mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
357 lines
11 KiB
Lua
357 lines
11 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local SpellStatus = AceLibrary("SpellStatus-1.0")
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local SpellCache = AceLibrary("SpellCache-1.0")
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local CastBar = AceOO.Class(IceBarElement)
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CastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
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CastBar.prototype.action = nil
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CastBar.prototype.actionStartTime = nil
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CastBar.prototype.actionMessage = nil
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-- Constructor --
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function CastBar.prototype:init()
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CastBar.super.prototype.init(self, "CastBar")
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self:SetDefaultColor("CastCasting", 242, 242, 10)
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self:SetDefaultColor("CastChanneling", 117, 113, 161)
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self:SetDefaultColor("CastSuccess", 242, 242, 70)
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self:SetDefaultColor("CastFail", 1, 0, 0)
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self.delay = 0
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self.action = CastBar.Actions.None
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function CastBar.prototype:GetDefaultSettings()
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local settings = CastBar.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 0
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settings["flashInstants"] = "Caster"
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settings["flashFailures"] = "Caster"
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return settings
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end
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-- OVERRIDE
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function CastBar.prototype:GetOptions()
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local opts = CastBar.super.prototype.GetOptions(self)
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opts["flashInstants"] =
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{
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type = 'text',
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name = "Flash Instant Spells",
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desc = "Defines when cast bar should flash on instant spells",
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get = function()
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return self.moduleSettings.flashInstants
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end,
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set = function(value)
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self.moduleSettings.flashInstants = value
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end,
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validate = { "Always", "Caster", "Never" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40
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}
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opts["flashFailures"] =
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{
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type = "text",
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name = "Flash on Spell Failures",
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desc = "Defines when cast bar should flash on failed spells",
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get = function()
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return self.moduleSettings.flashFailures
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end,
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set = function(value)
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self.moduleSettings.flashFailures = value
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end,
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validate = { "Always", "Caster", "Never" },
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order = 41
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}
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return opts
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end
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function CastBar.prototype:Enable(core)
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CastBar.super.prototype.Enable(self, core)
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self:RegisterEvent("SpellStatus_SpellCastInstant")
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self:RegisterEvent("SpellStatus_SpellCastCastingStart")
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self:RegisterEvent("SpellStatus_SpellCastCastingChange")
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self:RegisterEvent("SpellStatus_SpellCastCastingFinish")
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self:RegisterEvent("SpellStatus_SpellCastFailure")
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self:RegisterEvent("SpellStatus_SpellCastChannelingStart")
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self:RegisterEvent("SpellStatus_SpellCastChannelingChange")
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self:RegisterEvent("SpellStatus_SpellCastChannelingFinish")
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self.frame:Hide()
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-- remove blizz cast bar
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CastingBarFrame:UnregisterAllEvents()
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end
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function CastBar.prototype:Disable(core)
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CastBar.super.prototype.Disable(self, core)
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-- restore blizz cast bar
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CastingBarFrame:RegisterEvent("SPELLCAST_START");
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CastingBarFrame:RegisterEvent("SPELLCAST_STOP");
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CastingBarFrame:RegisterEvent("SPELLCAST_FAILED");
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CastingBarFrame:RegisterEvent("SPELLCAST_INTERRUPTED");
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CastingBarFrame:RegisterEvent("SPELLCAST_DELAYED");
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CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_START");
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CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_UPDATE");
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CastingBarFrame:RegisterEvent("SPELLCAST_CHANNEL_STOP");
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end
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-- 'Protected' methods --------------------------------------------------------
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-- OVERRIDE
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function CastBar.prototype:CreateFrame()
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CastBar.super.prototype.CreateFrame(self)
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self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
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end
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-- OnUpdate handler
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function CastBar.prototype:OnUpdate()
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-- safety catch
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if (self.action == CastBar.Actions.None) then
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IceHUD:Debug("Stopping action ", self.action)
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self:StopBar()
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return
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end
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local spellId, spellName, spellRank, spellFullName, spellCastStartTime, spellCastStopTime, spellCastDuration, spellAction = SpellStatus:GetActiveSpellData()
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local time = GetTime()
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self:Update()
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local spellRankShort = ""
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if (spellRank) then
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spellRankShort = " (" .. SpellCache:GetRankNumber(spellRank or '') .. ")"
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end
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-- handle casting and channeling
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if (SpellStatus:IsCastingOrChanneling()) then
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local remainingTime = spellCastStopTime - time
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local scale = 1 - (remainingTime / (spellCastDuration/1000))
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if (SpellStatus:IsChanneling()) then
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scale = remainingTime / spellCastDuration
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end
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if (remainingTime < 0 and remainingTime > -1.5) then -- lag compensation
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remainingTime = 0
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end
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-- sanity check to make sure the bar doesn't over/underfill
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scale = scale > 1 and 1 or scale
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scale = scale < 0 and 0 or scale
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self:UpdateBar(scale, "CastCasting")
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self:SetBottomText1(string.format("%.1fs %s%s", remainingTime , spellName, spellRankShort))
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return
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end
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-- stop bar if casting or channeling is done (in theory this should not be needed)
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if (self.action == CastBar.Actions.Cast or self.action == CastBar.Actions.Channel) then
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self:StopBar()
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return
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end
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-- handle instant casts
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if (self.action == CastBar.Actions.Instant) then
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local instanting = time - self.actionStartTime
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if (instanting > 1) then
