Files
ice-hud/modules/TargetCC.lua
Parnic 9d40348b80 - removed a few old CancelScheduledEvent calls on bars that weren't actually scheduling any repeating timers any more and added a few CancelTimers to modules that weren't previously canceling their scheduled timers
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever
- removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
2010-09-11 01:42:29 +00:00

396 lines
8.6 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
-- needs to not be local so that we can inherit from it
TargetCC = AceOO.Class(IceUnitBar)
TargetCC.prototype.debuffName = nil
TargetCC.prototype.debuffRemaining = 0
TargetCC.prototype.debuffDuration = 0
-- list of spell ID's for each CC type so we can avoid localization issues
local StunCCList = {
-- kidney shot
408,
-- cheap shot
1833,
-- mace stun effect
5530,
-- shadowfury
30283,
-- hammer of justice
853,
-- impact
12355,
-- blackout
15268,
-- intimidation
19577,
-- charge stun
7922,
-- intercept stun
30153,
-- revenge stun
12798,
-- concussion blow
12809,
-- bash
5211,
-- Maim
22570,
-- pounce
9005,
-- improved concussive shot
19407,
-- starfire stun
16922,
-- war stomp
20549,
-- deep freeze
44572,
-- shockwave
46968,
-- Gnaw
47481,
-- stun proc
20170,
}
local IncapacitateCCList = {
-- Repentance
20066,
-- sap
6770,
-- gouge
1776,
-- blind
2094,
-- Wyvern Sting
19386,
-- Scatter Shot
19503,
-- Sleep
700,
-- Polymorph
118,
-- Polymorph: Pig
28272,
-- Polymorph: Turtle
28271,
-- Hibernate
2637,
-- Freezing Trap Effect
3355,
-- Chastise
44041,
-- Banish
710,
-- Shackle Undead
9484,
-- Cyclone
33786,
-- Hungering Cold
49203,
-- Seduction
6358,
-- Freezing Arrow
60210,
-- Shackle
10955,
-- Turn Evil
10326,
}
local FearCCList = {
-- Psychic Scream
8122,
-- Fear
5782,
-- Howl of Terror
5484,
-- Death Coil
47860,
-- Intimidating Shout
5246,
-- Hex
51514,
-- Scare Beast
14327,
}
local SilenceCCList = {
-- Shield of the Templar
63529,
-- Silence
15487,
-- Silencing Shot
34490,
-- Spell Lock
19647,
-- Gag Order
18498,
-- Arcane Torrent
50613,
-- Arcane Torrent
28730,
-- Arcane Torrent
25046,
-- Improved Kick
13867,
-- Improved Counterspell
55021,
-- Strangulate
47476,
-- Garotte - Silence
1330,
-- Disarm
676,
-- Dismantle
51722,
-- Psychic Horror
64058,
-- Chimera Shot - Scorpid
53359,
}
local RootCCList = {
-- Entangling Roots
53308,
-- Entangling Roots - Nature's Grasp
53313,
-- Frost Nova
42917,
-- Earthbind Effect
64695,
-- Shattered Barrier
55080,
-- Imp Hamstring
23694,
-- Freeze
33395,
-- Frostbite
12494,
-- Entrapment
64804,
-- Web
4167,
-- Pin
53548,
-- Venom Web Spray
55509,
-- Chains of Ice
45524,
}
-- Constructor --
function TargetCC.prototype:init(moduleName, unit)
-- not sure if this is necessary...i think it is...this way, we can instantiate this bar on its own or as a parent class
if moduleName == nil or unit == nil then
TargetCC.super.prototype.init(self, "TargetCC", "target")
else
TargetCC.super.prototype.init(self, moduleName, unit)
end
self.moduleSettings = {}
self.moduleSettings.desiredLerpTime = 0
-- self.moduleSettings.shouldAnimate = false
self:SetDefaultColor("CC:Stun", 0.85, 0.55, 0.2)
self:SetDefaultColor("CC:Incapacitate", 0.90, 0.6, 0.2)
self:SetDefaultColor("CC:Fear", 0.85, 0.2, 0.65)
self:SetDefaultColor("CC:Silence", 1, 0.5, 0.04)
self:SetDefaultColor("CC:Root", .1, 0.5, 1)
self.debuffList = {}
self:PopulateSpellList(self.debuffList, StunCCList, "Stun")
self:PopulateSpellList(self.debuffList, IncapacitateCCList, "Incapacitate")
self:PopulateSpellList(self.debuffList, FearCCList, "Fear")
self:PopulateSpellList(self.debuffList, SilenceCCList, "Silence")
self:PopulateSpellList(self.debuffList, RootCCList, "Root")
self.previousDebuff = nil
self.previousDebuffTarget = nil
self.previousDebuffTime = nil
end
-- grabs the list of CC's and pulls the localized spell name using the wow api
function TargetCC.prototype:PopulateSpellList(debuffListVar, ccList, ccName)
local spellName
for i=1,#ccList do
spellName = GetSpellInfo(ccList[i])
if spellName and spellName ~= "" then
debuffListVar[spellName] = ccName
end
end
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function TargetCC.prototype:Enable(core)
TargetCC.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateTargetDebuffs")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateTargetDebuffs")
