mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- added horizontal positioning option to the Runes module (and made sure it was properly centered by default instead of being off to the left) - changed log template on main dir, moved callbackhandler to the top of the list for embeds, externals, and pkgmeta just to keep everything uniform and make Threat load properly
530 lines
11 KiB
Lua
530 lines
11 KiB
Lua
IceHUD = AceLibrary("AceAddon-2.0"):new("AceConsole-2.0")
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local waterfall = AceLibrary("Waterfall-1.0")
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local SML = AceLibrary("LibSharedMedia-3.0")
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IceHUD.CurrTagVersion = 3
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IceHUD.WowVer = select(4, GetBuildInfo())
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IceHUD.Location = "Interface\\AddOns\\IceHUD"
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IceHUD.options =
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{
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type = 'group',
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name = "IceHUD",
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desc = "IceHUD",
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icon = "Interface\\Icons\\Spell_Frost_Frost",
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args =
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{
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headerGeneral = {
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type = 'header',
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name = "General Settings",
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order = 10
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},
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positioningSettings = {
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type = 'group',
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name = 'Positioning Settings',
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desc = 'Settings related to positioning and alpha',
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order = 11,
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args = {
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vpos = {
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type = 'range',
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name = 'Vertical position',
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desc = 'Vertical position',
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get = function()
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return IceHUD.IceCore:GetVerticalPos()
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end,
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set = function(v)
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IceHUD.IceCore:SetVerticalPos(v)
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end,
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min = -400,
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max = 400,
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step = 10,
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order = 11
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},
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hpos = {
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type = 'range',
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name = 'Horizontal position',
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desc = 'Horizontal position (for you dual screen freaks)',
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get = function()
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return IceHUD.IceCore:GetHorizontalPos()
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end,
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set = function(v)
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IceHUD.IceCore:SetHorizontalPos(v)
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end,
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min = -2000,
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max = 2000,
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step = 10,
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order = 12
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},
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gap = {
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type = 'range',
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name = 'Gap',
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desc = 'Distance between the left and right bars',
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get = function()
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return IceHUD.IceCore:GetGap()
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end,
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set = function(v)
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IceHUD.IceCore:SetGap(v)
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end,
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min = 50,
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max = 500,
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step = 5,
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order = 13,
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},
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scale = {
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type = 'range',
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name = 'Scale',
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desc = 'HUD scale',
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get = function()
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return IceHUD.IceCore:GetScale()
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end,
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set = function(v)
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IceHUD.IceCore:SetScale(v)
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end,
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min = 0.5,
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max = 1.5,
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step = 0.05,
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isPercent = true,
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order = 14,
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},
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}
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},
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alphaSettings = {
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type = 'group',
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name = 'Transparency Settings',
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desc = 'Settings for bar transparencies',
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order = 12,
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args = {
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headerAlpha = {
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type = 'header',
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name = "Bar Alpha",
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order = 10
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},
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alphaic = {
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type = 'range',
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name = 'Alpha IC',
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desc = 'Bar alpha In Combat',
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get = function()
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return IceHUD.IceCore:GetAlpha("IC")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlpha("IC", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 11,
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},
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alphaooc = {
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type = 'range',
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name = 'Alpha OOC',
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desc = 'Bar alpha Out Of Combat without target',
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get = function()
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return IceHUD.IceCore:GetAlpha("OOC")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlpha("OOC", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 12,
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},
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alphaTarget = {
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type = 'range',
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name = 'Alpha OOC and Target or not Full',
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desc = 'Bar alpha Out Of Combat with target accuired or bar not full',
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get = function()
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return IceHUD.IceCore:GetAlpha("Target")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlpha("Target", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 13,
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},
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headerAlphaBackgroundBlank = { type = 'header', name = " ", order = 20 },
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headerAlphaBackground = {
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type = 'header',
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name = "Background Alpha",
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order = 20
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},
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alphaicbg = {
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type = 'range',
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name = 'BG Alpha IC',
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desc = 'Background alpha for bars IC',
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get = function()
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return IceHUD.IceCore:GetAlphaBG("IC")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlphaBG("IC", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 21,
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},
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alphaoocbg = {
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type = 'range',