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self:StopBar()
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return
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end
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self:FlashBar("CastSuccess", 1-instanting, (spellName or '') .. spellRankShort)
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return
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end
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-- show failure bar
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if (self.action == CastBar.Actions.Fail) then
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local failing = time - self.actionStartTime
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if (failing > 1) then
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self:StopBar()
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return
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end
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self:FlashBar("CastFail", 1-failing, self.actionMessage, "CastFail")
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return
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end
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-- flash bar on succesful casts
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if (self.action == CastBar.Actions.Success) then
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local succeeding = time - self.actionStartTime
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if (succeeding > 1) then
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self:StopBar()
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return
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end
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if (succeeding < 0.15) then -- lag compensation
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return
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end
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self:FlashBar("CastSuccess", 1-succeeding)
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return
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end
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IceHUD:Debug("OnUpdate error ", self.action, " -- ", spellId, spellName, spellRank, spellFullName, spellCastStartTime, spellCastStopTime, spellCastDuration, spellAction)
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end
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function CastBar.prototype:FlashBar(color, alpha, text, textColor)
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self.frame:SetAlpha(alpha)
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local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
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if (self.settings.backgroundToggle) then
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r, g, b = self:GetColor(color)
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end
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self.frame:SetStatusBarColor(r, g, b, 0.3)
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self.barFrame:SetStatusBarColor(self:GetColor(color, 0.8))
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self:SetScale(self.barFrame.bar, 1)
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self:SetBottomText1(text, textColor or "Text")
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end
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function CastBar.prototype:StartBar(action, message)
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self.action = action
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self.actionStartTime = GetTime()
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self.actionMessage = message
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self.frame:Show()
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self.frame:SetScript("OnUpdate", function() self:OnUpdate() end)
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end
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function CastBar.prototype:StopBar()
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self.action = CastBar.Actions.None
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self.actionStartTime = nil
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self.frame:Hide()
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self.frame:SetScript("OnUpdate", nil)
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end
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-------------------------------------------------------------------------------
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-- INSTANT SPELLS --
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-------------------------------------------------------------------------------
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function CastBar.prototype:SpellStatus_SpellCastInstant(sId, sName, sRank, sFullName, sCastTime)
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IceHUD:Debug("SpellStatus_SpellCastInstant", sId, sName, sRank, sFullName, sCastTime)
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-- determine if we want to show instant casts
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if (self.moduleSettings.flashInstants == "Never") then
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return
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elseif (self.moduleSettings.flashInstants == "Caster") then
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if (UnitPowerType("player") ~= 0) then -- 0 == mana user
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return
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end
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end
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self:StartBar(CastBar.Actions.Instant)
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end
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-------------------------------------------------------------------------------
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-- NORMAL SPELLS --
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-------------------------------------------------------------------------------
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function CastBar.prototype:SpellStatus_SpellCastCastingStart(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration)
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IceHUD:Debug("SpellStatus_SpellCastCastingStart", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration)
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self:StartBar(CastBar.Actions.Cast)
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end
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function CastBar.prototype:SpellStatus_SpellCastCastingFinish (sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelayTotal)
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IceHUD:Debug("SpellStatus_SpellCastCastingFinish ", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelayTotal)
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self:StartBar(CastBar.Actions.Success)
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end
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function CastBar.prototype:SpellStatus_SpellCastFailure(sId, sName, sRank, sFullName, isActiveSpell, UIEM_Message, CMSFLP_SpellName, CMSFLP_Message)
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IceHUD:Debug("SpellStatus_SpellCastFailure", sId, sName, sRank, sFullName, isActiveSpell, UIEM_Message, CMSFLP_SpellName, CMSFLP_Message)
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-- do nothing if we are casting a spell but the error doesn't consern that spell
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if (SpellStatus:IsCastingOrChanneling() and not SpellStatus:IsActiveSpell(sId, sName)) then
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return
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end
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-- determine if we want to show failed casts
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if (self.moduleSettings.flashFailures == "Never") then
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return
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elseif (self.moduleSettings.flashFailures == "Caster") then
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if (UnitPowerType("player") ~= 0) then -- 0 == mana user
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return
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end
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end
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self:StartBar(CastBar.Actions.Fail, UIEM_Message)
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end
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function CastBar.prototype:SpellStatus_SpellCastCastingChange(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelay, sCastDelayTotal)
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IceHUD:Debug("SpellStatus_SpellCastCastingChange", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sCastDelay, sCastDelayTotal)
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end
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-------------------------------------------------------------------------------
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-- CHANNELING SPELLS --
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-------------------------------------------------------------------------------
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function CastBar.prototype:SpellStatus_SpellCastChannelingStart(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction)
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IceHUD:Debug("SpellStatus_SpellCastChannelingStart", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction)
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self:StartBar(CastBar.Actions.Channel)
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end
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function CastBar.prototype:SpellStatus_SpellCastChannelingFinish(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruptionTotal)
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IceHUD:Debug("SpellStatus_SpellCastChannelingFinish", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruptionTotal)
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self:StopBar()
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end
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function CastBar.prototype:SpellStatus_SpellCastChannelingChange(sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruption, sCastDisruptionTotal)
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IceHUD:Debug("SpellStatus_SpellCastChannelingChange", sId, sName, sRank, sFullName, sCastStartTime, sCastStopTime, sCastDuration, sAction, sCastDisruption, sCastDisruptionTotal)
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end
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-------------------------------------------------------------------------------
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-- Load us up
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CastBar:new()
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