Files
ice-hud/modules/CustomCDBar.lua
Parnic 9b063bed63 More TWW/11.0.2 compatibility
I don't have beta access so I can't test this yet, but this should catch everything in the Deprecated_11_0_0 file in wow's official ui source as well as some stuff not mentioned but reported by users.
2024-07-21 13:51:17 -05:00

907 lines
28 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCDBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
local validDisplayModes = {"Always", "When ready", "When cooling down", "When targeting"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconWidth = 20
local AuraIconHeight = 20
local validInventorySlotNames = {"HeadSlot", "NeckSlot", "ShoulderSlot", "BackSlot", "ChestSlot", "ShirtSlot", "TabardSlot", "WristSlot",
"HandsSlot", "WaistSlot", "LegsSlot", "FeetSlot", "Finger0Slot", "Finger1Slot", "Trinket0Slot", "Trinket1Slot", "MainHandSlot",
"SecondaryHandSlot", "AmmoSlot"}
local cooldownTypes = {STAT_CATEGORY_SPELL, HELPFRAME_ITEM_TITLE}
local COOLDOWN_TYPE_SPELL = 1
local COOLDOWN_TYPE_ITEM = 2
local localizedInventorySlotNames = {}
local IsSpellInRange = IsSpellInRange
if not IsSpellInRange and C_Spell then
IsSpellInRange = C_Spell.IsSpellInRange
end
local GetSpellName = GetSpellInfo
if C_Spell and C_Spell.GetSpellName then
GetSpellName = C_Spell.GetSpellName
end
local GetSpellInfo = GetSpellInfo
if not GetSpellInfo and C_Spell and C_Spell.GetSpellInfo then
GetSpellInfo = function(id)
local info = C_Spell.GetSpellInfo(id)
return info.name, nil, info.iconID
end
end
local GetSpellCooldown = GetSpellCooldown
if not GetSpellCooldown and C_Spell then
GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
end
end
local GetItemInfo = GetItemInfo
if not GetItemInfo and C_Item then
GetItemInfo = C_Item.GetItemInfo
end
local IsUsableSpell = IsUsableSpell
if not IsUsableSpell and C_Spell then
IsUsableSpell = C_Spell.IsSpellUsable
end
IceCustomCDBar.prototype.cooldownDuration = 0
IceCustomCDBar.prototype.cooldownEndTime = 0
IceCustomCDBar.prototype.coolingDown = false
-- Constructor --
function IceCustomCDBar.prototype:init()
IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
self.textColorOverride = true
for i=1, #validInventorySlotNames do
if _G[strupper(validInventorySlotNames[i]).."_UNIQUE"] then
localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i]).."_UNIQUE"]
else
localizedInventorySlotNames[i] = _G[strupper(validInventorySlotNames[i])]
end
end
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function IceCustomCDBar.prototype:Enable(core)
IceCustomCDBar.super.prototype.Enable(self, core)
self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent")
self:RegisterEvent("PLAYER_EQUIPMENT_CHANGED", "UpdateItemInventoryChanged")
self:RegisterEvent("UNIT_AURA", "UpdateItemUnitInventoryChanged")
self:RegisterEvent("UNIT_INVENTORY_CHANGED", "UpdateItemUnitInventoryChanged")
self:Show(true)
if self.moduleSettings.auraIconScale == nil then
self.moduleSettings.auraIconScale = 1
end
self:EnableUpdates(false)
self:UpdateCustomBar()
self:UpdateIcon()
if self.moduleSettings.auraIconXOffset == nil then
self.moduleSettings.auraIconXOffset = 40
end
if self.moduleSettings.auraIconYOffset == nil then
self.moduleSettings.auraIconYOffset = 0
end
if self.moduleSettings.displayMode == nil then
if self.moduleSettings.displayWhenEmpty then
self.moduleSettings.displayMode = "Always"
else
self.moduleSettings.displayMode = "When cooling down"
end
self.moduleSettings.displayWhenEmpty = nil
end
self:FixupTextColors()
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
end
function IceCustomCDBar.prototype:FixupTextColors()
if not self.moduleSettings.upperTextColor then
self.moduleSettings.upperTextColor = {r=1, g=1, b=1}
end
if not self.moduleSettings.lowerTextColor then
self.moduleSettings.lowerTextColor = {r=1, g=1, b=1}
end
end
function IceCustomCDBar.prototype:Disable(core)
IceHUD.IceCore:RequestUpdates(self, nil)
IceCustomCDBar.super.prototype.Disable(self, core)
end
-- OVERRIDE
function IceCustomCDBar.prototype:GetDefaultSettings()
local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self)
settings["enabled"] = true
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = 0
