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https://github.com/parnic/ice-hud.git
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75 lines
1.4 KiB
Lua
75 lines
1.4 KiB
Lua
local AceOO = AceLibrary("AceOO-2.0")
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local TargetCast = AceOO.Class(IceCastBar)
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-- Constructor --
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function TargetCast.prototype:init()
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TargetCast.super.prototype.init(self, "TargetCast")
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self.unit = "target"
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function TargetCast.prototype:GetDefaultSettings()
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local settings = TargetCast.super.prototype.GetDefaultSettings(self)
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 3
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settings["flashInstants"] = "Never"
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settings["flashFailures"] = "Never"
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return settings
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end
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-- OVERRIDE
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function TargetCast.prototype:Enable(core)
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TargetCast.super.prototype.Enable(self, core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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end
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function TargetCast.prototype:TargetChanged(unit)
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if not (UnitExists(self.unit)) then
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self:StopBar()
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return
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end
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local spell = UnitCastingInfo(self.unit)
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if (spell) then
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self:StartBar(IceCastBar.Actions.Cast)
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return
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end
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local channel = UnitChannelInfo(self.unit)
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if (channel) then
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self:StartBar(IceCastBar.Actions.Channel)
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return
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end
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self:StopBar()
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end
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function TargetCast.prototype:GetOptions()
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local opts = TargetCast.super.prototype.GetOptions(self)
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opts["shouldAnimate"] =
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{
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}
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opts["desiredLerpTime"] =
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{
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}
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return opts
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end
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-------------------------------------------------------------------------------
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-- Load us up
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IceHUD.TargetCast = TargetCast:new()
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