsOpen("IceHUD") then
waterfall:Close("IceHUD")
else
waterfall:Open("IceHUD")
end
end
function IceHUD:Debug(msg)
if self.debugging then
self.debugFrame:AddMessage(msg)
end
end
function IceHUD:SetDebugging(bIsDebugging)
self.debugging = bIsDebugging
end
-- rounding stuff
function IceHUD:MathRound(num, idp)
if not num then
return nil
end
local mult = 10^(idp or 0)
return math.floor(num * mult + 0.5) / mult
end
function IceHUD:GetBuffCount(unit, ability, onlyMine)
return IceHUD:GetAuraCount("HELPFUL"..(onlyMine and "|PLAYER" or ""), unit, ability)
end
function IceHUD:GetDebuffCount(unit, ability, onlyMine)
return IceHUD:GetAuraCount("HARMFUL"..(onlyMine and "|PLAYER" or ""), unit, ability)
end
function IceHUD:GetAuraCount(auraType, unit, ability, onlyMine)
for i = 1, 40 do
local _, _, texture, applications = UnitAura(unit, i, auraType..(onlyMine and "|PLAYER" or ""))
if not texture then
break
end
if string.match(texture, ability) then
return applications
end
end
return 0
end
function IceHUD:OnDisable()
IceHUD.IceCore:Disable()
end
function IceHUD:OnProfileDisable()
self.IceCore:Disable()
end
function IceHUD:OnProfileEnable(oldName, oldData)
self.IceCore.settings = self.db.profile
self.IceCore:SetModuleDatabases()
self.IceCore:Enable()
end