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https://github.com/parnic/ice-hud.git
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725 lines
21 KiB
Lua
725 lines
21 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomCDBar = IceCore_CreateClass(IceBarElement)
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local IceHUD = _G.IceHUD
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local validDisplayModes = {"Always", "When ready", "When cooling down"}
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local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
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local brokenSpellsNameToId = {}
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table.insert(brokenSpellsNameToId, {"Holy Word: Serenity",88684})
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table.insert(brokenSpellsNameToId, {"Holy Word: Sanctuary",88685})
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-- Constructor --
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function IceCustomCDBar.prototype:init()
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IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
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self.textColorOverride = true
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function IceCustomCDBar.prototype:Enable(core)
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IceCustomCDBar.super.prototype.Enable(self, core)
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
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self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent")
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self:Show(true)
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if self.moduleSettings.auraIconScale == nil then
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self.moduleSettings.auraIconScale = 1
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end
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self:EnableUpdates(false)
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self:UpdateCustomBar()
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self:UpdateIcon()
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if self.moduleSettings.auraIconXOffset == nil then
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self.moduleSettings.auraIconXOffset = 40
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end
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if self.moduleSettings.auraIconYOffset == nil then
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self.moduleSettings.auraIconYOffset = 0
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end
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if self.moduleSettings.displayMode == nil then
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if self.moduleSettings.displayWhenEmpty then
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self.moduleSettings.displayMode = "Always"
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else
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self.moduleSettings.displayMode = "When cooling down"
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end
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self.moduleSettings.displayWhenEmpty = nil
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end
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self:FixupTextColors()
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self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
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self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
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end
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function IceCustomCDBar.prototype:FixupTextColors()
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if not self.moduleSettings.upperTextColor then
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self.moduleSettings.upperTextColor = {r=1, g=1, b=1}
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end
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if not self.moduleSettings.lowerTextColor then
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self.moduleSettings.lowerTextColor = {r=1, g=1, b=1}
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end
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end
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function IceCustomCDBar.prototype:Disable(core)
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IceHUD.IceCore:RequestUpdates(self, nil)
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IceCustomCDBar.super.prototype.Disable(self, core)
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetDefaultSettings()
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local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = true
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]=""
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settings["usesDogTagStrings"] = false
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settings["lockLowerFontAlpha"] = false
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settings["lowerText"] = ""
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settings["lowerTextVisible"] = false
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settings["cooldownToTrack"] = ""
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settings["barColor"] = {r=1, g=0, b=0, a=1}
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settings["displayMode"] = "When cooling down"
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settings["hideAnimationSettings"] = true
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settings["cooldownTimerDisplay"] = "minutes"
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settings["customBarType"] = "CD"
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settings["maxDuration"] = 0
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settings["displayAuraIcon"] = false
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settings["auraIconXOffset"] = 40
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settings["auraIconYOffset"] = 0
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settings["auraIconScale"] = 1
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settings["lowerTextColor"] = {r=1, g=1, b=1}
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settings["upperTextColor"] = {r=1, g=1, b=1}
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return settings
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end
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function IceCustomCDBar.prototype:CreateBar()
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IceCustomCDBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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end
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self:PositionIcons()
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end
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function IceCustomCDBar.prototype:PositionIcons()
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if not self.barFrame or not self.barFrame.icon then
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return
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end
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self.barFrame.icon:ClearAllPoints()
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self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
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self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
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self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
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end
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function IceCustomCDBar.prototype:Redraw()
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IceCustomCDBar.super.prototype.Redraw(self)
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self:UpdateCustomBar()
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetOptions()
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local opts = IceCustomCDBar.super.prototype.GetOptions(self)
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opts.textSettings.args.upperTextString.hidden = false
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opts.textSettings.args.lowerTextString.hidden = false
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opts.lowThresholdColor = nil
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opts["customHeader"] = {
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type = 'header',
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name = L["Custom CD settings"],
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order = 30.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Bar name"],
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desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v ~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 30.3,
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}
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opts["cooldownToTrack"] = {
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type = 'input',
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name = L["Spell to track"],
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desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.cooldownToTrack