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Right
settings["offset"] = 8
settings["upperText"]=""
settings["usesDogTagStrings"] = false
settings["lockLowerFontAlpha"] = false
settings["lowerText"] = ""
settings["lowerTextVisible"] = false
settings["cooldownToTrack"] = ""
settings["barColor"] = {r=1, g=0, b=0, a=1}
settings["displayMode"] = "When cooling down"
settings["hideAnimationSettings"] = true
settings["cooldownTimerDisplay"] = "minutes"
settings["customBarType"] = "CD"
settings["maxDuration"] = 0
settings["displayAuraIcon"] = false
settings["auraIconXOffset"] = 40
settings["auraIconYOffset"] = 0
settings["auraIconScale"] = 1
settings["lowerTextColor"] = {r=1, g=1, b=1}
settings["upperTextColor"] = {r=1, g=1, b=1}
settings["cooldownType"] = COOLDOWN_TYPE_SPELL
settings["itemToTrack"] = 15 -- trinket 0
return settings
end
function IceCustomCDBar.prototype:CreateBar()
IceCustomCDBar.super.prototype.CreateBar(self)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "BACKGROUND")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
end
self:PositionIcons()
end
function IceCustomCDBar.prototype:PositionIcons()
if not self.barFrame or not self.barFrame.icon then
return
end
self.barFrame.icon:ClearAllPoints()
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
end
function IceCustomCDBar.prototype:Redraw()
IceCustomCDBar.super.prototype.Redraw(self)
self:UpdateCustomBar()
end
function IceCustomCDBar.prototype:GetDisplayText(fromValue)
local v = fromValue
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
if tonumber(fromValue) ~= nil then
local spellName = GetSpellName(tonumber(fromValue))
if spellName then
v = spellName
end
end
else
if tonumber(v) then
v = localizedInventorySlotNames[v]
end
end
return v
end
-- OVERRIDE
function IceCustomCDBar.prototype:GetOptions()
local opts = IceCustomCDBar.super.prototype.GetOptions(self)
opts.textSettings.args.upperTextString.hidden = false
opts.textSettings.args.lowerTextString.hidden = false
opts.lowThresholdColor = nil
opts["customHeader"] = {
type = 'header',
name = L["Custom CD settings"],
order = 30.1,
}
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Bar name"],
desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v ~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 30.3,
}
opts["cooldownType"] = {
type = 'select',
name = L["Cooldown type"],
desc = L["The type of thing to track the cooldown of"],
values = cooldownTypes,
get = function()
return self.moduleSettings.cooldownType or COOLDOWN_TYPE_SPELL
end,
set = function(info, v)
local updateUpperText = false
local dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if self:GetDisplayText(dispStr)
== self.moduleSettings.upperText then
updateUpperText = true
end
self.moduleSettings.cooldownType = v
dispStr = (not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL) and self.moduleSettings.cooldownToTrack or self.moduleSettings.itemToTrack
if updateUpperText then
self.moduleSettings.upperText = self:GetDisplayText(dispStr)
end
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
opts["cooldownToTrack"] = {
type = 'input',
name = L["Spell to track"],
desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.cooldownToTrack
end,
set = function(info, v)
local orig = v
if tonumber(v) ~= nil then
v = GetSpellName(tonumber(v))
end
if v == nil then
v = orig
end
if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then
self.moduleSettings.upperText = v
end
self.moduleSettings.cooldownToTrack = v
self:Redraw()
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
usage = "<which spell to track>",
order = 30.6,
}
opts["cooldownItemToTrack"] = {
type = 'select',
name = L["Item to track"],
desc = L["Which item cooldown this bar will be tracking."],
values = localizedInventorySlotNames,
get = function()
return self.moduleSettings.itemToTrack or 15
end,
set = function(info, v)
if self:GetDisplayText(self.moduleSettings.itemToTrack) == self.moduleSettings.upperText then
self.moduleSettings.upperText = localizedInventorySlotNames[v]
end
self.moduleSettings.itemToTrack = v
self:Redraw()
self:UpdateCustomBar()
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_ITEM
end,
order = 30.6,
}
opts["barColor"] = {
type = 'color',
