Files
ice-hud/modules/PlayerMana.lua
Parnic c5c44edf64 Fix several issues with low thresholds
This addresses a user-reported issue where Low Threshold was not usable with Color By Health/Mana % disabled, due to some internal technical reasons. This was exacerbated by the recent fix that allowed Low Threshold and Color By Health % to work together.

This also fixes the low threshold flash to apply immediately when changing the option, and fixes the Low Threshold % slider to be usable without the Low Flash option set.

Finally, it hides the Low Flash option for bars that don't support it (right now that's just PlayerMana, I think because it only sets the low threshold to the Min Mana Color even if the class uses a different power type...something for future me...).

Fixes wowace ticket #334
2022-12-13 20:48:02 -06:00

503 lines
14 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local PlayerMana = IceCore_CreateClass(IceUnitBar)
local IceHUD = _G.IceHUD
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SPELL_POWER_INSANITY = SPELL_POWER_INSANITY
local SPELL_POWER_FURY = SPELL_POWER_FURY
local SPELL_POWER_MAELSTROM = SPELL_POWER_MAELSTROM
local SPELL_POWER_PAIN = SPELL_POWER_PAIN
local SPELL_POWER_LUNAR_POWER = SPELL_POWER_LUNAR_POWER
if Enum and Enum.PowerType then
SPELL_POWER_MANA = Enum.PowerType.Mana
SPELL_POWER_RAGE = Enum.PowerType.Rage
SPELL_POWER_FOCUS = Enum.PowerType.Focus
SPELL_POWER_ENERGY = Enum.PowerType.Energy
SPELL_POWER_RUNIC_POWER = Enum.PowerType.RunicPower
SPELL_POWER_INSANITY = Enum.PowerType.Insanity
SPELL_POWER_FURY = Enum.PowerType.Fury
SPELL_POWER_MAELSTROM = Enum.PowerType.Maelstrom
SPELL_POWER_PAIN = Enum.PowerType.Pain
SPELL_POWER_LUNAR_POWER = Enum.PowerType.LunarPower
end
PlayerMana.prototype.manaType = nil
PlayerMana.prototype.tickStart = nil
PlayerMana.prototype.previousEnergy = nil
-- Constructor --
function PlayerMana.prototype:init()
PlayerMana.super.prototype.init(self, "PlayerMana", "player")
self:SetDefaultColor("PlayerMana", 62, 54, 152)
self:SetDefaultColor("PlayerRage", 171, 59, 59)
self:SetDefaultColor("PlayerEnergy", 218, 231, 31)
self:SetDefaultColor("PlayerFocus", 242, 149, 98)
self:SetDefaultColor("PlayerRunicPower", 62, 54, 152)
if IceHUD.WowVer >= 70000 then
self:SetDefaultColor("PlayerInsanity", 150, 50, 255)
self:SetDefaultColor("PlayerFury", 201, 66, 253)
self:SetDefaultColor("PlayerMaelstrom", 62, 54, 152)
self:SetDefaultColor("PlayerPain", 255, 156, 0)
end
end
-- OVERRIDE
function PlayerMana.prototype:GetDefaultSettings()
local settings = PlayerMana.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 1
settings["tickerEnabled"] = true
settings["tickerAlpha"] = 0.5
settings["upperText"] = "[PercentMP:Round]"
settings["lowerText"] = "[FractionalMP:Short:PowerColor]"
return settings
end
-- OVERRIDE
function PlayerMana.prototype:GetOptions()
local opts = PlayerMana.super.prototype.GetOptions(self)
if self:ShouldUseTicker() then
opts["tickerEnabled"] = {
type = "toggle",
name = L["Show rogue/cat energy ticker"],
desc = L["Show rogue/cat energy ticker"],
get = function()
return self.moduleSettings.tickerEnabled
end,
set = function(info, value)
self.moduleSettings.tickerEnabled = value
self:ManaType(nil, self.unit)
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51
}
opts["tickerAlpha"] =
{
type = 'range',
name = L["Energy Ticker Alpha"],
desc = L["Energy Ticker Alpha"],
min = 0.1,
max = 1,
step = 0.05,
get = function()
return self.moduleSettings.tickerAlpha
end,
set = function(info, value)
self.moduleSettings.tickerAlpha = value
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 52
