mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- converted CancelScheduledEvent to CancelTimer for modules that are still scheduling repeating timers...not sure why CancelScheduledEvent didn't throw any errors (since i don't see how it exists) but whatever - removed a bunch of "function() self:Thing() end" closures in ScheduleRepeatingTimer calls that didn't need to be there
173 lines
3.8 KiB
Lua
173 lines
3.8 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetTargetCast = AceOO.Class(IceCastBar)
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TargetTargetCast.prototype.scheduledEvent = nil
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local SelfDisplayModeOptions = {"Hide", "Normal"}
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-- Constructor --
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function TargetTargetCast.prototype:init()
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TargetTargetCast.super.prototype.init(self, "TargetTargetCast")
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self.unit = "targettarget"
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function TargetTargetCast.prototype:GetDefaultSettings()
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local settings = TargetTargetCast.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 13
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settings["flashInstants"] = "Never"
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settings["flashFailures"] = "Never"
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settings["shouldAnimate"] = false
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settings["usesDogTagStrings"] = false
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settings["enabled"] = false
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settings["barVerticalOffset"] = 35
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settings["scale"] = 0.7
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settings["selfDisplayMode"] = "Normal"
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return settings
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end
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-- OVERRIDE
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function TargetTargetCast.prototype:Enable(core)
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TargetTargetCast.super.prototype.Enable(self, core)
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self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateTargetTarget", 0.1)
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end
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function TargetTargetCast.prototype:Disable(core)
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TargetTargetCast.super.prototype.Disable(self, core)
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self:CancelTimer(self.scheduledEvent, true)
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end
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function TargetTargetCast.prototype:UpdateTargetTarget()
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if not (UnitExists(self.unit)) then
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self:StopBar()
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return
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end
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if self.moduleSettings.selfDisplayMode == "Hide" and UnitIsUnit("player", self.unit) then
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self:StopBar()
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return
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end
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local spell = UnitCastingInfo(self.unit)
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if (spell) then
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self:StartBar(IceCastBar.Actions.Cast)
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return
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end
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local channel = UnitChannelInfo(self.unit)
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if (channel) then
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self:StartBar(IceCastBar.Actions.Channel)
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return
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end
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self:StopBar()
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end
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function TargetTargetCast.prototype:GetOptions()
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local opts = TargetTargetCast.super.prototype.GetOptions(self)
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-- Parnic - this exists solely for the console/rock config to work...animating cast bars doesn't make sense
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opts["shouldAnimate"] =
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{
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type = 'toggle',
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name = 's',
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desc = 's',
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set = 's',
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get = 's',
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hidden = function()
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return true
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end
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}
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opts["desiredLerpTime"] =
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{
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type = 'toggle',
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name = 'd',
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desc = 'd',
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set = 'd',
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get = 'd',
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hidden = function()
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return true
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end
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}
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opts["barVisible"] = {
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type = 'toggle',
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name = 'Bar visible',
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desc = 'Toggle bar visibility',
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get = function()
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return self.moduleSettings.barVisible['bar']
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end,
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set = function(info, v)
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self.moduleSettings.barVisible['bar'] = v
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if v then
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self.barFrame:Show()
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else
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self.barFrame:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 28
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}
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opts["bgVisible"] = {
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type = 'toggle',
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name = 'Bar background visible',
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desc = 'Toggle bar background visibility',
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get = function()
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return self.moduleSettings.barVisible['bg']
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end,
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set = function(info, v)
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self.moduleSettings.barVisible['bg'] = v
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if v then
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self.frame.bg:Show()
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else
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self.frame.bg:Hide()
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 29
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}
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opts["selfDisplayMode"] = {
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type = 'select',
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name = "Self Display Mode",
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desc = "What this bar should do whenever the player is the TargetOfTarget",
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.selfDisplayMode)
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end,
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set = function(info, value)
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self.moduleSettings.selfDisplayMode = info.option.values[value]
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = SelfDisplayModeOptions,
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order = 44,
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}
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return opts
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end
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-------------------------------------------------------------------------------
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-- Load us up
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IceHUD.TargetTargetCast = TargetTargetCast:new()
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