mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- still broken for cata: GlobalCoolDown module, LibDogTag (needs to be fixed by one of its maintainers or I need to port to LuaTexts...fixing dogtag would be vastly easier), and Waterfall (not sure what to do about this one just yet)
522 lines
13 KiB
Lua
522 lines
13 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
|
|
local SML = AceLibrary("LibSharedMedia-3.0")
|
|
|
|
local TargetOfTarget = AceOO.Class(IceElement)
|
|
|
|
TargetOfTarget.prototype.stackedDebuffs = nil
|
|
TargetOfTarget.prototype.buffSize = nil
|
|
TargetOfTarget.prototype.height = nil
|
|
TargetOfTarget.prototype.unit = nil
|
|
TargetOfTarget.prototype.hadTarget = nil
|
|
|
|
|
|
-- Constructor --
|
|
function TargetOfTarget.prototype:init()
|
|
TargetOfTarget.super.prototype.init(self, "TargetOfTarget")
|
|
|
|
self.buffSize = 12
|
|
self.height = 15
|
|
self.stackedDebuffs = {}
|
|
self.unit = "targettarget"
|
|
self.hadTarget = false
|
|
|
|
self.scalingEnabled = true
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function TargetOfTarget.prototype:GetOptions()
|
|
local opts = TargetOfTarget.super.prototype.GetOptions(self)
|
|
|
|
opts["vpos"] = {
|
|
type = "range",
|
|
name = "Vertical Position",
|
|
desc = "Vertical Position",
|
|
get = function()
|
|
return self.moduleSettings.vpos
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.vpos = v
|
|
self:Redraw()
|
|
end,
|
|
min = -600,
|
|
max = 600,
|
|
step = 10,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 31
|
|
}
|
|
|
|
opts["hpos"] = {
|
|
type = "range",
|
|
name = "Horizontal Position",
|
|
desc = "Horizontal Position",
|
|
get = function()
|
|
return self.moduleSettings.hpos
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.hpos = v
|
|
self:Redraw()
|
|
end,
|
|
min = -500,
|
|
max = 500,
|
|
step = 10,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 31.5
|
|
}
|
|
|
|
opts["showDebuffs"] = {
|
|
type = "toggle",
|
|
name = "Show stacking debuffs",
|
|
desc = "Show stacking debuffs in ToT info",
|
|
get = function()
|
|
return self.moduleSettings.showDebuffs
|
|
end,
|
|
set = function(value)
|
|
self.moduleSettings.showDebuffs = value
|
|
self:UpdateBuffs()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 32
|
|
}
|
|
|
|
opts["fontSize"] = {
|
|
type = 'range',
|
|
name = 'Font Size',
|
|
desc = 'Font Size',
|
|
get = function()
|
|
return self.moduleSettings.fontSize
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.fontSize = v
|
|
self:Redraw()
|
|
end,
|
|
min = 8,
|
|
max = 20,
|
|
step = 1,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 33
|
|
}
|
|
|
|
opts["mouse"] = {
|
|
type = 'toggle',
|
|
name = 'Mouseover',
|
|
desc = 'Toggle mouseover on/off',
|
|
get = function()
|
|
return self.moduleSettings.mouse
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.mouse = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
order = 34
|
|
}
|
|
|
|
opts["texture"] = {
|
|
type = 'text',
|
|
name = 'Texture',
|
|
desc = 'ToT frame texture',
|
|
get = function()
|
|
return self.moduleSettings.texture
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.texture = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
validate = SML:List(SML.MediaType.STATUSBAR),
|
|
order = 35
|
|
}
|
|
|
|
opts["sizeToGap"] = {
|
|
type = 'toggle',
|
|
name = 'Size to gap',
|
|
desc = "Automatically size this module to the addon's 'gap' setting",
|
|
get = function()
|
|
return self.moduleSettings.sizeToGap
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.sizeToGap = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end
|
|
}
|
|
|
|
opts["totWidth"] = {
|
|
type = 'range',