name = L["Bar color"],
desc = L["The color for this bar"],
get = function()
return self:GetBarColor()
end,
set = function(info, r,g,b)
self.moduleSettings.barColor.r = r
self.moduleSettings.barColor.g = g
self.moduleSettings.barColor.b = b
self.barFrame.bar:SetVertexColor(self:GetBarColor())
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.8,
}
opts["displayMode"] = {
type = 'select',
name = L["Display mode"],
desc = L["When to display this bar."],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
end,
set = function(info, v)
self.moduleSettings.displayMode = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = validDisplayModes,
order = 30.9
}
opts["cooldownTimerDisplay"] = {
type = 'select',
name = L["Cooldown timer display"],
desc = L["How to display the buff timer next to the name of the buff on the bar"],
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay)
end,
set = function(info, v)
self.moduleSettings.cooldownTimerDisplay = info.option.values[v]
self:UpdateCustomBar()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
values = validBuffTimers,
order = 31
}
opts["maxDuration"] = {
type = 'input',
name = L["Maximum duration"],
desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.maxDuration
end,
set = function(info, v)
if not v or not tonumber(v) then
v = 0
end
self.moduleSettings.maxDuration = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<the maximum duration for a bar>",
order = 31.1,
}
opts["bIgnoreRange"] = {
type = 'toggle',
name = L["Ignore range"],
desc = L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."],
get = function()
return self.moduleSettings.bIgnoreRange
end,
set = function(info, v)
self.moduleSettings.bIgnoreRange = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.cooldownType and self.moduleSettings.cooldownType ~= COOLDOWN_TYPE_SPELL
end,
order = 31.2,
}
opts["bUseNormalAlphas"] = {
type = 'toggle',
name = L["Use normal alpha"],
desc = L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."],
get = function()
return self.moduleSettings.bUseNormalAlphas
end,
set = function(info, v)
self.moduleSettings.bUseNormalAlphas = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.displayMode ~= "When ready" and self.moduleSettings.displayMode ~= "Always"
end,
order = 31.3,
}
opts["bOnlyShowWithTarget"] = {
type = 'toggle',
name = L["Only show with a target selected"],
desc = L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"],
width = 'double',
get = function()
return self.moduleSettings.bOnlyShowWithTarget
end,
set = function(info, v)
self.moduleSettings.bOnlyShowWithTarget = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return self.moduleSettings.displayMode ~= "When ready"
end,
order = 31.4,
}
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
args = {
displayAuraIcon = {
type = 'toggle',
name = L["Display aura icon"],
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
get = function()
return self.moduleSettings.displayAuraIcon
end,
set = function(info, v)
self.moduleSettings.displayAuraIcon = v
self:UpdateIcon()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 40.1,
},
auraIconXOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon horizontal offset"],
desc = L["Adjust the horizontal position of the aura icon"],
get = function()
return self.moduleSettings.auraIconXOffset
end,
set = function(info, v)
self.moduleSettings.auraIconXOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.2,
},
auraIconYOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon vertical offset"],
desc = L["Adjust the vertical position of the aura icon"],
get = function()
return self.moduleSettings.auraIconYOffset
end,
set = function(info, v)
self.moduleSettings.auraIconYOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.3,
},
auraIconScale = {
type = 'range',
min = 0.1,
max = 3.0,
step = 0.05,
name = L["Aura icon scale"],
desc = L["Adjusts the size of the aura icon for this bar"],
get = function()
return self.moduleSettings.auraIconScale
end,
set = function(info, v)
self.moduleSettings.auraIconScale = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 40.4,
},
},
}
opts.textSettings.args.upperTextColor = {
type = "color",
name = L["Upper Text Color"],
