Files
ice-hud/modules/MirrorBar.lua

524 lines
12 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
-- 2 classes in the same file.. ugly but keeps the idea of
-- "1 module = 1 file" intact
-------------------------------------------------------------------------------
-- MirrorBar --
-------------------------------------------------------------------------------
local MirrorBar = IceCore_CreateClass(IceBarElement)
MirrorBar.prototype.timer = nil
MirrorBar.prototype.value = nil
MirrorBar.prototype.maxValue = nil
MirrorBar.prototype.timerScale = nil
MirrorBar.prototype.paused = nil
MirrorBar.prototype.label = nil
-- Constructor --
function MirrorBar.prototype:init(side, offset, name, db)
MirrorBar.super.prototype.init(self, name, true)
self.settings = db
self.moduleSettings = {}
self.moduleSettings.side = side
self.moduleSettings.offset = offset
self.moduleSettings.barVisible = {bar = true, bg = true}
self.moduleSettings.shouldAnimate = false
-- this has to be set to 0 or else it will error out when trying to use it for SetPoint later
self.moduleSettings.barVerticalOffset = 0
-- avoid nil warnings here
self.moduleSettings.myTagVersion = IceHUD.CurrTagVersion
end
function MirrorBar.prototype:UpdatePosition(side, offset)
self.moduleSettings.side = side
self.moduleSettings.offset = offset
end
function MirrorBar.prototype:Enable(core)
MirrorBar.super.prototype.Enable(self, core)
self.frame.bottomUpperText:SetWidth(200)
self.frame.bottomLowerText:SetWidth(200)
self:Show(false)
end
-- OVERRIDE
function MirrorBar.prototype:Create(parent)
MirrorBar.super.prototype.Create(self, parent)
if (self.timer) then
self:Show(true)
end
end
function MirrorBar.prototype:OnUpdate(elapsed)
if (self.paused) then
return
end
self:Update()
self.value = self.value + (self.timerScale * elapsed * 1000)
scale = self.maxValue ~= 0 and self.value / self.maxValue or 0
if (scale < 0) then -- lag compensation
scale = 0
end
if (scale > 1) then -- lag compensation
scale = 1
end
local timeRemaining = (self.value) / 1000
local remaining = string.format("%.1f", timeRemaining)
if (timeRemaining < 0) then -- lag compensation
remaining = 0
end
if (timeRemaining > self.maxValue/1000) then
remaining = self.maxValue/1000
end
self:UpdateBar(scale, self.timer)
local text = self.label .. " " .. remaining .. "s"
self:SetBottomText1(text)
self:SetBottomText2()
end
function MirrorBar.prototype:MirrorStart(timer, value, maxValue, scale, paused, label)
self.timer = timer
self.value = value
self.maxValue = maxValue
self.timerScale = scale
self.paused = (paused > 0)
self.label = label
self.startTime = GetTime()
self:Update()
self:Show(true)
self.frame:SetScript("OnUpdate", function(this, arg1, ...) self:OnUpdate(arg1) end)
end
function MirrorBar.prototype:MirrorStop()
self:CleanUp()
self:Show(false)
self.frame:SetScript("OnUpdate", nil)
end
function MirrorBar.prototype:MirrorPause(paused)
if (paused > 0) then
self.paused = true
else
self.paused = false
end
end
function MirrorBar.prototype:CleanUp()
self.timer = nil
self.value = nil
self.maxValue = nil
self.timerScale = nil
self.paused = nil
self.label = nil
self.startTime = nil
self:SetBottomText1()
self:SetBottomText2()
end
-------------------------------------------------------------------------------
-- MirrorBarHandler --
-------------------------------------------------------------------------------
local MirrorBarHandler = IceCore_CreateClass(IceElement)
MirrorBarHandler.prototype.bars = nil
-- Constructor --
function MirrorBarHandler.prototype:init()
MirrorBarHandler.super.prototype.init(self, "MirrorBarHandler")
self.bars = {}
self:SetDefaultColor("EXHAUSTION", 1, 0.9, 0)
self:SetDefaultColor("BREATH", 0, 0.5, 1)
self:SetDefaultColor("DEATH", 1, 0.7, 0)
self:SetDefaultColor("FEIGNDEATH", 1, 0.9, 0)
end
function MirrorBarHandler.prototype:GetDefaultSettings()