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end,
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set = function(info, v)
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local orig = v
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if tonumber(v) ~= nil then
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v = GetSpellInfo(tonumber(v))
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end
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if v == nil then
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v = orig
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end
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if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then
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self.moduleSettings.upperText = v
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end
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self.moduleSettings.cooldownToTrack = v
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self:Redraw()
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self:UpdateCustomBar()
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<which spell to track>",
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order = 30.6,
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}
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opts["barColor"] = {
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type = 'color',
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name = L["Bar color"],
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desc = L["The color for this bar"],
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get = function()
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return self:GetBarColor()
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end,
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set = function(info, r,g,b)
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self.moduleSettings.barColor.r = r
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self.moduleSettings.barColor.g = g
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self.moduleSettings.barColor.b = b
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.8,
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}
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opts["displayMode"] = {
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type = 'select',
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name = L["Display mode"],
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desc = L["When to display this bar."],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
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end,
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set = function(info, v)
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self.moduleSettings.displayMode = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validDisplayModes,
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order = 30.9
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}
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opts["cooldownTimerDisplay"] = {
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type = 'select',
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name = L["Cooldown timer display"],
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desc = L["How to display the buff timer next to the name of the buff on the bar"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay)
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end,
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set = function(info, v)
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self.moduleSettings.cooldownTimerDisplay = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validBuffTimers,
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order = 31
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}
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opts["maxDuration"] = {
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type = 'input',
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name = L["Maximum duration"],
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desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.maxDuration
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end,
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set = function(info, v)
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if not v or not tonumber(v) then
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v = 0
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end
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self.moduleSettings.maxDuration = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<the maximum duration for a bar>",
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order = 31.1,
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}
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opts["bIgnoreRange"] = {
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type = 'toggle',
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name = L["Ignore range"],
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desc = L["If the selected ability has a max range or only works on friendly units, this will ignore that check. Meaning you can use a CD bar for buff spells and it will display when you have an enemy targeted."],
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get = function()
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return self.moduleSettings.bIgnoreRange
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end,
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set = function(info, v)
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self.moduleSettings.bIgnoreRange = v
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 31.2,
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}
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opts["bUseNormalAlphas"] = {
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type = 'toggle',
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name = L["Use normal alpha"],
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desc = L["Usually CD bars will always display if they're set to 'When Ready' or 'Always' mode regardless of your other transparency settings. If you'd rather this bar show/hide as per normal transparency rules, then check this box."],
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get = function()
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return self.moduleSettings.bUseNormalAlphas
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end,
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set = function(info, v)
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self.moduleSettings.bUseNormalAlphas = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.displayMode ~= "When ready" and self.moduleSettings.displayMode ~= "Always"
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end,
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order = 31.3,
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}
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opts["bOnlyShowWithTarget"] = {
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type = 'toggle',
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name = L["Only show with a target selected"],
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desc = L["Use this for abilities that don't require a target to cast, but you only want to see them when you have a target"],
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width = 'double',
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get = function()
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return self.moduleSettings.bOnlyShowWithTarget
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end,
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set = function(info, v)
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self.moduleSettings.bOnlyShowWithTarget = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return self.moduleSettings.displayMode == "Always"
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end,
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order = 31.4,
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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args = {
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displayAuraIcon = {
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type = 'toggle',
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name = L["Display aura icon"],
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desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
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get = function()
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return self.moduleSettings.displayAuraIcon
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end,
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set = function(info, v)
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self.moduleSettings.displayAuraIcon = v
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1,
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},
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auraIconXOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon horizontal offset"],
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desc = L["Adjust the horizontal position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconXOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconXOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.2,