self:Show(false)
end
function TargetCC.prototype:Disable(core)
TargetCC.super.prototype.Disable(self, core)
end
-- OVERRIDE
function TargetCC.prototype:GetDefaultSettings()
local settings = TargetCC.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["shouldAnimate"] = false
settings["desiredLerpTime"] = nil
settings["lowThreshold"] = 0
settings["side"] = IceCore.Side.Left
settings["offset"] = 5
settings["usesDogTagStrings"] = false
settings["onlyShowForMyDebuffs"] = false
return settings
end
-- OVERRIDE
function TargetCC.prototype:GetOptions()
local opts = TargetCC.super.prototype.GetOptions(self)
opts["shouldAnimate"] = nil
opts["desiredLerpTime"] = nil
opts["lowThreshold"] = nil
opts["textSettings"].args["upperTextString"] = nil
opts["textSettings"].args["lowerTextString"] = nil
opts["alertParty"] = {
type = "toggle",
name = "Alert Party",
desc = "Broadcasts crowd control effects you apply to your target via the party chat channel",
get = function()
return self.moduleSettings.alertParty
end,
set = function(info, v)
self.moduleSettings.alertParty = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
opts["onlyShowForMyDebuffs"] = {
type = 'toggle',
name = 'Only show for my debuffs',
desc = 'With this checked, the bar will only activate for your own CC spells and not those of others.',
get = function()
return self.moduleSettings.onlyShowForMyDebuffs
end,
set = function(info, v)
self.moduleSettings.onlyShowForMyDebuffs = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
}
return opts
end
-- 'Protected' methods --------------------------------------------------------
function TargetCC.prototype:GetMaxDebuffDuration(unitName, debuffNames)
local i = 1
local debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
local isMine = unitCaster == "player"
local result = {nil, nil, nil}
local remaining
while debuff do
remaining = endTime - GetTime()
if debuffNames[debuff] and (not self.moduleSettings.onlyShowForMyDebuffs or isMine) then
if result[0] then
if result[2] < remaining then
result = {debuff, duration, remaining}
end
else
result = {debuff, duration, remaining}
end
end
i = i + 1;
debuff, rank, texture, count, debuffType, duration, endTime, unitCaster = UnitAura(unitName, i, "HARMFUL")
isMine = unitCaster == "player"
end
return unpack(result)
end
function TargetCC.prototype:UpdateTargetDebuffs(event, unit, isUpdate)
local name, duration, remaining
if not isUpdate then
self.frame:SetScript("OnUpdate", function() self:UpdateTargetDebuffs(nil, self.unit, true) end)
self.debuffName, self.debuffDuration, self.debuffRemaining = self:GetMaxDebuffDuration(self.unit, self.debuffList)
else
self.debuffRemaining = math.max(0, self.debuffRemaining - (1.0 / GetFramerate()))
if self.debuffRemaining <= 0 then
self.debuffName = nil
self.frame:SetScript("OnUpdate", nil)
end
end
name = self.debuffName
duration = self.debuffDuration
remaining = self.debuffRemaining
local targetName = UnitName(self.unit)
if (name ~= nil) and (self.previousDebuff == nil) and (duration ~= nil) and (remaining ~= nil) then
if (duration > 1) and (self.moduleSettings.alertParty) and ((GetNumPartyMembers() >= 1) or (GetNumRaidMembers() >= 1)) then
SendChatMessage(targetName .. ": " .. name .. " (" .. tostring(floor(remaining * 10) / 10) .. "/" .. tostring(duration) .. "s)", "PARTY")
end
self.previousDebuff = name
self.previousDebuffTarget = targetName
self.previousDebuffTime = GetTime() + duration
-- Parnic: Force the CurrScale to 1 so that the lerping doesn't make it animate up and back down
self.CurrScale = 1.0
elseif (self.previousDebuff ~= nil) then
if (targetName ~= self.previousDebuffTarget) then
self.previousDebuff = nil
self.previousDebuffTarget = nil
self.previousDebuffTime = nil
elseif (GetTime() > self.previousDebuffTime) then
self.previousDebuff = nil
self.previousDebuffTarget = nil
self.previousDebuffTime = nil
end
end
if (name ~= nil) then
self:Show(true)
if (duration ~= nil and duration > 0) then
self:UpdateBar(duration ~= 0 and remaining / duration or 0, "CC:" .. self.debuffList[name])
self:SetBottomText2(floor(remaining * 10) / 10)
else
self:UpdateBar(0, "CC:" .. self.debuffList[name])
self:SetBottomText2("")
end
self:SetBottomText1(name)
else
self:Show(false)
end
end
-- Load us up
IceHUD.TargetCC = TargetCC:new()