Files
ice-hud/modules/SliceAndDice.lua
Parnic 76f8774a34 - made SnD module work for non-english clients
- added a toggleable option to make the bar show as a percentage of the maximum attainable slice and dice time (with set bonuses and talents accounted for) instead of going from full to empty no matter the duration
2008-05-01 01:21:12 +00:00

190 lines
5.5 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local SliceAndDice = AceOO.Class(IceUnitBar)
local NetherbladeItemIdList = {29044, 29045, 29046, 29047, 29048}
local NetherbladeEquipLocList = {"HeadSlot", "ShoulderSlot", "ChestSlot", "LegsSlot", "HandsSlot"}
local baseTime = 9
local gapPerComboPoint = 3
local netherbladeBonus = 3
local impSndTalentPage = 2
local impSndTalentIdx = 4
local impSndBonusPerRank = 0.15
local maxComboPoints = 5
-- Constructor --
function SliceAndDice.prototype:init()
SliceAndDice.super.prototype.init(self, "SliceAndDice", "player")
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("SliceAndDice", 0.75, 1, 0.2)
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function SliceAndDice.prototype:Enable(core)
SliceAndDice.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_AURAS_CHANGED", "UpdateSliceAndDice")
self:ScheduleRepeatingEvent(self.elementName, self.UpdateSliceAndDice, 0.1, self)
self:Show(false)
end
function SliceAndDice.prototype:Disable(core)
SliceAndDice.super.prototype.Disable(self, core)
self:CancelScheduledEvent(self.elementName)
end
-- OVERRIDE
function SliceAndDice.prototype:GetDefaultSettings()
local settings = SliceAndDice.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 4
settings["upperText"]="SnD:#"
settings["showAsPercentOfMax"] = true
return settings
end
-- OVERRIDE
function SliceAndDice.prototype:GetOptions()
local opts = SliceAndDice.super.prototype.GetOptions(self)
opts["shouldAnimate"] = nil
opts["desiredLerpTime"] = nil
opts["lowThreshold"] = nil
opts["textSettings"].args["lowerTextString"] = nil
opts["textSettings"].args["lowerTextVisible"] = nil
opts["textSettings"].args["upperTextString"]["desc"] = "The text to display under this bar. # will be replaced with the number of Slice and Dice seconds remaining."
opts["textSettings"].args["lockLowerFontAlpha"] = nil
opts["showAsPercentOfMax"] =
{
type = 'toggle',
name = 'Show bar as % of maximum',
desc = 'If this is checked, then the SnD buff time shows as a percent of the maximum attainable (taking set bonuses and talents into account). Otherwise, the bar always goes from full to empty when applying SnD no matter the duration.',
get = function()
return self.moduleSettings.showAsPercentOfMax
end,
set = function(v)
self.moduleSettings.showAsPercentOfMax = v
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
-- 'Protected' methods --------------------------------------------------------
function _GetBuffDuration(unitName, buffName)
local i = 1
local buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
while buff do
if (texture and string.match(texture, buffName)) then
return duration, remaining
end
i = i + 1;
buff, rank, texture, count, duration, remaining = UnitBuff(unitName, i)
end
return nil, nil
end
function SliceAndDice.prototype:UpdateSliceAndDice()
local duration, remaining = _GetBuffDuration("player", "Ability_Rogue_SliceDice")
if (duration ~= nil) and (remaining ~= nil) then
self:Show(true)
self:UpdateBar(remaining / (self.moduleSettings.showAsPercentOfMax and self:GetMaxBuffTime() or duration), "SliceAndDice")
formatString = self.moduleSettings.upperText or ''
self:SetBottomText1(string.gsub(formatString, "#", tostring(floor(remaining))))
else
self:Show(false)
end
end
function SliceAndDice.prototype:GetMaxBuffTime()
local maxduration
maxduration = baseTime + (maxComboPoints * gapPerComboPoint)
if self:HasNetherbladeBonus() then
maxduration = maxduration + netherbladeBonus
end
_, _, _, _, rank = GetTalentInfo(impSndTalentPage, impSndTalentIdx)
maxduration = maxduration * (1 + (rank * impSndBonusPerRank))
return maxduration
end
function SliceAndDice.prototype:HasNetherbladeBonus()
local numPieces
local linkStr, itemId
numPieces = 0
-- run through all the possible equip locations of a netherblade piece
for i=1,#NetherbladeEquipLocList do
-- pull the link string for the item in this equip loc
linkStr = GetInventoryItemLink(self.unit, GetInventorySlotInfo(NetherbladeEquipLocList[i]))
-- get the item id out of that link string
itemId = self:GetItemIdFromItemLink(linkStr)
-- check if the item id in that slot is part of the netherblade item id list
if self:IsItemIdInList(itemId, NetherbladeItemIdList) then
-- increment the fact that we have this piece of netherblade
numPieces = numPieces + 1
-- check if we've met the set bonus for slice and dice
if numPieces >= 2 then
return true
end
end
end
end
function SliceAndDice.prototype:GetItemIdFromItemLink(linkStr)
local itemId
_, itemId, _, _, _, _, _, _, _ = strsplit(":", linkStr)
return itemId
end
function SliceAndDice.prototype:IsItemIdInList(itemId, list)
for i=1,#list do
if string.match(itemId, list[i]) then
return true
end
end
return false
end
local _, unitClass = UnitClass("player")
-- Load us up
if unitClass == "ROGUE" then
IceHUD.SliceAndDice = SliceAndDice:new()
end