Files
ice-hud/IceCastBar.lua
iceroth 7740ef9f74 Version 0.8
- 2.0 compatible
- Removed bunch of unused libs (recommended to delete your /libs folder before updating)
- Added a restriction to open configuration settings only out of combat
- TargetInfo module optimized (no longer eats your memory and babies when changing options)
- Shows up to 40 buffs/debuffs, ability to filter buffs (never/in combat/always)
- No longer uses SpellStatus lib (new events do everything worth doing)
- New module TargetCast, basically does what Blizzard target frame cast bar does
- Removed module TimerBar (it was next to useless)
- Brackets around bar texts now toggleable
- Some misc. bug fixes (eg. colors now change properly when a duel starts)
2006-12-04 15:58:07 +00:00

339 lines
9.6 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
IceCastBar = AceOO.Class(IceBarElement)
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
IceCastBar.prototype.action = nil
IceCastBar.prototype.actionStartTime = nil
IceCastBar.prototype.actionDuration = nil
IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil
-- Constructor --
function IceCastBar.prototype:init(name)
IceCastBar.super.prototype.init(self, name)
self:SetDefaultColor("CastCasting", 242, 242, 10)
self:SetDefaultColor("CastChanneling", 117, 113, 161)
self:SetDefaultColor("CastSuccess", 242, 242, 70)
self:SetDefaultColor("CastFail", 1, 0, 0)
self.unit = "player"
self.delay = 0
self.action = IceCastBar.Actions.None
end
-- 'Public' methods -----------------------------------------------------------
function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit
self.frame:Hide()
-- remove blizz cast bar
CastingBarFrame:UnregisterAllEvents()
end
function IceCastBar.prototype:Disable(core)
IceCastBar.super.prototype.Disable(self, core)
-- restore blizz cast bar
CastingBarFrame:RegisterEvent("SPELLCAST_START");
CastingBarFrame:RegisterEvent("SPELLCAST_STOP");
CastingBarFrame:RegisterEvent("SPELLCAST_FAILED");
CastingBarFrame:RegisterEvent("SPELLCAST_INTERRUPTED");
CastingBarFrame:RegisterEvent("SPELLCAST_DELAYED");
CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_START");
CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_UPDATE");
CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_STOP");
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function IceCastBar.prototype:CreateFrame()
IceCastBar.super.prototype.CreateFrame(self)
self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
end
-- OnUpdate handler
function IceCastBar.prototype:OnUpdate()
-- safety catch
if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action)
self:StopBar()
return
end
local time = GetTime()
self:Update()
-- handle casting and channeling
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
local remainingTime = self.actionStartTime + self.actionDuration - time
local scale = 1 - (remainingTime / self.actionDuration)
if (self.action == IceCastBar.Actions.Channel) then
scale = remainingTime / self.actionDuration
end
if (remainingTime < 0) then
self:StopBar()
end
-- sanity check to make sure the bar doesn't over/underfill
scale = scale > 1 and 1 or scale
scale = scale < 0 and 0 or scale
self:UpdateBar(scale, "CastCasting")
self:SetBottomText1(string.format("%.1fs %s", remainingTime , self.actionMessage))
return
end
-- stop bar if casting or channeling is done (in theory this should not be needed)
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
self:StopBar()
return
end
-- handle bar flashes
if (self.action == IceCastBar.Actions.Instant or
self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure)
then
local scale = time - self.actionStartTime
if (scale > 1) then
self:StopBar()
return
end
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
end
return
end
-- something went wrong
IceHUD:Debug("OnUpdate error ", self.action, " -- ", self.actionStartTime, self.actionDuration, self.actionMessage)
self:StopBar()
end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
self.frame:SetAlpha(alpha)
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor(color)
end
self.frame:SetStatusBarColor(r, g, b, 0.3)
self.barFrame:SetStatusBarColor(self:GetColor(color, 0.8))
self:SetScale(self.barFrame.bar, 1)
self:SetBottomText1(text, textColor or "Text")
end
function IceCastBar.prototype:StartBar(action, message)
self.action = action
self.actionStartTime = GetTime()
self.actionMessage = message
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
if not (spell) then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
if (startTime and endTime) then
self.actionDuration = (endTime - startTime) / 1000
-- set start time here in case we start to monitor a cast that is underway already
self.actionStartTime = startTime / 1000
else
self.actionDuration = 1 -- instants/failures
end
if not (message) then
self.actionMessage = spell .. self:GetShortRank(rank)
end
self.frame:Show()
self.frame:SetScript("OnUpdate", function() self:OnUpdate() end)
end
function IceCastBar.prototype:StopBar()
self.action = IceCastBar.Actions.None
self.actionStartTime = nil
self.actionDuration = nil
self.frame:Hide()
self.frame:SetScript("OnUpdate", nil)
end
function IceCastBar.prototype:GetShortRank(rank)
if (rank) then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
end
end
return ""
end
-------------------------------------------------------------------------------
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(unit, spell, rank, target)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
end
function IceCastBar.prototype:SpellCastStart(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastStart", unit, UnitCastingInfo(unit))
self:StartBar(IceCastBar.Actions.Cast)
end
function IceCastBar.prototype:SpellCastStop(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastStop", unit)
if (self.action ~= IceCastBar.Actions.Success and
self.action ~= IceCastBar.Actions.Failure and
self.action ~= IceCastBar.Actions.Channel)
then
self:StopBar()
end
end
function IceCastBar.prototype:SpellCastFailed(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastFailed", unit)
-- determine if we want to show failed casts
if (self.moduleSettings.flashFailures == "Never") then
return
elseif (self.moduleSettings.flashFailures == "Caster") then
if (UnitPowerType("player") ~= 0) then -- 0 == mana user
return
end
end
self:StartBar(IceCastBar.Actions.Failure, "Failed")
end
function IceCastBar.prototype:SpellCastInterrupted(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastInterrupted", unit)
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end
function IceCastBar.prototype:SpellCastDelayed(unit, delay)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
self.actionDuration = endTime/1000 - self.actionStartTime
end
function IceCastBar.prototype:SpellCastSucceeded(unit, spell, rank)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
return
end
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
return
end
-- determine if we want to show instant casts
if (self.moduleSettings.flashInstants == "Never") then
return
elseif (self.moduleSettings.flashInstants == "Caster") then
if (UnitPowerType("player") ~= 0) then -- 0 == mana user
return
end
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
end
-------------------------------------------------------------------------------
-- CHANNELING SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastChannelStart(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastChannelStart", unit)
self:StartBar(IceCastBar.Actions.Channel)
end
function IceCastBar.prototype:SpellCastChannelUpdate(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
self.actionDuration = endTime/1000 - self.actionStartTime
end
function IceCastBar.prototype:SpellCastChannelStop(unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastChannelStop", unit)
self:StopBar()
end