}
end
opts["scaleManaColor"] = {
type = "toggle",
name = L["Color bar by mana %"],
desc = L["Colors the mana bar from MaxManaColor to MinManaColor based on current mana %"],
get = function()
return self.moduleSettings.scaleManaColor
end,
set = function(info, value)
self.moduleSettings.scaleManaColor = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 53
}
opts["scaleManaColorForAll"] = {
type = "toggle",
name = L["Scale for non-mana users"],
desc = L["Uses the 'color bar by mana %' setting/colors even for classes that don't use Mana"],
width = 'double',
get = function()
return self.moduleSettings.scaleManaColorForAll
end,
set = function(info, value)
self.moduleSettings.scaleManaColorForAll = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
hidden = function()
return not self.moduleSettings.scaleManaColor
end,
order = 53.1
}
return opts
end
function PlayerMana.prototype:Enable(core)
PlayerMana.super.prototype.Enable(self, core)
self:CreateTickerFrame()
if not IceHUD.PerPowerEventsExist then
self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent")
if IceHUD.EventExistsUnitMaxPower then
self:RegisterEvent("UNIT_MAXPOWER", "UpdateEvent")
end
else
self:RegisterEvent("UNIT_MAXMANA", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRAGE", "UpdateEvent")
self:RegisterEvent("UNIT_MAXENERGY", "UpdateEvent")
self:RegisterEvent("UNIT_MAXRUNIC_POWER", "UpdateEvent")
self:RegisterEvent("UNIT_MANA", "UpdateEvent")
self:RegisterEvent("UNIT_RAGE", "UpdateEvent")
self:RegisterEvent("UNIT_ENERGY", "UpdateEnergy")
self:RegisterEvent("UNIT_RUNIC_POWER", "UpdateEvent")
end
if UnitHasVehicleUI then
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
end
self:RegisterEvent("PLAYER_ENTERING_WORLD", "EnteringWorld")
if not self.CustomOnUpdate then
self.CustomOnUpdate = function() self:Update(self.unit) end
end
self:SetupOnUpdate(true)
self:RegisterEvent("UNIT_DISPLAYPOWER", "ManaType")
self:ManaType(nil, self.unit)
end
function PlayerMana.prototype:EnteringWorld()
self:CheckVehicle()
self:CheckCombat()
end
function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI then
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or (IceHUD.WowVer < 70100 and not GetCVarBool("predictedPower") and not IceHUD.WowClassicWrath)
end
function PlayerMana.prototype:SetupOnUpdate(enable)
if enable then
IceHUD.IceCore:RequestUpdates(self, self.CustomOnUpdate)
else
-- make sure the animation has a chance to finish filling up the bar before we cut it off completely
if self.CurrScale ~= self.DesiredScale then
IceHUD.IceCore:RequestUpdates(self, self.MyOnUpdateFunc)
else
IceHUD.IceCore:RequestUpdates(self, nil)
end
end
end
function PlayerMana.prototype:OnShow()
if not self:IsFull(self.CurrScale) then
self:SetupOnUpdate(true)
end
end
function PlayerMana.prototype:EnteringVehicle(event, unit, arg2)
if (self.unit == "player") then
if IceHUD:ShouldSwapToVehicle(unit, arg2) then
self.unit = "vehicle"
self:RegisterFontStrings()
end
self:ManaType(nil, self.unit)
end
end
function PlayerMana.prototype:ExitingVehicle(event, unit)
if (unit == "player") then
if self.unit == "vehicle" then
self.unit = "player"
self:RegisterFontStrings()
end
self:ManaType(nil, self.unit)
end
end
function PlayerMana.prototype:MyOnUpdate()
PlayerMana.super.prototype.MyOnUpdate(self)
if self.CurrScale == self.DesiredScale then
self:SetupOnUpdate(false)
end
end
-- OVERRIDE
function PlayerMana.prototype:Redraw()
PlayerMana.super.prototype.Redraw(self)
if (self.moduleSettings.enabled) then
self:CreateTickerFrame()
end
end
-- CheckCombat is hooked down in IceElement as PLAYER_ENTERING_WORLD, so hijack it for a mana check
