mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
222 lines
6.4 KiB
Lua
222 lines
6.4 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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IceCustomHealth = AceOO.Class(IceTargetHealth)
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-- Constructor --
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function IceCustomHealth.prototype:init()
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IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
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-- these aren't working...don't know why
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--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
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self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
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]]--
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end
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function IceCustomHealth.prototype:GetDefaultSettings()
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local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = -3
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settings["classColor"] = false
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settings["barVerticalOffset"] = 0
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settings["scale"] = 1
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settings["allowMouseInteraction"] = false
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settings["customBarType"] = "Health"
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settings["unitToTrack"] = "focustarget"
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return settings
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end
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-- OVERRIDE
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function IceCustomHealth.prototype:GetOptions()
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local opts = IceCustomHealth.super.prototype.GetOptions(self)
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opts["hideBlizz"] = nil
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opts["customHeader"] = {
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type = 'header',
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name = "Custom bar settings",
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order = 20.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = 'Delete me',
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desc = 'Deletes this custom module and all associated settings. Cannot be undone!',
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.2,
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}
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opts["name"] = {
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type = 'text',
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name = 'Bar name',
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desc = 'The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
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get = function()
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return self.elementName
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end,
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set = function(v)
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if v~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 20.3,
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}
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opts["unitToTrack"] = {
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type = 'text',
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name = 'Unit to track',
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desc = 'Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save.',
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get = function()
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return self.moduleSettings.unitToTrack
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end,
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set = function(v)
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v = string.lower(v)
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self.moduleSettings.unitToTrack = v
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self:SetUnit(v)
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self:Redraw()
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self:CheckCombat()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 20.4,
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}
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opts["allowClickTarget"] = {
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type = 'toggle',
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name = 'Allow click-targeting',
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desc = 'Whether or not to allow click targeting/casting for this bar (Note: does not work properly with HiBar, have to click near the base of the bar)',
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get = function()
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return self.moduleSettings.allowMouseInteraction
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end,
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set = function(v)
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self.moduleSettings.allowMouseInteraction = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = '',
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order = 41,
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}
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return opts
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end
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function IceCustomHealth.prototype:Enable(core)
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self.registerEvents = false
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IceCustomHealth.super.prototype.Enable(self, core)
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self:SetUnit(self.moduleSettings.unitToTrack)
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self:CreateFrame()
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self:ScheduleRepeatingEvent(self.elementName, self.Update, IceHUD.IceCore:UpdatePeriod(), self)
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end
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function IceCustomHealth.prototype:Disable(core)
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IceCustomHealth.super.prototype.Disable(self, core)
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self:CancelScheduledEvent(self.elementName)
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end
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function IceCustomHealth.prototype:Update(unit)
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self.color = "CustomHealthFriendly" -- friendly > 4
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local reaction = UnitReaction(self.unit, "player")
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if (reaction and (reaction == 4)) then
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self.color = "CustomHealthNeutral"
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elseif (reaction and (reaction < 4)) then
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self.color = "CustomHealthHostile"
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end
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if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
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self.color = self.unitClass
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end
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if (self.moduleSettings.scaleHealthColor) then
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self.color = "ScaledHealthColor"
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end
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if (self.tapped) then
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self.color = "Tapped"
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end
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if not self:IsVisible() then
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RegisterUnitWatch(self.frame)
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end
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self:Show(true)
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--self.determineColor = false
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IceCustomHealth.super.prototype.Update(self, unit)
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end
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function IceCustomHealth.prototype:CreateBackground()
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IceCustomHealth.super.prototype.CreateBackground(self)
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if not self.frame.button then
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self.frame.button = CreateFrame("Button", nil, self.frame, "SecureUnitButtonTemplate")
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end
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self.frame.button:ClearAllPoints()
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-- Parnic - kinda hacky, but in order to fit this region to multiple types of bars, we need to do this...
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-- would be nice to define this somewhere in data, but for now...here we are
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if self:GetMyBarTexture() == "HiBar" then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", 0, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth(), 0)
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else
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if self.moduleSettings.side == IceCore.Side.Left then
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self.frame.button:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -6, 0)
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self.frame.button:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 3, 0)
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else
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self.frame.button:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 6, 0)
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self.frame.button:SetPoint("BOTTOMRIGHT", self.frame, "BOTTOMRIGHT", -1 * self.frame:GetWidth() / 1.5, 0)
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end
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end
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self:EnableClickTargeting(self.moduleSettings.allowMouseInteraction)
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end
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function IceCustomHealth.prototype:EnableClickTargeting(bEnable)
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if bEnable then
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self.frame.button:EnableMouse(true)
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self.frame.button:RegisterForClicks("LeftButtonUp")
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self.frame.button:SetAttribute("type1", "target")
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-- set up click casting
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ClickCastFrames = ClickCastFrames or {}
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ClickCastFrames[self.frame.button] = true
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-- Parnic - debug code for showing the clickable region on this bar
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = false,
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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else
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self.frame.button:EnableMouse(false)
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self.frame.button:RegisterForClicks()
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end
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end
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function IceCustomHealth.prototype:SetUnit(unit)
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IceCustomHealth.super.prototype.SetUnit(self, unit)
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if self.frame ~= nil and self.frame.button ~= nil then
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self.frame.button:SetAttribute("unit", self.unit)
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end
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self:RegisterFontStrings()
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end
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