get = function()
self:FixupTextColors()
return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, self.alpha
end,
set = function(info, r,g,b)
self.moduleSettings.upperTextColor.r = r
self.moduleSettings.upperTextColor.g = g
self.moduleSettings.upperTextColor.b = b
self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 13.9,
}
opts.textSettings.args.lowerTextColor = {
type = "color",
name = L["Lower Text Color"],
get = function()
return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1
end,
set = function(info, r,g,b)
self.moduleSettings.lowerTextColor.r = r
self.moduleSettings.lowerTextColor.g = g
self.moduleSettings.lowerTextColor.b = b
self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 14.9,
}
return opts
end
function IceCustomCDBar.prototype:GetBarColor()
return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
end
-- 'Protected' methods --------------------------------------------------------
function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
buffName = self:GetSpellNameOrId(buffName)
local now = GetTime()
local localRemaining = nil
local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
if (hasCooldown == 1) then
-- the item has a potential cooldown
if (localDuration <= 1.5) then
return nil, nil
end
localRemaining = localDuration + (localStart - now)
if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 then
localDuration = tonumber(self.moduleSettings.maxDuration)
end
return localDuration, localRemaining
else
return nil, nil
end
end
function IceCustomCDBar.prototype:EnableUpdates(enable_update)
-- If we want to display as soon as the spell is ready, we need to over-ride the parameter if
-- it is possible the spell might be starting or stopping to be ready at any time. For spells
-- without range (don't require a target) this is any time. For ranged spells that's when we
-- have a valid target (IsSpellInRange() returns 0 or 1).
--
-- There is a hole in the logic here for spells that can be cast on any friendly target. When
-- the correct UI option is selected they will cast on self when no target is selected. Deal
-- with that later if it turns out to be a problem.
if (not enable_update and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then
-- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should
-- so, i'm forcing updates to always run for any bar that's set to only show "when ready"
-- if SpellHasRange(self.moduleSettings.cooldownToTrack) then
-- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then
-- enable_update = true
-- end
-- else
enable_update = true
-- end
end
self.handlesOwnUpdates = enable_update
if enable_update then
if not self.CustomUpdateFunc then
self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end
end
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomUpdateFunc) then
IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc)
end
else
IceHUD.IceCore:RequestUpdates(self, nil)
end
end
function IceCustomCDBar.prototype:UpdateIcon()
if self.barFrame.icon then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
if icon ~= nil then
self.barFrame.icon:SetTexture(icon)
end
elseif self.moduleSettings.itemToTrack then
local itemId = GetInventoryItemID("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if itemId then
local name, _, _, _, _, _, _, _, _, texture = GetItemInfo(itemId)
if name and texture then
self.barFrame.icon:SetTexture(texture)
end
end
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
if not self.barFrame.icon:GetTexture() and IceHUD.IceCore:IsInConfigMode() then
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
end
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
end
function IceCustomCDBar.prototype:UpdateItemInventoryChanged(event)
if self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateItemUnitInventoryChanged(event, unit)
if unit == "player" and self.moduleSettings.cooldownType == COOLDOWN_TYPE_ITEM then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateCustomBarEvent(event, unit)
if unit ~= self.unit then
return
end
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
local now = GetTime()
local remaining = nil
local auraIcon = nil
if not fromUpdate then
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