|
|
name = 'Width',
|
|
desc = "Sets the width of this module if 'size to gap' is not set",
|
|
min = 100,
|
|
max = 600,
|
|
step = 1,
|
|
get = function()
|
|
return self.moduleSettings.totWidth
|
|
end,
|
|
set = function(v)
|
|
self.moduleSettings.totWidth = v
|
|
self:Redraw()
|
|
end,
|
|
disabled = function()
|
|
return not self.moduleSettings.enabled
|
|
end,
|
|
hidden = function()
|
|
return self.moduleSettings.sizeToGap
|
|
end
|
|
}
|
|
|
|
return opts
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function TargetOfTarget.prototype:GetDefaultSettings()
|
|
local defaults = TargetOfTarget.super.prototype.GetDefaultSettings(self)
|
|
defaults["vpos"] = -130
|
|
defaults["hpos"] = 0
|
|
defaults["showDebuffs"] = true
|
|
defaults["fontSize"] = 15
|
|
defaults["mouse"] = true
|
|
defaults["texture"] = "Blizzard"
|
|
defaults["sizeToGap"] = true
|
|
defaults["totWidth"] = 200
|
|
return defaults
|
|
end
|
|
|
|
|
|
-- OVERRIDE
|
|
function TargetOfTarget.prototype:Redraw()
|
|
TargetOfTarget.super.prototype.Redraw(self)
|
|
|
|
if (self.moduleSettings.enabled) then
|
|
self:CreateFrame()
|
|
end
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:Enable(core)
|
|
TargetOfTarget.super.prototype.Enable(self, core)
|
|
|
|
self:ScheduleRepeatingEvent(self.elementName, self.Update, 0.2, self)
|
|
RegisterUnitWatch(self.frame)
|
|
|
|
self:Update()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:Disable(core)
|
|
TargetOfTarget.super.prototype.Disable(self, core)
|
|
|
|
self:CancelScheduledEvent(self.elementName)
|
|
|
|
UnregisterUnitWatch(self.frame)
|
|
end
|
|
|
|
|
|
-- 'Protected' methods --------------------------------------------------------
|
|
|
|
-- OVERRIDE
|
|
function TargetOfTarget.prototype:CreateFrame()
|
|
if not (self.frame) then
|
|
self.frame = CreateFrame("Button", "IceHUD_"..self.elementName, self.parent, "SecureUnitButtonTemplate")
|
|
self.frame:SetAttribute("unit", self.unit)
|
|
end
|
|
|
|
self.frame:SetFrameStrata("BACKGROUND")
|
|
if self.moduleSettings.sizeToGap then
|
|
self.frame:SetWidth(self.settings.gap)
|
|
else
|
|
self.frame:SetWidth(self.moduleSettings.totWidth)
|
|
end
|
|
self.frame:SetHeight(self.height)
|
|
self.frame:SetPoint("TOP", self.parent, "TOP", self.moduleSettings.hpos, self.moduleSettings.vpos)
|
|
self.frame:SetScale(self.moduleSettings.scale)
|
|
|
|
|
|
self.frame.unit = self.unit -- for blizz default tooltip handling
|
|
|
|
if (self.moduleSettings.mouse) then
|
|
self.frame:EnableMouse(true)
|
|
self.frame:RegisterForClicks("AnyUp")
|
|
|
|
self.frame:SetScript("OnEnter", function(frame) self:OnEnter(frame) end)
|
|
self.frame:SetScript("OnLeave", function(frame) self:OnLeave(frame) end)
|
|
else
|
|
self.frame:EnableMouse(false)
|
|
self.frame:RegisterForClicks()
|
|
self.frame:SetScript("OnEnter", nil)
|
|
self.frame:SetScript("OnLeave", nil)
|
|
end
|
|
|
|
|
|
self.frame:SetAttribute("type1", "target")
|
|
self.frame:SetAttribute("unit", self.unit)
|
|
|
|
|
|
self:CreateBarFrame()
|
|
self:CreateToTFrame()
|
|
self:CreateToTHPFrame()
|
|
self:CreateDebuffFrame()
|
|
|
|
-- click casting support
|
|
ClickCastFrames = ClickCastFrames or {}
|
|
ClickCastFrames[self.frame] = true
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:CreateBarFrame()
|
|
if not self.frame.bg then
|
|
self.frame.bg = self.frame:CreateTexture(nil, "BACKGROUND")
|
|
end
|
|
if (not self.frame.bar) then
|
|
self.frame.bar = CreateFrame("StatusBar", nil, self.frame)
|
|
end
|
|
|
|
self.frame.bg:SetTexture(0,0,0)
|
|
|
|
self.frame.bar:SetFrameStrata("BACKGROUND")
|
|
if self.moduleSettings.sizeToGap then
|
|
self.frame.bg:SetWidth(self.settings.gap + 2)
