Files
ice-hud/modules/LacerateCount.lua
2008-06-19 02:38:29 +00:00

263 lines
6.1 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local LacerateCount = AceOO.Class(IceElement)
local MAX_DEBUFF_COUNT = 40
LacerateCount.prototype.lacerateSize = 20
-- Constructor --
function LacerateCount.prototype:init()
LacerateCount.super.prototype.init(self, "LacerateCount")
self:SetDefaultColor("LacerateCount", 1, 1, 0)
self.scalingEnabled = true
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function LacerateCount.prototype:GetOptions()
local opts = LacerateCount.super.prototype.GetOptions(self)
opts["vpos"] = {
type = "range",
name = "Vertical Position",
desc = "Vertical Position",
get = function()
return self.moduleSettings.vpos
end,
set = function(v)
self.moduleSettings.vpos = v
self:Redraw()
end,
min = -300,
max = 200,
step = 10,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["lacerateFontSize"] = {
type = "range",
name = "Lacerate Count Font Size",
desc = "Lacerate Count Font Size",
get = function()
return self.moduleSettings.lacerateFontSize
end,
set = function(v)
self.moduleSettings.lacerateFontSize = v
self:Redraw()
end,
min = 10,
max = 40,
step = 1,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["lacerateMode"] = {
type = "text",
name = "Display Mode",
desc = "Show graphical or numeric lacerates",
get = function()
return self.moduleSettings.lacerateMode
end,
set = function(v)
self.moduleSettings.lacerateMode = v
self:Redraw()
end,
validate = { "Numeric", "Graphical" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 33
}
opts["gradient"] = {
type = "toggle",
name = "Change color",
desc = "1 compo point: yellow, 5 lacerates: red",
get = function()
return self.moduleSettings.gradient
end,
set = function(v)
self.moduleSettings.gradient = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
return opts
end
-- OVERRIDE
function LacerateCount.prototype:GetDefaultSettings()
local defaults = LacerateCount.super.prototype.GetDefaultSettings(self)
defaults["vpos"] = 0
defaults["lacerateFontSize"] = 20
defaults["lacerateMode"] = "Numeric"
defaults["gradient"] = false
defaults["usesDogTagStrings"] = false
return defaults
end
-- OVERRIDE
function LacerateCount.prototype:Redraw()
LacerateCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateLacerateCount()
end
-- OVERRIDE
function LacerateCount.prototype:Enable(core)
LacerateCount.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateLacerateCount")
self:RegisterEvent("UNIT_AURA", "UpdateLacerateCount")
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function LacerateCount.prototype:CreateFrame()
LacerateCount.super.prototype.CreateFrame(self)
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.lacerateSize*5)
self.frame:SetHeight(1)
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", 0, self.moduleSettings.vpos)
self:Show(true)
self:CreateLacerateFrame()
end
function LacerateCount.prototype:CreateLacerateFrame()
-- create numeric lacerates
self.frame.numeric = self:FontFactory(self.moduleSettings.lacerateFontSize, nil, self.frame.numeric)
self.frame.numeric:SetWidth(50)
self.frame.numeric:SetJustifyH("CENTER")
self.frame.numeric:SetPoint("TOP", self.frame, "TOP", 0, 0)
self.frame.numeric:Show()
if (not self.frame.graphicalBG) then
self.frame.graphicalBG = {}
self.frame.graphical = {}
end
-- create backgrounds
for i = 1, 5 do
if (not self.frame.graphicalBG[i]) then
self.frame.graphicalBG[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
end
self.frame.graphicalBG[i]:SetFrameStrata("BACKGROUND")
self.frame.graphicalBG[i]:SetWidth(self.lacerateSize)
self.frame.graphicalBG[i]:SetHeight(self.lacerateSize)
self.frame.graphicalBG[i]:SetPoint("TOPLEFT", (i-1) * (self.lacerateSize-5) + (i-1), 0)
self.frame.graphicalBG[i]:SetAlpha(0.15)
self.frame.graphicalBG[i]:SetStatusBarColor(self:GetColor("LacerateCount"))
self.frame.graphicalBG[i]:Hide()
end
-- create lacerates
for i = 1, 5 do
if (not self.frame.graphical[i]) then
self.frame.graphical[i] = CreateFrame("StatusBar", nil, self.frame)
self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
end
self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
self.frame.graphical[i]:SetAllPoints(self.frame.graphicalBG[i])
local r, g, b = self:GetColor("LacerateCount")
if (self.moduleSettings.gradient) then
g = g - (0.15*i)
end
self.frame.graphical[i]:SetStatusBarColor(r, g, b)
self.frame.graphical[i]:Hide()
end
end
function LacerateCount.prototype:GetDebuffCount(unit, ability)
for i = 1, MAX_DEBUFF_COUNT do
local name, _, texture, applications = UnitDebuff(unit, i)
if not texture then
break
end
if string.match(texture, ability) then
return applications
end
end
return 0
end
function LacerateCount.prototype:UpdateLacerateCount()
local points = self:GetDebuffCount("target", "Ability_Druid_Lacerate")
if (points == 0) then
points = nil
end
if (self.moduleSettings.lacerateMode == "Numeric") then
local r, g, b = self:GetColor("LacerateCount")
if (self.moduleSettings.gradient and points) then
g = g - (0.15*points)
end
self.frame.numeric:SetTextColor(r, g, b, 0.7)
self.frame.numeric:SetText(points)
else
self.frame.numeric:SetText()
for i = 1, table.getn(self.frame.graphical) do
if (points ~= nil) then
self.frame.graphicalBG[i]:Show()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else
self.frame.graphical[i]:Hide()
end
end
end
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "DRUID") then
IceHUD.LacerateCount = LacerateCount:new()
end