Files
ice-hud/modules/TargetHealth.lua
2006-07-17 13:47:18 +00:00

75 lines
1.7 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local TargetHealth = AceOO.Class(IceUnitBar)
-- Constructor --
function TargetHealth.prototype:init()
TargetHealth.super.prototype.init(self, "TargetHealth", "target")
self.side = IceCore.Side.Left
self.offset = 2
self:SetColor("targetHealthHostile", 231, 31, 36)
self:SetColor("targetHealthFriendly", 46, 223, 37)
self:SetColor("targetHealthNeutral", 210, 219, 87)
end
function TargetHealth.prototype:Enable()
TargetHealth.super.prototype.Enable(self)
self:RegisterEvent("UNIT_HEALTH", "Update")
self:RegisterEvent("UNIT_MAXHEALTH", "Update")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
self:Update("target")
end
function TargetHealth.prototype:TargetChanged()
self:Update("target")
end
function TargetHealth.prototype:Update(unit)
TargetHealth.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if not (UnitExists(unit)) then
self.frame:Hide()
return
else
self.frame:Show()
end
local color = "targetHealthFriendly" -- friendly > 4
local reaction = UnitReaction("target", "player")
if (reaction and (reaction == 4)) then
color = "targetHealthNeutral"
elseif (reaction and (reaction < 4)) then
color = "targetHealthHostile"
end
if (self.tapped) then
color = "tapped"
end
self:UpdateBar(self.health/self.maxHealth, color)
self:SetBottomText1(self.healthPercentage)
-- assumption that if a unit's max health is 100, it's not actual amount
-- but rather a percentage - this obviously has one caveat though
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), color)
else
self:SetBottomText2(nil, color)
end
end
-- Load us up
TargetHealth:new()