|
|
self.frame.bar:SetWidth(self.settings.gap)
|
|
else
|
|
self.frame.bg:SetWidth(self.moduleSettings.totWidth + 2)
|
|
self.frame.bar:SetWidth(self.moduleSettings.totWidth)
|
|
end
|
|
|
|
self.frame.bg:SetHeight(self.height + 2)
|
|
self.frame.bar:SetHeight(self.height)
|
|
|
|
self.frame.bg:SetPoint("LEFT", self.frame.bar, "LEFT", -1, 0)
|
|
self.frame.bar:SetPoint("LEFT", self.frame, "LEFT", 0, 0)
|
|
|
|
if (not self.frame.bar.texture) then
|
|
self.frame.bar.texture = self.frame.bar:CreateTexture()
|
|
end
|
|
self.frame.bar.texture:SetTexture(SML:Fetch(SML.MediaType.STATUSBAR, self.moduleSettings.texture))
|
|
self.frame.bar.texture:SetAllPoints(self.frame.bar)
|
|
self.frame.bar:SetStatusBarTexture(self.frame.bar.texture)
|
|
|
|
|
|
if (not self.frame.bar.highLight) then
|
|
self.frame.bar.highLight = self.frame.bar:CreateTexture(nil, "OVERLAY")
|
|
end
|
|
self.frame.bar.highLight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
|
self.frame.bar.highLight:SetBlendMode("ADD")
|
|
self.frame.bar.highLight:SetAllPoints(self.frame.bar)
|
|
self.frame.bar.highLight:SetVertexColor(1, 1, 1, 0.3)
|
|
self.frame.bar.highLight:Hide()
|
|
|
|
|
|
self.frame.bar:Show()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:CreateToTFrame()
|
|
self.frame.totName = self:FontFactory(self.moduleSettings.fontSize, self.frame.bar, self.frame.totName)
|
|
|
|
if self.moduleSettings.sizeToGap then
|
|
self.frame.totName:SetWidth(self.settings.gap-40)
|
|
else
|
|
self.frame.totName:SetWidth(self.moduleSettings.totWidth-40)
|
|
end
|
|
self.frame.totName:SetHeight(self.height)
|
|
self.frame.totName:SetJustifyH("LEFT")
|
|
self.frame.totName:SetJustifyV("CENTER")
|
|
|
|
self.frame.totName:SetPoint("LEFT", self.frame, "LEFT", 0, -1)
|
|
self.frame.totName:Show()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:CreateToTHPFrame()
|
|
self.frame.totHealth = self:FontFactory(self.moduleSettings.fontSize, self.frame.bar, self.frame.totHealth)
|
|
|
|
self.frame.totHealth:SetWidth(40)
|
|
self.frame.totHealth:SetHeight(self.height)
|
|
self.frame.totHealth:SetJustifyH("RIGHT")
|
|
self.frame.totHealth:SetJustifyV("CENTER")
|
|
|
|
self.frame.totHealth:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
|
|
self.frame.totHealth:Show()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:CreateDebuffFrame()
|
|
if (self.frame.debuffFrame) then
|
|
return
|
|
end
|
|
self.frame.debuffFrame = CreateFrame("Frame", nil, self.frame)
|
|
|
|
self.frame.debuffFrame:SetFrameStrata("BACKGROUND")
|
|
self.frame.debuffFrame:SetWidth(10)
|
|
self.frame.debuffFrame:SetHeight(self.height)
|
|
|
|
self.frame.debuffFrame:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT", 0, -2)
|
|
self.frame.debuffFrame:Show()
|
|
|
|
self.frame.debuffFrame.buffs = self:CreateIconFrames(self.frame.debuffFrame)
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:CreateIconFrames(parent)
|
|
local buffs = {}
|
|
|
|
for i = 1, IceCore.BuffLimit do
|
|
buffs[i] = CreateFrame("Frame", nil, parent)
|
|
buffs[i]:SetFrameStrata("BACKGROUND")
|
|
buffs[i]:SetWidth(self.buffSize)
|
|
buffs[i]:SetHeight(self.buffSize)
|
|
buffs[i]:SetPoint("LEFT", (i-1) * self.buffSize + (i-1), 0)
|
|
buffs[i]:Show()
|
|
|
|
buffs[i].texture = buffs[i]:CreateTexture()
|
|
buffs[i].texture:SetTexture(nil)
|
|
buffs[i].texture:SetAllPoints(buffs[i])
|
|
|
|
buffs[i].stack = self:FontFactory(11, buffs[i], buffs[i].stack, "OUTLINE")
|
|
buffs[i].stack:SetPoint("BOTTOMRIGHT" , buffs[i], "BOTTOMRIGHT", 2, -1)
|
|
|
|
if (self.moduleSettings.mouse) then
|
|
buffs[i]:EnableMouse(true)
|
|
buffs[i]:SetScript("OnEnter", function(this) self:BuffOnEnter(this) end)
