Files
ice-hud/modules/Shards.lua

66 lines
2.0 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
function ShardCounter.prototype:init()
ShardCounter.super.prototype.init(self, "ShardCounter")
self:SetDefaultColor("ShardCounterNumeric", 218, 231, 31)
-- pulled from PaladinPowerBar.xml in Blizzard's UI source
self.runeCoords =
{
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
{0.01562500, 0.28125000, 0.00781250, 0.13281250},
}
self.numericColor = "ShardCounterNumeric"
self.unitPower = SPELL_POWER_SOUL_SHARDS
self.minLevel = SHARDBAR_SHOW_LEVEL
self.runeHeight = 23
self.runeWidth = 26
end
function ShardCounter.prototype:GetOptions()
local opts = ShardCounter.super.prototype.GetOptions(self)
opts.hideBlizz.desc = L["Hides Blizzard shard frame and disables all events related to it.\n\nNOTE: Blizzard attaches the shard UI to the player's unitframe, so if you have that hidden in PlayerHealth, then this won't do anything."]
opts.displayMode.desc = L["Choose whether you'd like a graphical or numeric representation of the runes.\n\nNOTE: The color of 'Numeric' mode can be controlled by the ShardCounterNumeric color."]
opts.flashWhenReady.desc = L["Shows a flash behind each shard when it becomes available."]
return opts
end
function ShardCounter.prototype:GetDefaultSettings()
local defaults = ShardCounter.super.prototype.GetDefaultSettings(self)
defaults["pulseWhenFull"] = false
return defaults
end
function ShardCounter.prototype:GetRuneTexture(rune)
if not rune or rune ~= tonumber(rune) then
return
end
return "Interface\\PlayerFrame\\UI-WarlockShard"
end
function ShardCounter.prototype:ShowBlizz()
ShardBarFrame:Show()
ShardBarFrame:GetScript("OnLoad")(ShardBarFrame)
end
function ShardCounter.prototype:HideBlizz()
ShardBarFrame:Hide()
ShardBarFrame:UnregisterAllEvents()
end
-- Load us up
local _, unitClass = UnitClass("player")
if (unitClass == "WARLOCK" and IceHUD.WowVer >= 40000) then
IceHUD.ShardCounter = ShardCounter:new()
end