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name = 'BG Alpha OOC',
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desc = 'Background alpha for bars OOC without target',
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get = function()
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return IceHUD.IceCore:GetAlphaBG("OOC")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlphaBG("OOC", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 22,
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},
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alphaTargetbg = {
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type = 'range',
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name = 'BG Alpha OOC and Target or not Full',
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desc = 'Background alpha for bars OOC and target accuired or bar not full',
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get = function()
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return IceHUD.IceCore:GetAlphaBG("Target")
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end,
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set = function(v)
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IceHUD.IceCore:SetAlphaBG("Target", v)
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end,
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min = 0,
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max = 1,
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step = 0.05,
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isPercent = true,
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order = 23,
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},
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headerBarAdvancedBlank = { type = 'header', name = " ", order = 30 },
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headerBarAdvanced = {
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type = 'header',
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name = "Other",
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order = 30
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},
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backgroundToggle = {
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type = "toggle",
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name = "Contextual Background",
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desc = "Toggles contextual background coloring",
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get = function()
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return IceHUD.IceCore:GetBackgroundToggle()
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end,
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set = function(value)
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IceHUD.IceCore:SetBackgroundToggle(value)
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end,
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order = 31
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},
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backgroundColor = {
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type = 'color',
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name = 'Background Color',
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desc = 'Background Color',
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get = function()
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return IceHUD.IceCore:GetBackgroundColor()
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end,
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set = function(r, g, b)
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IceHUD.IceCore:SetBackgroundColor(r, g, b)
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end,
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order = 32,
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},
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}
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},
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textSettings = {
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type = 'text',
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name = 'Font',
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desc = 'IceHUD Font',
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order = 19,
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get = function()
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return IceHUD.IceCore:GetFontFamily()
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end,
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set = function(value)
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IceHUD.IceCore:SetFontFamily(value)
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end,
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validate = SML:List('font'),
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},
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barSettings = {
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type = 'group',
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name = 'Bar Settings',
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desc = 'Settings related to bars',
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order = 20,
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args = {
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barPresets = {
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type = 'text',
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name = 'Presets',
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desc = 'Predefined settings for different bars',
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get = function()
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return IceHUD.IceCore:GetBarPreset()
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end,
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set = function(value)
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IceHUD.IceCore:SetBarPreset(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2" },
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order = 9
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},
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headerBarAdvancedBlank = { type = 'header', name = " ", order = 10 },
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headerBarAdvanced = {
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type = 'header',
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name = "Advanced Bar Settings",
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order = 10
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},
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barTexture = {
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type = 'text',
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name = 'Bar Texture',
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desc = 'IceHUD Bar Texture',
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get = function()
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return IceHUD.IceCore:GetBarTexture()
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end,
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set = function(value)
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IceHUD.IceCore:SetBarTexture(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2" },
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order = 11
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},
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barWidth = {
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type = 'range',
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name = 'Bar Width',
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desc = 'Bar texture width (not the actual bar!)',
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get = function()
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return IceHUD.IceCore:GetBarWidth()
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end,
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set = function(v)
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IceHUD.IceCore:SetBarWidth(v)
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end,
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min = 20,
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max = 200,
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step = 1,
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order = 12
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},
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barHeight = {
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type = 'range',
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name = 'Bar Height',
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desc = 'Bar texture height (not the actual bar!)',
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get = function()
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return IceHUD.IceCore:GetBarHeight()
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end,
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set = function(v)
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IceHUD.IceCore:SetBarHeight(v)
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end,
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min = 100,
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max = 300,
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step = 1,
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order = 13
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},
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barProportion = {
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type = 'range',
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name = 'Bar Proportion',
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desc = 'Determines the bar width compared to the whole texture width',
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get = function()
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return IceHUD.IceCore:GetBarProportion()
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end,
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set = function(v)
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IceHUD.IceCore:SetBarProportion(v)
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end,
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min = 0.01,
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max = 0.5,
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step = 0.01,
