Files
ice-hud/modules/TargetMana.lua
Parnic 97d4a6898e - fixes for cataclysm: added UNIT_POWER/UNIT_MAXPOWER event registrations in place of all the old power types, fixed mirror bar, targetinfo, and targetoftarget SetScripts to pass 'this' and 'arg#' around where necessary
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
2010-09-04 22:49:39 +00:00

165 lines
4.1 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
IceTargetMana = AceOO.Class(IceUnitBar)
IceTargetMana.prototype.registerEvents = true
IceTargetHealth.prototype.color = nil
IceTargetMana.prototype.determineColor = true
-- Constructor --
function IceTargetMana.prototype:init(moduleName, unit)
if not moduleName or not unit then
IceTargetMana.super.prototype.init(self, "TargetMana", "target")
else
IceTargetMana.super.prototype.init(self, moduleName, unit)
end
self:SetDefaultColor("TargetMana", 52, 64, 221)
self:SetDefaultColor("TargetRage", 235, 44, 26)
self:SetDefaultColor("TargetEnergy", 228, 242, 31)
self:SetDefaultColor("TargetFocus", 242, 149, 98)
self:SetDefaultColor("TargetRunicPower", 52, 64, 221)
end
function IceTargetMana.prototype:GetDefaultSettings()
local settings = IceTargetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 2
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:PowerColor]"
settings["onlyShowMana"] = false
return settings
end
function IceTargetMana.prototype:Enable(core)
IceTargetMana.super.prototype.Enable(self, core)
if self.registerEvents then
if IceHUD.WowVer >= 40000 then
self:RegisterEvent("UNIT_POWER", "Update")
self:RegisterEvent("UNIT_MAXPOWER", "Update")
else
self:RegisterEvent("UNIT_MAXMANA", "Update")
self:RegisterEvent("UNIT_MAXRAGE", "Update")
self:RegisterEvent("UNIT_MAXENERGY", "Update")
self:RegisterEvent("UNIT_MAXFOCUS", "Update")
self:RegisterEvent("UNIT_MANA", "Update")
self:RegisterEvent("UNIT_RAGE", "Update")
self:RegisterEvent("UNIT_ENERGY", "Update")
self:RegisterEvent("UNIT_FOCUS", "Update")
-- DK rune stuff
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
end
end
self:RegisterEvent("UNIT_AURA", "Update")
self:RegisterEvent("UNIT_FLAGS", "Update")
end
self:Update(self.unit)
end
function IceTargetMana.prototype:Update(unit)
IceTargetMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if ((not UnitExists(self.unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
local manaType = UnitPowerType(self.unit)
if self.moduleSettings.onlyShowMana and manaType ~= 0 then
self:Show(false)
return
end
if self.determineColor then
self.color = "TargetMana"
if (self.moduleSettings.scaleManaColor) then
self.color = "ScaledManaColor"
end
if (manaType == 1) then
self.color = "TargetRage"
elseif (manaType == 2) then
self.color = "TargetFocus"
elseif (manaType == 3) then
self.color = "TargetEnergy"
elseif (manaType == 6) then
self.color = "TargetRunicPower"
end
if (self.tapped) then
self.color = "Tapped"
end
end
self:UpdateBar(self.manaPercentage, self.color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
end
end
-- OVERRIDE
function IceTargetMana.prototype:GetOptions()
local opts = IceTargetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = "Color bar by mana %",
desc = "Colors the mana bar from MaxManaColor to MinManaColor based on current mana %",
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
opts["onlyShowMana"] = {
type = 'toggle',
name = 'Only show if target uses mana',
desc = 'Will only show this bar if the target uses mana (as opposed to rage, energy, runic power, etc.)',
get = function()
return self.moduleSettings.onlyShowMana
end,
set = function(v)
self.moduleSettings.onlyShowMana = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
return opts
end
-- Load us up
IceHUD.TargetMana = IceTargetMana:new()