|
|
buffs[i]:SetScript("OnLeave", function() GameTooltip:Hide() end)
|
|
else
|
|
buffs[i]:EnableMouse(false)
|
|
buffs[i]:SetScript("OnEnter", nil)
|
|
buffs[i]:SetScript("OnLeave", nil)
|
|
end
|
|
|
|
buffs[i].unit = self.unit
|
|
end
|
|
return buffs
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:UpdateBuffs()
|
|
local debuffs = 0
|
|
|
|
if (self.moduleSettings.showDebuffs) then
|
|
for i = 1, IceCore.BuffLimit do
|
|
local buffName, buffRank, buffTexture, buffApplications = UnitDebuff(self.unit, i)
|
|
|
|
if (buffApplications and (buffApplications > 1)) then
|
|
debuffs = debuffs + 1
|
|
|
|
if not (self.stackedDebuffs[debuffs]) then
|
|
self.stackedDebuffs[debuffs] = {}
|
|
end
|
|
|
|
self.stackedDebuffs[debuffs].texture = buffTexture
|
|
self.stackedDebuffs[debuffs].count = buffApplications
|
|
self.stackedDebuffs[debuffs].id = i
|
|
end
|
|
end
|
|
end
|
|
|
|
for i = 1, IceCore.BuffLimit do
|
|
if (self.moduleSettings.showDebuffs and (i <= debuffs)) then
|
|
self.frame.debuffFrame.buffs[i]:Show()
|
|
self.frame.debuffFrame.buffs[i].texture:SetTexture(self.stackedDebuffs[i].texture)
|
|
self.frame.debuffFrame.buffs[i].stack:SetText(self.stackedDebuffs[i].count)
|
|
self.frame.debuffFrame.buffs[i].id = self.stackedDebuffs[debuffs].id
|
|
else
|
|
self.frame.debuffFrame.buffs[i]:Hide()
|
|
self.frame.debuffFrame.buffs[i].texture:SetTexture(nil)
|
|
self.frame.debuffFrame.buffs[i].stack:SetText(nil)
|
|
self.frame.debuffFrame.buffs[i].id = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:Update()
|
|
if not (UnitExists(self.unit)) then
|
|
if not (self.hadTarget) then
|
|
return
|
|
end
|
|
self.hadTarget = false
|
|
|
|
self.frame.totName:SetText()
|
|
self.frame.totHealth:SetText()
|
|
self:UpdateBuffs()
|
|
return
|
|
end
|
|
|
|
self.hadTarget = true
|
|
|
|
self:UpdateBuffs()
|
|
|
|
local _, unitClass = UnitClass(self.unit)
|
|
local name = UnitName(self.unit)
|
|
local reaction = UnitReaction(self.unit, "player")
|
|
|
|
local health = UnitHealth(self.unit)
|
|
local maxHealth = UnitHealthMax(self.unit)
|
|
local healthPercentage = math.floor( (health/maxHealth)*100 )
|
|
|
|
if IceHUD.WowVer >= 30000 then
|
|
-- self.frame.totName:SetTextColor(UnitSelectionColor(self.unit))
|
|
self.frame.totName:SetTextColor(1,1,1)
|
|
self.frame.totName:SetAlpha(0.9)
|
|
|
|
-- self.frame.totHealth:SetTextColor(UnitSelectionColor(self.unit))
|
|
self.frame.totHealth:SetTextColor(1,1,1)
|
|
self.frame.totHealth:SetAlpha(0.9)
|
|
else
|
|
local rColor = UnitReactionColor[reaction or 5]
|
|
self.frame.totName:SetTextColor(rColor.r, rColor.g, rColor.b, 0.9)
|
|
self.frame.totHealth:SetTextColor(rColor.r, rColor.g, rColor.b, 0.9)
|
|
end
|
|
|
|
self.frame.totName:SetText(name)
|
|
self.frame.totHealth:SetText(healthPercentage .. "%")
|
|
|
|
-- self.frame.bar.texture:SetVertexColor(self:GetColor(unitClass, 0.7))
|
|
self.frame.bar.texture:SetVertexColor(0,1,0)
|
|
self.frame.bar:SetMinMaxValues(0, maxHealth)
|
|
self.frame.bar:SetValue(health)
|
|
|
|
self:UpdateAlpha()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:OnEnter(frame)
|
|
UnitFrame_OnEnter(frame)
|
|
self.frame.bar.highLight:Show()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:OnLeave(frame)
|
|
UnitFrame_OnLeave(frame)
|
|
self.frame.bar.highLight:Hide()
|
|
end
|
|
|
|
|
|
function TargetOfTarget.prototype:BuffOnEnter(this)
|
|
if (not this:IsVisible()) then
|
|
return
|
|
end
|
|
|
|
if (this.unit and this.id) then
|
|
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
|
|
GameTooltip:SetUnitDebuff(this.unit, this.id)
|
|
end
|
|
end
|
|
|
|
|
|
-- load us up
|
|
IceHUD.TargetOfTarget = TargetOfTarget:new()
|