local settings = MirrorBarHandler.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 3
settings["barFontSize"] = 13
settings["barFontBold"] = true
settings["lockTextAlpha"] = true
settings["shouldAnimate"] = false
settings["textVisible"] = {upper = true, lower = true}
settings["barVisible"] = {bg = true, bar = true}
settings["myTagVersion"] = 2
settings["usesDogTagStrings"] = false
settings["barVerticalOffset"] = 0
return settings
end
-- OVERRIDE
function MirrorBarHandler.prototype:GetOptions()
local opts = MirrorBarHandler.super.prototype.GetOptions(self)
opts["headerLookAndFeel"] = {
type = 'header',
name = L["Look and Feel"],
order = 29.9
}
opts["side"] =
{
type = 'select',
name = L["Side"],
desc = L["Side of the HUD where the bar appears"],
get = function(info)
if (self.moduleSettings.side == IceCore.Side.Right) then
return 2
else
return 1
end
end,
set = function(info, value)
if (value == 2) then
self.moduleSettings.side = IceCore.Side.Right
else
self.moduleSettings.side = IceCore.Side.Left
end
self:Redraw()
end,
values = { "Left", "Right" },
order = 30
}
opts["offset"] =
{
type = 'range',
name = L["Offset"],
desc = L["Offset of the bar"],
min = -1,
max = 10,
step = 1,
get = function()
return self.moduleSettings.offset
end,
set = function(info, value)
self.moduleSettings.offset = value
self:Redraw()
end,
order = 31
}
opts["barVisible"] = {
type = 'toggle',
name = L["Bar visible"],
desc = L["Toggle bar visibility"],
get = function()
return self.moduleSettings.barVisible['bar']
end,
set = function(info, v)
self.moduleSettings.barVisible['bar'] = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 28
}
opts["bgVisible"] = {
type = 'toggle',
name = L["Bar background visible"],
desc = L["Toggle bar background visibility"],
get = function()
return self.moduleSettings.barVisible['bg']
end,
set = function(info, v)
self.moduleSettings.barVisible['bg'] = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29
}
opts["barVerticalOffset"] =
{
type='range',
name = L["Bar vertical offset"],
desc = L["Adjust the vertical placement of this bar"],
min = -400,
max = 400,
step = 1,
get = function()
return self.moduleSettings.barVerticalOffset
end,
set = function(info, v)
self.moduleSettings.barVerticalOffset = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 34
}
opts["textSettings"] =
{
type = 'group',
name = "|c"..self.configColor..L["Text Settings"].."|r",
desc = L["Settings related to texts"],
order = 32,
args = {
fontsize = {
type = 'range',
name = L["Bar Font Size"],
desc = L["Bar Font Size"],
get = function()
return self.moduleSettings.barFontSize
end,
set = function(info, v)
self.moduleSettings.barFontSize = v
self:Redraw()
end,
min = 8,
max = 20,
step = 1,
order = 11
},
fontBold = {
type = 'toggle',
name = L["Bar Font Bold"],
desc = L["If you have game default font selected, this option has no effect"],
get = function()
return self.moduleSettings.barFontBold
end,
set = function(info, v)
self.moduleSettings.barFontBold = v
self:Redraw()
end,
order = 12
},
lockFontAlpha = {
type = "toggle",
name = L["Lock Bar Text Alpha"],
desc = L["Locks upper text alpha to 100%"],
get = function()
return self.moduleSettings.lockTextAlpha
end,
set = function(info, v)
self.moduleSettings.lockTextAlpha = v
self:Redraw()
end,
order = 13
},
upperTextVisible = {
type = 'toggle',
name = L["Upper text visible"],
desc = L["Toggle upper text visibility"],
get = function()
return self.moduleSettings.textVisible['upper']
end,
set = function(info, v)
self.moduleSettings.textVisible['upper'] = v
self:Redraw()
end,
order = 14
},
lowerTextVisible = {
type = 'toggle',
name = L["Lower text visible"],
desc = L["Toggle lower text visibility"],
get = function()
return self.moduleSettings.textVisible['lower']
end,
set = function(info, v)
self.moduleSettings.textVisible['lower'] = v
self:Redraw()
end,
order = 15
},
