Files
ice-hud/modules/FocusMana.lua
Parnic c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00

144 lines
3.7 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local FocusMana = IceCore_CreateClass(IceUnitBar)
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
if Enum and Enum.PowerType then
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
end
-- Constructor --
function FocusMana.prototype:init()
FocusMana.super.prototype.init(self, "FocusMana", "focus")
self:SetDefaultColor("FocusMana", 52, 64, 221)
self:SetDefaultColor("FocusRage", 235, 44, 26)
self:SetDefaultColor("FocusEnergy", 228, 242, 31)
self:SetDefaultColor("FocusFocus", 242, 149, 98)
end
function FocusMana.prototype:GetDefaultSettings()
local settings = FocusMana.super.prototype.GetDefaultSettings(self)
settings["enabled"] = false
settings["side"] = IceCore.Side.Right
settings["offset"] = -2
settings["scale"] = 0.7
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = ""
settings["barVerticalOffset"] = 35
return settings
end
function FocusMana.prototype:Enable(core)
FocusMana.super.prototype.Enable(self, core)
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
self:RegisterEvent("UNIT_ENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_FOCUS", "UpdateEvent")
self:RegisterEvent("UNIT_MAXFOCUS", "UpdateEvent")
end
self:RegisterEvent("UNIT_AURA", "UpdateEvent")
self:RegisterEvent("UNIT_FLAGS", "UpdateEvent")
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateFocus")
self:Update(self.unit)
end
function FocusMana.prototype:UpdateFocus()
self:Update(self.unit)
end
function FocusMana.prototype:UpdateEvent(event, unit)
self:Update(unit)
end
function FocusMana.prototype:Update(unit)
FocusMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if ((not UnitExists(unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
local manaType = UnitPowerType(self.unit)
local color = "FocusMana"
if (self.moduleSettings.scaleManaColor) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
end
if (manaType == SPELL_POWER_RAGE) then
color = "FocusRage"
elseif (manaType == SPELL_POWER_FOCUS) then
color = "FocusFocus"
elseif (manaType == SPELL_POWER_ENERGY) then
color = "FocusEnergy"
end
if (self.tapped) then
color = "Tapped"
end
self:UpdateBar(self.manaPercentage, color)
if not IceHUD.IceCore:ShouldUseDogTags() then
self:SetBottomText1(math.floor(self.manaPercentage * 100))
self:SetBottomText2(self:GetFormattedText(self.mana, self.maxMana), color)
end
end
-- OVERRIDE
function FocusMana.prototype:GetOptions()
local opts = FocusMana.super.prototype.GetOptions(self)
opts["scaleManaColor"] = {
type = "toggle",
name = L["Color bar by mana %"],
desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"],
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(info, value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
return opts
end
-- Load us up
if FocusUnit then
IceHUD.FocusMana = FocusMana:new()
end