mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- bumped up the default position of the pet mana/health values to get them out of the way of nearby bars - changed pet health/mana dogtags to display on the uppertext block instead of the lowertext block so it behaves and alphas like all other bars
148 lines
3.2 KiB
Lua
148 lines
3.2 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local PetHealth = AceOO.Class(IceUnitBar)
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PetHealth.prototype.happiness = nil
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-- Constructor --
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function PetHealth.prototype:init()
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PetHealth.super.prototype.init(self, "PetHealth", "pet")
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self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
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self:SetDefaultColor("PetHealthContent", 164, 164, 30)
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self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
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self.scalingEnabled = true
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end
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-- OVERRIDE
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function PetHealth.prototype:GetDefaultSettings()
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local settings = PetHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -1
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settings.scale = 0.7
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settings["textVerticalOffset"] = 4
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = ""
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return settings
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end
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-- OVERRIDE
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--[[
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function PetHealth.prototype:CreateFrame()
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PetHealth.super.prototype.CreateFrame(self)
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local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint()
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if (point == "TOPLEFT") then
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point = "BOTTOMLEFT"
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else
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point = "BOTTOMRIGHT"
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end
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self.frame.bottomUpperText:ClearAllPoints()
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self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0)
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end
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]]
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function PetHealth.prototype:Enable(core)
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PetHealth.super.prototype.Enable(self, core)
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self:RegisterEvent("PET_UI_UPDATE", "CheckPet");
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self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet");
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self:RegisterEvent("PET_BAR_CHANGED", "CheckPet");
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self:RegisterEvent("UNIT_PET", "CheckPet");
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self:RegisterEvent("UNIT_HEALTH", "Update")
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self:RegisterEvent("UNIT_MAXHEALTH", "Update")
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self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
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self:CheckPet()
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end
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function PetHealth.prototype:PetHappiness(unit)
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if (unit and (unit ~= self.unit)) then
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return
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end
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self.happiness = GetPetHappiness()
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self.happiness = self.happiness or 3 -- '3' means happy
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self:Update(unit)
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end
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function PetHealth.prototype:CheckPet()
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if (UnitExists(self.unit)) then
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self.frame:Show()
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self:PetHappiness(self.unit)
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self:Update(self.unit)
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else
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self.frame:Hide()
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end
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end
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function PetHealth.prototype:Update(unit)
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PetHealth.super.prototype.Update(self)
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if (unit and (unit ~= self.unit)) then
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return
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end
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local color = "PetHealthHappy"
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if (self.happiness == 2) then
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color = "PetHealthContent"
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elseif(self.happiness == 1) then
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color = "PetHealthUnhappy"
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end
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if (self.moduleSettings.scaleColor) then
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color = "ScaledHealthColor"
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end
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if not (self.alive) then
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color = "Dead"
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end
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self:UpdateBar(self.health/self.maxHealth, color)
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if not AceLibrary:HasInstance("LibDogTag-2.0") then
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self:SetBottomText1(math.floor(self.healthPercentage * 100))
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end
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end
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-- OVERRIDE
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function PetHealth.prototype:GetOptions()
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local opts = PetHealth.super.prototype.GetOptions(self)
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opts["scaleHealthColor"] = {
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type = "toggle",
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name = "Color bar by health %",
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desc = "Colors the health bar from MaxHealthColor to MinHealthColor based on current health %",
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get = function()
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return self.moduleSettings.scaleHealthColor
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end,
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set = function(value)
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self.moduleSettings.scaleHealthColor = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 41
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}
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return opts
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end
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-- Load us up
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IceHUD.PetHealth = PetHealth:new()
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