self.cooldownDuration, remaining =
self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
elseif self.moduleSettings.itemToTrack then
local start = nil
start, self.cooldownDuration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if start and start > 0 then
remaining = self.cooldownDuration - (GetTime() - start)
end
end
if not remaining then
self.cooldownEndTime = nil
else
self.cooldownEndTime = remaining + now
end
self:UpdateIcon()
end
if self.cooldownEndTime and self.cooldownEndTime >= now then
if not fromUpdate then
self:EnableUpdates(true)
end
self:Show(true)
if not remaining then
remaining = self.cooldownEndTime - now
end
self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef")
else
self:UpdateBar(0, "undef")
self:Show(false)
self:EnableUpdates(false)
end
if (remaining ~= nil) then
local buffString = ""
if self.moduleSettings.cooldownTimerDisplay == "seconds" then
buffString = tostring(ceil(remaining or 0)) .. "s"
else
local seconds = ceil(remaining)%60
local minutes = ceil(remaining)/60
if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then
buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then
if minutes > 1 then
buffString = ceil(minutes) .. "m"
else
buffString = ceil(remaining) .. "s"
end
end
end
self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString)
else
self.auraBuffCount = 0
self:SetBottomText1(self.moduleSettings.upperText)
end
self:SetBottomText2(self.moduleSettings.lowerText)
self:UpdateAlpha()
self.barFrame.bar:SetVertexColor(self:GetBarColor())
self.coolingDown = remaining ~= nil and remaining > 0
end
function IceCustomCDBar.prototype:OutCombat()
IceCustomCDBar.super.prototype.OutCombat(self)
self:UpdateCustomBar()
end
function IceCustomCDBar.prototype:TargetChanged()
IceCustomCDBar.super.prototype.TargetChanged(self)
-- Target changing only affects us if we want to show the bar as soon as it is ready.
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
self:UpdateCustomBar()
end
end
function IceCustomCDBar.prototype:IsReady()
local is_ready = nil
if not self.moduleSettings.cooldownType or self.moduleSettings.cooldownType == COOLDOWN_TYPE_SPELL then
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
if (IsUsableSpell(checkSpell)) then
if self.moduleSettings.bIgnoreRange and self.moduleSettings.bOnlyShowWithTarget then
is_ready = UnitExists("target") and 1 or nil
elseif (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
or (not UnitExists("target") and not self.moduleSettings.bOnlyShowWithTarget and IsSpellInRange(checkSpell, "player")) then
is_ready = 1
end
else
is_ready = 1
end
end
else
local start, duration = GetInventoryItemCooldown("player", GetInventorySlotInfo(validInventorySlotNames[self.moduleSettings.itemToTrack]))
if (not start or start == 0) and (not duration or duration == 0) then
is_ready = 1
end
end
return is_ready
end
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
return spellName
end
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
if self.moduleSettings.enabled and not bForceHide then
if self.moduleSettings.displayMode == "Always" then
--if self.target then
IceCustomCDBar.super.prototype.Show(self, true)
--else
--IceCustomCDBar.super.prototype.Show(self, bShouldShow)
--end
elseif self.moduleSettings.displayMode == "When ready" then
if not self.coolingDown and self:IsReady() and (not self.moduleSettings.bOnlyShowWithTarget or UnitExists("target")) then
IceCustomCDBar.super.prototype.Show(self, true)
else
IceCustomCDBar.super.prototype.Show(self, false)
end
elseif self.moduleSettings.displayMode == "When targeting" then
if UnitExists("target") then
IceCustomCDBar.super.prototype.Show(self, true)
else
IceCustomCDBar.super.prototype.Show(self, false)
end
else
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
end
else
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
end
end
function IceCustomCDBar.prototype:UseTargetAlpha(scale)
if self.moduleSettings.bUseNormalAlphas
and (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
return scale == 0
elseif (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always")
and scale == 0 then
return false
end
return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale)
end