Files
ice-hud/IceBarElement.lua
2006-07-17 13:47:18 +00:00

220 lines
5.3 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
IceBarElement = AceOO.Class(IceElement)
IceBarElement.virtual = true
IceBarElement.BackgroundAlpha = 0.25
IceBarElement.BarTexture = IceHUD.Location .. "\\textures\\HiBar"
IceBarElement.BackgroundTexture = IceHUD.Location .. "\\textures\\HiBarBG"
IceBarElement.BarProportion = 0.25 -- 0.18
IceBarElement.prototype.barFrame = nil
IceBarElement.prototype.side = nil
IceBarElement.prototype.offset = nil --offsets less than 0 should be reserved for pets etc
IceBarElement.prototype.width = nil
IceBarElement.prototype.height = nil
IceBarElement.prototype.backgroundAlpha = nil
-- Constructor --
function IceBarElement.prototype:init(name)
IceBarElement.super.prototype.init(self, name)
self.width = 77
self.height = 154
self.backgroundAlpha = IceBarElement.BackgroundAlpha
end
-- 'Public' methods -----------------------------------------------------------
function IceBarElement.prototype:SetPosition(side, offset)
IceBarElement.prototype.side = side
IceBarElement.prototype.offset = offset
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function IceBarElement.prototype:CreateFrame()
-- don't call overridden method
self:CreateBackground()
self:CreateBar()
self:CreateTexts()
end
-- Creates background for the bar
function IceBarElement.prototype:CreateBackground()
self.frame = CreateFrame("StatusBar", nil, self.parent)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.width)
self.frame:SetHeight(self.height)
local bg = self.frame:CreateTexture(nil, "BACKGROUND")
bg:SetTexture(IceBarElement.BackgroundTexture)
bg:SetAllPoints(self.frame)
if (self.side == IceCore.Side.Left) then
bg:SetTexCoord(1, 0, 0, 1)
end
self.frame:SetStatusBarTexture(bg)
self.frame:SetStatusBarColor(self:GetColor("undef", self.backgroundAlpha))
local ownPoint = "LEFT"
if (self.side == ownPoint) then
ownPoint = "RIGHT"
end
-- ofxx = (bar width) + (extra space in between the bars)
local offx = (IceBarElement.BarProportion * self.width * self.offset) + (self.offset * 10)
if (self.side == IceCore.Side.Left) then
offx = offx * -1
end
self.frame:SetPoint("BOTTOM"..ownPoint, self.parent, "BOTTOM"..self.side, offx, 0)
end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
self.barFrame = CreateFrame("StatusBar", nil, self.frame)
self.barFrame:SetFrameStrata("BACKGROUND")
self.barFrame:SetWidth(self.width)
self.barFrame:SetHeight(self.height)
local bar = self.frame:CreateTexture(nil, "BACKGROUND")
self.barFrame.texture = bar
bar:SetTexture(IceBarElement.BarTexture)
bar:SetAllPoints(self.frame)
self.barFrame:SetStatusBarTexture(bar)
self:UpdateBar(1, "undef")
local point = "LEFT"
if (self.side == point) then
point = "RIGHT"
end
self.barFrame:SetPoint("BOTTOM"..point, self.frame, "BOTTOM"..self.side, 0, 0)
end
function IceBarElement.prototype:CreateTexts()
self.frame.bottomUpperText = self:FontFactory(nil, 13)
self.frame.bottomLowerText = self:FontFactory(nil, 13)
self.frame.bottomUpperText:SetWidth(80)
self.frame.bottomLowerText:SetWidth(120)
local justify = "RIGHT"
if ((self.side == "LEFT" and self.offset <= 1) or
(self.side == "RIGHT" and self.offset > 1))
then
justify = "LEFT"
end
self.frame.bottomUpperText:SetJustifyH(justify)
self.frame.bottomLowerText:SetJustifyH(justify)
local ownPoint = self.side
if (self.offset > 1) then
ownPoint = self:Flip(ownPoint)
end
local parentPoint = self:Flip(self.side)
local offx = 2
-- adjust offset for bars where text is aligned to the outer side
if (self.offset <= 1) then
offx = IceBarElement.BarProportion * self.width + 6
end
if (self.side == IceCore.Side.Left) then
offx = offx * -1
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, -1)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, -15)
end
function IceBarElement.prototype:Flip(side)
if (side == IceCore.Side.Left) then
return IceCore.Side.Right
else
return IceCore.Side.Left
end
end
function IceBarElement.prototype:SetScale(texture, scale)
if (self.side == IceCore.Side.Left) then
texture:SetTexCoord(1, 0, 1-scale, 1)
else
texture:SetTexCoord(0, 1, 1-scale, 1)
end
end
function IceBarElement.prototype:UpdateBar(scale, color, alpha)
alpha = alpha or 1
self.frame:SetAlpha(alpha)
self.frame:SetStatusBarColor(self:GetColor(color, self.backgroundAlpha))
self.barFrame:SetStatusBarColor(self:GetColor(color))
self:SetScale(self.barFrame.texture, scale)
end
-- Bottom line 1
function IceBarElement.prototype:SetBottomText1(text, color)
if not (color) then
color = "text"
end
self.frame.bottomUpperText:SetTextColor(self:GetColor(color, 1))
self.frame.bottomUpperText:SetText(text)
end
-- Bottom line 2
function IceBarElement.prototype:SetBottomText2(text, color, alpha)
if not (color) then
color = "text"
end
if not (alpha) then
alpha = self.alpha + 0.1
end
self.frame.bottomLowerText:SetTextColor(self:GetColor(color, alpha))
self.frame.bottomLowerText:SetText(text)
end
function IceBarElement.prototype:GetFormattedText(value1, value2)
local color = "ffcccccc"
if not (value2) then
return string.format("|c%s[|r%s|c%s]|r", color, value1, color)
end
return string.format("|c%s[|r%s|c%s/|r%s|c%s]|r", color, value1, color, value2, color)
end