Files
ice-hud/modules/PetMana.lua
Parnic ba8748ecca First batch of WoW Classic compatibility updates
This has been tested on Classic with a Rogue up to level 5 using various modules and casually checked against a few level 1 classes. I'm sure there's a lot more to do here. I also made sure to test on Live.

Where possible I tried to check for API availability rather than specific client versions or program IDs. There are many cases where that's impractical, however, so version/program ID checks were used.

This was tested with:
* Ace3 @r1225
* AceGUI-3.0-SharedMediaWidgets @r61
* LibDBIcon-1.0 @v8.2.0
* LibDogTag-3.0 @v80200.1
* LibDogTag-Unit-3.0 @v80200.1-2-g93a898d-alpha
* LibRangeCheck-2.0 @v4.2.3 (with a couple of local changes)
* LibSharedMedia-3.0 @r113-alpha
2019-08-11 23:21:06 -05:00

258 lines
6.4 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PetMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
if IceHUD.WowVer >= 80000 or IceHUD.WowClassic then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
end
-- Constructor --
function PetMana.prototype:init()
PetMana.super.prototype.init(self, "PetMana", "pet")
self:SetDefaultColor("PetMana", 62, 54, 152)
self:SetDefaultColor("PetRage", 171, 59, 59)
self:SetDefaultColor("PetEnergy", 218, 231, 31)
self:SetDefaultColor("PetFocus", 242, 149, 98)
self.scalingEnabled = true
end
-- OVERRIDE
function PetMana.prototype:GetDefaultSettings()
local settings = PetMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -2
settings.scale = 0.7
settings["textVerticalOffset"] = 4
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = ""
settings["barVerticalOffset"] = 35
return settings
end
-- OVERRIDE
--[[
function PetMana.prototype:CreateFrame()
PetMana.super.prototype.CreateFrame(self)
local point, relativeTo, relativePoint, xoff, yoff = self.frame.bottomUpperText:GetPoint()
if (point == "TOPLEFT") then
point = "BOTTOMLEFT"
else
point = "BOTTOMRIGHT"
end
self.frame.bottomUpperText:ClearAllPoints()
self.frame.bottomUpperText:SetPoint(point, relativeTo, relativePoint, 0, 0)
end
]]
function PetMana.prototype:Enable(core)
PetMana.super.prototype.Enable(self, core)
self:RegisterEvent("PET_UI_UPDATE", "CheckPet")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("PLAYER_PET_CHANGED", "CheckPet")
end
self:RegisterEvent(IceHUD.WowVer < 80000 and not IceHUD.WowClassic and "PET_BAR_CHANGED" or "PET_BAR_UPDATE_USABLE", "CheckPet")
self:RegisterEvent("UNIT_PET", "CheckPet")
if IceHUD.WowVer >= 40000 or IceHUD.WowClassic then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.WowVer < 80000 and not IceHUD.WowClassic then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
end
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
self:CheckPet()
self:ManaType(nil, self.unit)
end
function PetMana.prototype:CheckPet()
if (UnitExists(self.unit)) then
self:Show(true)
self:ManaType(nil, self.unit)
self:Update(self.unit)
else
self:Show(false)
end
end
function PetMana.prototype:ManaType(event, unit)
if (unit ~= self.unit) then
return
end
self.manaType = UnitPowerType(self.unit)
self:Update(self.unit)
end
function PetMana.prototype:SetupOnUpdate(enable)
if enable then
if not self.CustomOnUpdate then
self.CustomOnUpdate = function() self:Update(self.unit) end
end
IceHUD.IceCore:RequestUpdates(self, self.CustomOnUpdate)
else
-- make sure the animation has a chance to finish filling up the bar before we cut it off completely
if self.CurrScale ~= self.DesiredScale then
IceHUD.IceCore:RequestUpdates(self, self.MyOnUpdateFunc)
else
IceHUD.IceCore:RequestUpdates(self, nil)
end
end
end
function PetMana.prototype:MyOnUpdate()
PetMana.super.prototype.MyOnUpdate(self)
if self.CurrScale == self.DesiredScale then
self:SetupOnUpdate(false)
end
end
function PetMana.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function PetMana.prototype:Update(unit)
PetMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if ((not UnitExists(unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
if (self.manaPercentage == 1 and self.manaType ~= SPELL_POWER_RAGE and self.manaType ~= SPELL_POWER_RUNIC_POWER)
or (self.manaPercentage == 0 and (self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER)) then
self:SetupOnUpdate(false)
else
self:SetupOnUpdate(true)
end
local color = "PetMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
end
if not (self.alive) then
color = "Dead"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PetRage"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PetFocus"
elseif (self.manaType == SPELL_POWER_ENERGY) then
color = "PetEnergy"
end
end
if self.maxMana > 0 then
self:UpdateBar(self.manaPercentage, color)
end
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
end
end
-- OVERRIDE
function PetMana.prototype:GetOptions()
local opts = PetMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = L["Color bar by mana %"],
desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"],
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(info, value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
return opts
end
function PetMana.prototype:EnteringVehicle(event, unit, arg2)
if (self.unit == "pet") then
if IceHUD:ShouldSwapToVehicle(unit, arg2) then
self.unit = "player"
self:RegisterFontStrings()
end
self:ManaType(nil, self.unit)
end
end
function PetMana.prototype:ExitingVehicle(event, unit)
if (unit == "player") then
if self.unit == "player" then
self.unit = "pet"
self:RegisterFontStrings()
end
self:ManaType(nil, self.unit)
end
end
function PetMana.prototype:EnteringWorld()
self:Update(self.unit)
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
-- Load us up
IceHUD.PetMana = PetMana:new()