Files
ice-hud/modules/GlobalCoolDown.lua

191 lines
4.8 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local GlobalCoolDown = IceCore_CreateClass(IceBarElement)
local maxSpellCastSkipTimeMs = 1500
-- Constructor --
function GlobalCoolDown.prototype:init()
GlobalCoolDown.super.prototype.init(self, "GlobalCoolDown")
self.unit = "player"
self.startTime = nil
self.duration = nil
self:SetDefaultColor("GlobalCoolDown", 0.1, 0.1, 0.1)
end
-- OVERRIDE
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
self:Show(false)
self.frame:SetFrameStrata("TOOLTIP")
self.CDSpellId = self:GetSpellId()
end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
return
end
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
self.CurrSpell = nil
end
-- OVERRIDE
function GlobalCoolDown.prototype:GetDefaultSettings()
local settings = GlobalCoolDown.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["side"] = IceCore.Side.Left
settings["offset"] = 6
settings["shouldAnimate"] = true
settings["hideAnimationSettings"] = true
settings["desiredLerpTime"] = 1
settings["lowThreshold"] = 0
settings["barVisible"]["bg"] = false
settings["usesDogTagStrings"] = false
settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false
return settings
end
-- OVERRIDE
function GlobalCoolDown.prototype:GetOptions()
local opts = GlobalCoolDown.super.prototype.GetOptions(self)
opts["lowThreshold"] = nil
opts["textSettings"] = nil
opts["showDuringCast"] = {
type = 'toggle',
name = L["Show during cast"],
desc = L["Whether to show this bar when a spellcast longer than the global cooldown is being cast."],
get = function()
return self.moduleSettings.showDuringCast
end,
set = function(info, v)
self.moduleSettings.showDuringCast = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 21,
}
return opts
end
function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then
return nil, nil
end
local spellname, castTime, _
if IceHUD.WowVer < 60000 then
spellName, _, _, _, _, _, castTime = GetSpellInfo(spell)
else
spellName, _, _, castTime = GetSpellInfo(spell)
end
if spellName == nil or spellName == "" then
return nil, nil
else
return castTime
end
end
function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell)
if unit ~= "player" or not spell then
return
end
if not self.moduleSettings.showDuringCast then
local castTime = self:GetSpellCastTime(spell)
if castTime and castTime > maxSpellCastSkipTimeMs then
return
end
end
local start, dur = GetSpellCooldown(self.CDSpellId)
if start and dur ~= nil and dur > 0 and dur <= 1.5 then
local bRestart = not self.startTime or start > self.startTime + 0.5
if bRestart then
self.startTime = start
self.duration = dur
self:SetScale(1, true)
self.LastScale = 1
self.DesiredScale = 0
self.CurrLerpTime = 0
self.lastLerpTime = GetTime()
self.moduleSettings.desiredLerpTime = dur or 1
self.CurrSpell = spell
self:UpdateBar(0, "GlobalCoolDown")
self:Show(true)
end
end
if event == "UNIT_SPELLCAST_SUCCEEDED" then
self.CurrSpell = nil
end
end
function GlobalCoolDown.prototype:MyOnUpdate()
GlobalCoolDown.super.prototype.MyOnUpdate(self)
if self:IsVisible() and self.startTime ~= nil and self.duration ~= nil
and self.CurrScale <= 0.01 then
self:Show(false)
end
end
function GlobalCoolDown.prototype:CreateFrame()
GlobalCoolDown.super.prototype.CreateFrame(self)
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
end
function GlobalCoolDown.prototype:GetSpellId()
local defaultSpells
defaultSpells = {
ROGUE=1752, -- sinister strike
PRIEST=585, -- smite
DRUID=5176, -- wrath
WARRIOR=34428, -- victory rush (not available until 5, sadly)
MAGE=44614, -- frostfire bolt
WARLOCK=686, -- shadow bolt
PALADIN=105361, -- seal of command (level 3)
SHAMAN=403, -- lightning bolt
HUNTER=3044, -- arcane shot
DEATHKNIGHT=47541, -- death coil
MONK=100780, -- jab
}
local _, unitClass = UnitClass("player")
return defaultSpells[unitClass]
end
-- Load us up
IceHUD.GlobalCoolDown = GlobalCoolDown:new()