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isPercent = true,
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order = 14
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},
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barSpace = {
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type = 'range',
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name = 'Bar Space',
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desc = 'Space between bars on the same side',
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get = function()
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return IceHUD.IceCore:GetBarSpace()
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end,
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set = function(v)
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IceHUD.IceCore:SetBarSpace(v)
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end,
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min = -10,
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max = 30,
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step = 1,
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order = 15
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},
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}
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},
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modules = {
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type='group',
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desc = 'Module configuration options',
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name = 'Module settings',
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args = {},
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order = 41
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},
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colors = {
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type='group',
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desc = 'Module color configuration options',
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name = 'Colors',
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args = {},
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order = 42
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},
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headerOtherBlank = { type = 'header', name = ' ', order = 90 },
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headerOther = {
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type = 'header',
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name = 'Other',
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order = 90
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},
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enabled = {
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type = "toggle",
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name = "|cff11aa11Enabled|r",
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desc = "Enable/disable IceHUD",
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get = function()
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return IceHUD.IceCore:IsEnabled()
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end,
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set = function(value)
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if (value) then
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IceHUD.IceCore:Enable()
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else
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IceHUD.IceCore:Disable()
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end
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end,
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order = 91
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},
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debug = {
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type = "toggle",
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name = "Debugging",
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desc = "Enable/disable debug messages",
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get = function()
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return IceHUD.IceCore:GetDebug()
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end,
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set = function(value)
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IceHUD.IceCore:SetDebug(value)
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end,
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order = 92
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},
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reset = {
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type = 'execute',
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name = '|cffff0000Reset|r',
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desc = "Resets all IceHUD options - WARNING: Reloads UI",
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func = function()
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StaticPopup_Show("ICEHUD_RESET")
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end,
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order = 93
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},
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about = {
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type = 'execute',
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name = 'About',
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desc = "Prints info about IceHUD",
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func = function()
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IceHUD:PrintAddonInfo()
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end,
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order = 94
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},
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configMode = {
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type = 'toggle',
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name = '|cffff0000Configuration Mode|r',
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desc = 'Puts IceHUD into configuration mode so bars can be placed more easily',
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get = function()
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return IceHUD.IceCore:IsInConfigMode()
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end,
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set = function(value)
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IceHUD.IceCore:ConfigModeToggle(value)
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end,
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order = 95
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},
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}
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}
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IceHUD.slashMenu =
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{
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type = 'execute',
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func = function()
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if not (UnitAffectingCombat("player")) then
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waterfall:Open("IceHUD")
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else
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DEFAULT_CHAT_FRAME:AddMessage("|cff8888ffIceHUD|r: Combat lockdown restriction." ..
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" Leave combat and try again.")
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end
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end
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}
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StaticPopupDialogs["ICEHUD_RESET"] =
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{
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text = "Are you sure you want to reset IceHUD settings?",
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button1 = "Okay",
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button2 = "Cancel",
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timeout = 0,
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whileDead = 1,
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hideOnEscape = 1,
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OnAccept = function()
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IceHUD.IceCore:ResetSettings()
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end
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}
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function IceHUD:OnInitialize()
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self:SetDebugging(false)
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self:Debug("IceHUD:OnInitialize()")
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self.IceCore = IceCore:new()
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end
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function IceHUD:OnEnable()
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self:Debug("IceHUD:OnEnable()")
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self.IceCore:Enable()
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self:SetDebugging(self.IceCore:GetDebug())
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self.debugFrame = ChatFrame2
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self.options.args.modules.args = self.IceCore:GetModuleOptions()
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self.options.args.colors.args = self.IceCore:GetColorOptions()
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waterfall:Register("IceHUD", 'aceOptions', IceHUD.options)
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-- Parnic - added /icehudcl to make rock config pick this up
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self:RegisterChatCommand({"/icehudcl"}, IceHUD.options)
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self:RegisterChatCommand({ "/icehud" }, IceHUD.slashMenu)
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end
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function IceHUD:Debug()
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end
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function IceHUD:SetDebugging()
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end
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