textVerticalOffset = {
type = 'range',
name = L["Text Vertical Offset"],
desc = L["Offset of the text from the bar vertically (negative is farther below)"],
min = -250,
max = 350,
step = 1,
get = function()
return self.moduleSettings.textVerticalOffset
end,
set = function(info, v)
self.moduleSettings.textVerticalOffset = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
},
textHorizontalOffset = {
type = 'range',
name = L["Text Horizontal Offset"],
desc = L["Offset of the text from the bar horizontally"],
min = -50,
max = 50,
step = 1,
get = function()
return self.moduleSettings.textHorizontalOffset
end,
set = function(info, v)
self.moduleSettings.textHorizontalOffset = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
}
}
return opts
end
function MirrorBarHandler.prototype:Enable(core)
MirrorBarHandler.super.prototype.Enable(self, core)
self:RegisterEvent("MIRROR_TIMER_START", "MirrorStart")
self:RegisterEvent("MIRROR_TIMER_STOP", "MirrorStop")
self:RegisterEvent("MIRROR_TIMER_PAUSE", "MirrorPause")
-- hide blizz mirror bar
UIParent:UnregisterEvent("MIRROR_TIMER_START");
end
function MirrorBarHandler.prototype:Disable(core)
MirrorBarHandler.super.prototype.Disable(self, core)
UIParent:RegisterEvent("MIRROR_TIMER_START");
end
function MirrorBarHandler.prototype:Redraw()
MirrorBarHandler.super.prototype.Redraw(self)
if (not self.moduleSettings.enabled) then
return
end
for i = 1, table.getn(self.bars) do
self:SetSettings(self.bars[i])
self.bars[i]:UpdatePosition(self.moduleSettings.side, self.moduleSettings.offset + (i-1))
self.bars[i]:Create(self.parent)
end
end
function MirrorBarHandler.prototype:MirrorStart(event, timer, value, maxValue, scale, paused, label)
local done = nil
-- check if we can find an already running timer to reverse it
for i = 1, table.getn(self.bars) do
if (self.bars[i].timer == timer) then
done = true
self.bars[i]:MirrorStart(timer, value, maxValue, scale, paused, label)
end
end
-- check if there's a free instance in case we didn't find an already running bar
if not (done) then
for i = 1, table.getn(self.bars) do
if not (self.bars[i].timer) and not (done) then
done = true
self.bars[i]:MirrorStart(timer, value, maxValue, scale, paused, label)
end
end
end
-- finally create a new instance if no available ones were found
if not (done) then
local count = table.getn(self.bars)
self.bars[count + 1] = MirrorBar:new(self.moduleSettings.side, self.moduleSettings.offset + count, "MirrorBar" .. tostring(count+1), self.settings)
self:SetSettings(self.bars[count+1])
self.bars[count + 1]:Create(self.parent)
self.bars[count + 1]:Enable()
self.bars[count + 1]:MirrorStart(timer, value, maxValue, scale, paused, label)
end
end
function MirrorBarHandler.prototype:MirrorStop(event, timer)
for i = 1, table.getn(self.bars) do
if (self.bars[i].timer == timer) then
self.bars[i]:MirrorStop()
end
end
end
function MirrorBarHandler.prototype:MirrorPause(event, paused)
for i = 1, table.getn(self.bars) do
if (self.bars[i].timer ~= nil) then
self.bars[i]:MirrorPause(paused > 0)
end
end
end
function MirrorBarHandler.prototype:SetSettings(bar)
bar.moduleSettings.barFontSize = self.moduleSettings.barFontSize
bar.moduleSettings.barFontBold = self.moduleSettings.barFontBold
bar.moduleSettings.lockTextAlpha = self.moduleSettings.lockTextAlpha
bar.moduleSettings.textVisible = self.moduleSettings.textVisible
bar.moduleSettings.scale = self.moduleSettings.scale
bar.moduleSettings.textVerticalOffset = self.moduleSettings.textVerticalOffset
bar.moduleSettings.textHorizontalOffset = self.moduleSettings.textHorizontalOffset
bar.moduleSettings.barVisible = self.moduleSettings.barVisible
bar.moduleSettings.barVerticalOffset = self.moduleSettings.barVerticalOffset
bar.moduleSettings.alwaysFullAlpha = self.moduleSettings.alwaysFullAlpha
end
-- Load us up
IceHUD.MirrorBarHandler = MirrorBarHandler:new()