function PlayerMana.prototype:CheckCombat()
PlayerMana.super.prototype.CheckCombat(self)
self:ManaType(nil, self.unit)
end
function PlayerMana.prototype:ManaType(event, unit)
if (unit ~= self.unit) then
return
end
self.manaType = UnitPowerType(self.unit)
if self:ShouldUseTicker() then
-- register ticker for rogue energy
if self.moduleSettings.tickerEnabled and self.manaType == SPELL_POWER_ENERGY then
self.tickerFrame:Show()
self.tickerFrame:SetScript("OnUpdate", function() self:EnergyTick() end)
else
self.tickerFrame:Hide()
self.tickerFrame:SetScript("OnUpdate", nil)
end
end
self.bTreatEmptyAsFull = self:TreatEmptyAsFull()
self:Update(self.unit)
end
function PlayerMana.prototype:TreatEmptyAsFull()
return self.manaType == SPELL_POWER_RAGE or self.manaType == SPELL_POWER_RUNIC_POWER
or (IceHUD.WowVer >= 70000 and (self.manaType == SPELL_POWER_LUNAR_POWER or self.manaType == SPELL_POWER_INSANITY
or self.manaType == SPELL_POWER_FURY or self.manaType == SPELL_POWER_PAIN or self.manaType == SPELL_POWER_MAELSTROM))
end
function PlayerMana.prototype:IsFull(scale)
if IceHUD.WowVer >= 80000 and self.manaType == SPELL_POWER_LUNAR_POWER and IsPlayerSpell(202430) then
return scale - 0.5 >= 0
end
return PlayerMana.super.prototype.IsFull(self, scale)
end
function PlayerMana.prototype:UpdateEvent(event, unit, powertype)
self:Update(unit, powertype)
end
function PlayerMana.prototype:Update(unit, powertype)
PlayerMana.super.prototype.Update(self)
if (unit and (unit ~= self.unit)) then
return
end
if powertype ~= nil and powertype == "ENERGY" then
self:UpdateEnergy(nil, unit)
end
if self.unit == "vehicle" and ((not UnitExists(unit)) or (self.maxMana == 0)) then
self:Show(false)
return
else
self:Show(true)
end
local useTicker = self:ShouldUseTicker()
-- the user can toggle the predictedPower cvar at any time and the addon will not get notified. handle it.
if not self.tickerFrame and useTicker then
self:CreateTickerFrame()
end
if (self.manaType ~= SPELL_POWER_ENERGY and useTicker) then
self.tickerFrame:Hide()
end
local color = "PlayerMana"
if not (self.alive) then
color = "Dead"
elseif (self.moduleSettings.scaleManaColor and (UnitPowerType(self.unit) == SPELL_POWER_MANA or self.moduleSettings.scaleManaColorForAll)) then
color = "ScaledManaColor"
elseif self.moduleSettings.lowThresholdColor and self.manaPercentage <= self.moduleSettings.lowThreshold then
color = "ScaledManaColor"
else
if (self.manaType == SPELL_POWER_RAGE) then
color = "PlayerRage"
elseif (self.manaType == SPELL_POWER_ENERGY) then
color = "PlayerEnergy"
elseif (self.manaType == SPELL_POWER_RUNIC_POWER) then
color = "PlayerRunicPower"
elseif (self.manaType == SPELL_POWER_FOCUS) then
color = "PlayerFocus"
elseif (self.manaType == SPELL_POWER_INSANITY) then
color = "PlayerInsanity"
elseif (self.manaType == SPELL_POWER_FURY) then
color = "PlayerFury"
elseif (self.manaType == SPELL_POWER_MAELSTROM) then
color = "PlayerMaelstrom"
elseif (self.manaType == SPELL_POWER_PAIN) then
color = "PlayerPain"
end
end
self:UpdateBar(self.manaPercentage, color)
self:ConditionalUpdateFlash()
if (self.manaPercentage == 1 and not self:TreatEmptyAsFull())
or (self.manaPercentage == 0 and self:TreatEmptyAsFull()) then
self:SetupOnUpdate(false)
else
self:SetupOnUpdate(true)
end
if useTicker then
-- hide ticker if rest of the bar is not visible
if (self.alpha == 0) then
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", 0))
else
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
end
end
if not IceHUD.IceCore:ShouldUseDogTags() then
-- extra hack for whiny rogues (are there other kind?)
