Files
ice-hud/modules/CustomHealth.lua
Parnic 7496475ff4 Fix potential nil access
I can't reproduce a problem here, but based on some user feedback, this could potentially be an issue. Most other modules are calling the super's Update() first thing, but these modules call them later, so healthPercentage may not be defined at this point.
2022-12-19 12:19:10 -06:00

171 lines
4.5 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomHealth = IceCore_CreateClass(IceTargetHealth)
-- Constructor --
function IceCustomHealth.prototype:init()
IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
-- these aren't working...don't know why
--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
]]--
end
function IceCustomHealth.prototype:GetDefaultSettings()
local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -3
settings["classColor"] = false
settings["barVerticalOffset"] = 0
settings["scale"] = 1
settings["customBarType"] = "Health"
settings["unitToTrack"] = "focustarget"
return settings
end
-- OVERRIDE
function IceCustomHealth.prototype:GetOptions()
local opts = IceCustomHealth.super.prototype.GetOptions(self)
opts["hideBlizz"] = nil
opts["customHeader"] = {
type = 'header',
name = L["Custom bar settings"],
order = 30.1,
}
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("Health"))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Bar name"],
desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 30.3,
}
opts["unitToTrack"] = {
type = 'input',
name = L["Unit to track"],
desc = L["Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.unitToTrack
end,
set = function(info, v)
v = string.lower(v)
self.moduleSettings.unitToTrack = v
self:SetUnit(v)
self:Redraw()
self:CheckCombat()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
return opts
end
function IceCustomHealth.prototype:Enable(core)
--self.registerEvents = false
IceCustomHealth.super.prototype.Enable(self, core)
self:SetUnit(self.moduleSettings.unitToTrack)
self:CreateFrame()
end
function IceCustomHealth.prototype:MyOnUpdate()
IceCustomHealth.super.prototype.MyOnUpdate(self)
if UnitExists(self.unit) then
self:Update()
end
end
function IceCustomHealth.prototype:Update(unit)
self.color = "CustomHealthFriendly" -- friendly > 4
local reaction = UnitReaction(self.unit, "player")
if (reaction and (reaction == 4)) then
self.color = "CustomHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "CustomHealthHostile"
end
if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
end
--self.determineColor = false
IceCustomHealth.super.prototype.Update(self, self.unit)
end
function IceCustomHealth.prototype:SetUnit(unit)
IceCustomHealth.super.prototype.SetUnit(self, unit)
if self.frame ~= nil and self.frame.button ~= nil then
self.frame.button:SetAttribute("unit", self.unit)
end
self:RegisterFontStrings()
end
function IceCustomHealth.prototype:OnShow()
IceCustomHealth.super.prototype.OnShow(self)
self:Update(self.unit)
end