Files
ice-hud/modules/CustomHealth.lua
Parnic c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00

171 lines
4.5 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomHealth = IceCore_CreateClass(IceTargetHealth)
-- Constructor --
function IceCustomHealth.prototype:init()
IceCustomHealth.super.prototype.init(self, "IceCustomHealth", "focustarget")
-- these aren't working...don't know why
--[[ self:SetDefaultColor("CustomHealthHostile", 231, 31, 36)
self:SetDefaultColor("CustomHealthFriendly", 46, 223, 37)
self:SetDefaultColor("CustomHealthNeutral", 210, 219, 87)
]]--
end
function IceCustomHealth.prototype:GetDefaultSettings()
local settings = IceCustomHealth.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = -3
settings["classColor"] = false
settings["barVerticalOffset"] = 0
settings["scale"] = 1
settings["customBarType"] = "Health"
settings["unitToTrack"] = "focustarget"
return settings
end
-- OVERRIDE
function IceCustomHealth.prototype:GetOptions()
local opts = IceCustomHealth.super.prototype.GetOptions(self)
opts["hideBlizz"] = nil
opts["customHeader"] = {
type = 'header',
name = L["Custom bar settings"],
order = 30.1,
}
opts["deleteme"] = {
type = 'execute',
name = L["Delete me"],
desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
func = function()
local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
if dialog then
dialog.data = self
end
end,
order = 20.1,
}
opts["duplicateme"] = {
type = 'execute',
name = L["Duplicate me"],
desc = L["Creates a new module of this same type and with all the same settings."],
func = function()
IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
end,
order = 20.2,
}
opts["type"] = {
type = "description",
name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("Health"))),
order = 21,
}
opts["name"] = {
type = 'input',
name = L["Bar name"],
desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.elementName
end,
set = function(info, v)
if v~= "" then
IceHUD.IceCore:RenameDynamicModule(self, v)
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 30.3,
}
opts["unitToTrack"] = {
type = 'input',
name = L["Unit to track"],
desc = L["Enter which unit that this bar should be monitoring the health of (e.g.: focustarget, pettarget, etc.)\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return self.moduleSettings.unitToTrack
end,
set = function(info, v)
v = string.lower(v)
self.moduleSettings.unitToTrack = v
self:SetUnit(v)
self:Redraw()
self:CheckCombat()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30.4,
}
return opts
end
function IceCustomHealth.prototype:Enable(core)
--self.registerEvents = false
IceCustomHealth.super.prototype.Enable(self, core)
self:SetUnit(self.moduleSettings.unitToTrack)
self:CreateFrame()
end
function IceCustomHealth.prototype:MyOnUpdate()
IceCustomHealth.super.prototype.MyOnUpdate(self)
if UnitExists(self.unit) then
self:Update()
end
end
function IceCustomHealth.prototype:Update(unit)
self.color = "CustomHealthFriendly" -- friendly > 4
local reaction = UnitReaction(self.unit, "player")
if (reaction and (reaction == 4)) then
self.color = "CustomHealthNeutral"
elseif (reaction and (reaction < 4)) then
self.color = "CustomHealthHostile"
end
if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
self.color = self.unitClass
end
if (self.moduleSettings.scaleHealthColor) then
self.color = "ScaledHealthColor"
elseif self.moduleSettings.lowThresholdColor and self.healthPercentage <= self.moduleSettings.lowThreshold then
self.color = "ScaledHealthColor"
end
if (self.tapped) then
self.color = "Tapped"
end
--self.determineColor = false
IceCustomHealth.super.prototype.Update(self, self.unit)
end
function IceCustomHealth.prototype:SetUnit(unit)
IceCustomHealth.super.prototype.SetUnit(self, unit)
if self.frame ~= nil and self.frame.button ~= nil then
self.frame.button:SetAttribute("unit", self.unit)
end
self:RegisterFontStrings()
end
function IceCustomHealth.prototype:OnShow()
IceCustomHealth.super.prototype.OnShow(self)
self:Update(self.unit)
end