local displayPercentage = self.manaPercentage
if self.manaType == SPELL_POWER_ENERGY or self.manaType == SPELL_POWER_FOCUS or self.manaType == SPELL_POWER_FURY then
displayPercentage = self.mana
else
displayPercentage = math.floor(displayPercentage * 100)
end
self:SetBottomText1(displayPercentage)
local amount = self:GetFormattedText(self.mana, self.maxMana)
-- druids get a little shorted string to make room for druid mana in forms
if (self.unitClass == "DRUID" and self.manaType ~= SPELL_POWER_MANA) then
amount = self:GetFormattedText(self.mana)
end
self:SetBottomText2(amount, color)
end
end
-- OVERRIDE
function PlayerMana.prototype:UpdateBar(scale, color, alpha)
self.noFlash = (self.manaType ~= SPELL_POWER_MANA)
PlayerMana.super.prototype.UpdateBar(self, scale, color, alpha)
end
function PlayerMana.prototype:UpdateEnergy(event, unit)
if (unit and (unit ~= self.unit)) then
return
end
if self:ShouldUseTicker() and
((not (self.previousEnergy) or (self.previousEnergy < UnitPower(self.unit, UnitPowerType(self.unit)))) and
(self.moduleSettings.tickerEnabled) and self.manaType == SPELL_POWER_ENERGY) then
self.tickStart = GetTime()
self.tickerFrame:Show()
end
self.previousEnergy = UnitPower(self.unit, UnitPowerType(self.unit))
if IceHUD.WowVer < 40000 then
self:Update(unit)
end
end
function PlayerMana.prototype:EnergyTick()
if not self:ShouldUseTicker() then
return
end
if not self.tickStart or not self.alive then
self.tickerFrame:Hide()
return
end
local now = GetTime()
local elapsed = now - self.tickStart
if (elapsed > 2) then
self.tickStart = now
end
local pos = elapsed / 2
local y = pos * (self.settings.barHeight-2)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.tickerFrame.spark:SetTexCoord(1, 0, 1-pos-0.01, 1-pos)
else
self.tickerFrame.spark:SetTexCoord(0, 1, 1-pos-0.01, 1-pos)
end
self.tickerFrame.spark:SetHeight(self.settings.barHeight * 0.01)
self.tickerFrame:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, y)
end
function PlayerMana.prototype:CreateTickerFrame()
if not self:ShouldUseTicker() then
return
end
if not (self.tickerFrame) then
self.tickerFrame = CreateFrame("Frame", nil, self.barFrame)
end
self.tickerFrame:SetFrameStrata("BACKGROUND")
self.tickerFrame:SetWidth(self.settings.barWidth)
self.tickerFrame:SetHeight(self.settings.barHeight)
if not (self.tickerFrame.spark) then
self.tickerFrame.spark = self.tickerFrame:CreateTexture(nil, "BACKGROUND")
self.tickerFrame:Hide()
end
self.tickerFrame.spark:SetTexture(IceElement.TexturePath .. self:GetMyBarTexture())
self.tickerFrame.spark:SetBlendMode("ADD")
self.tickerFrame.spark:ClearAllPoints()
self.tickerFrame.spark:SetPoint("BOTTOMLEFT",self.tickerFrame,"BOTTOMLEFT")
self.tickerFrame.spark:SetPoint("BOTTOMRIGHT",self.tickerFrame,"BOTTOMRIGHT")
self.tickerFrame.spark:SetHeight(0)
self.tickerFrame.spark:SetVertexColor(self:GetColor("PlayerEnergy", self.moduleSettings.tickerAlpha))
self.tickerFrame:ClearAllPoints()
self.tickerFrame:SetPoint("BOTTOMLEFT", self.frame, "BOTTOMLEFT", 0, 0)
end
-- Load us up
IceHUD.PlayerMana = PlayerMana:new()