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},
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auraIconYOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon vertical offset"],
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desc = L["Adjust the vertical position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconYOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconYOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.3,
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},
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auraIconScale = {
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type = 'range',
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min = 0.1,
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max = 3.0,
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step = 0.05,
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name = L["Aura icon scale"],
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desc = L["Adjusts the size of the aura icon for this bar"],
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get = function()
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return self.moduleSettings.auraIconScale
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end,
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set = function(info, v)
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self.moduleSettings.auraIconScale = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.4,
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},
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},
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}
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opts.textSettings.args.upperTextColor = {
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type = "color",
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name = L["Upper Text Color"],
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get = function()
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self:FixupTextColors()
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return self.moduleSettings.upperTextColor.r, self.moduleSettings.upperTextColor.g, self.moduleSettings.upperTextColor.b, self.alpha
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end,
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set = function(info, r,g,b)
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self.moduleSettings.upperTextColor.r = r
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self.moduleSettings.upperTextColor.g = g
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self.moduleSettings.upperTextColor.b = b
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self:SetCustomTextColor(self.frame.bottomUpperText, self.moduleSettings.upperTextColor)
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 13.9,
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}
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opts.textSettings.args.lowerTextColor = {
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type = "color",
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name = L["Lower Text Color"],
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get = function()
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return self.moduleSettings.lowerTextColor.r, self.moduleSettings.lowerTextColor.g, self.moduleSettings.lowerTextColor.b, 1
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end,
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set = function(info, r,g,b)
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self.moduleSettings.lowerTextColor.r = r
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self.moduleSettings.lowerTextColor.g = g
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self.moduleSettings.lowerTextColor.b = b
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self:SetCustomTextColor(self.frame.bottomLowerText, self.moduleSettings.lowerTextColor)
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 14.9,
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}
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return opts
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end
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function IceCustomCDBar.prototype:GetBarColor()
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return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
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end
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-- 'Protected' methods --------------------------------------------------------
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function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
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buffName = self:GetSpellNameOrId(buffName)
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local now = GetTime()
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local localRemaining = nil
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local localStart, localDuration, hasCooldown = GetSpellCooldown(buffName)
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if (hasCooldown == 1) then
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-- the item has a potential cooldown
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if (localDuration <= 1.5) then
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return nil, nil
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end
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localRemaining = localDuration + (localStart - now)
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if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 then
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localDuration = tonumber(self.moduleSettings.maxDuration)
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end
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return localDuration, localRemaining
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else
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return nil, nil
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end
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end
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function IceCustomCDBar.prototype:EnableUpdates(enable_update)
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-- If we want to display as soon as the spell is ready, we need to over-ride the parameter if
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-- it is possible the spell might be starting or stopping to be ready at any time. For spells
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-- without range (don't require a target) this is any time. For ranged spells that's when we
|
|
-- have a valid target (IsSpellInRange() returns 0 or 1).
|
|
--
|
|
-- There is a hole in the logic here for spells that can be cast on any friendly target. When
|
|
-- the correct UI option is selected they will cast on self when no target is selected. Deal
|
|
-- with that later if it turns out to be a problem.
|
|
if (not enable_update and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then
|
|
-- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should
|
|
-- so, i'm forcing updates to always run for any bar that's set to only show "when ready"
|
|
-- if SpellHasRange(self.moduleSettings.cooldownToTrack) then
|
|
-- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then
|
|
-- enable_update = true
|
|
-- end
|
|
-- else
|
|
enable_update = true
|
|
-- end
|
|
end
|
|
|
|
self.handlesOwnUpdates = enable_update
|
|
|
|
if enable_update then
|
|
if not self.CustomUpdateFunc then
|
|
self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end
|
|
end
|
|
|
|
if not IceHUD.IceCore:IsUpdateSubscribed(self, self.CustomUpdateFunc) then
|
|
IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc)
|
|
end
|
|
else
|
|
IceHUD.IceCore:RequestUpdates(self, nil)
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateIcon()
|
|
if self.barFrame.icon then
|
|
local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
|
|
|
|
if icon ~= nil then
|
|
self.barFrame.icon:SetTexture(icon)
|
|
end
|
|
|
|
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
|
|
self.barFrame.icon:Show()
|
|
else
|
|
self.barFrame.icon:Hide()
|
|
end
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateCustomBarEvent()
|
|
self:UpdateCustomBar()
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
|
|
local now = GetTime()
|
|
local remaining = nil
|
|
local auraIcon = nil
|
|
|
|
if not fromUpdate then
|
|
self.cooldownDuration, remaining =
|
|
self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
|
|
|
|
if not remaining then
|
|
self.cooldownEndTime = nil
|
|
else
|
|
self.cooldownEndTime = remaining + now
|
|
end
|
|
end
|
|
|
|
if self.cooldownEndTime and self.cooldownEndTime >= now then
|
|
if not fromUpdate then
|
|
self:EnableUpdates(true)
|
|
end
|
|
|
|
self:Show(true)
|
|
|
|
if not remaining then
|
|
remaining = self.cooldownEndTime - now
|
|
end
|
|
|
|
self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef")
|
|
else
|
|
self:UpdateBar(0, "undef")
|
|
self:Show(false)
|
|
self:EnableUpdates(false)
|
|
end
|
|
|
|
if (remaining ~= nil) then
|
|
local buffString = ""
|
|
if self.moduleSettings.cooldownTimerDisplay == "seconds" then
|
|
buffString = tostring(ceil(remaining or 0)) .. "s"
|
|
else
|
|
local seconds = ceil(remaining)%60
|
|
local minutes = ceil(remaining)/60
|
|
|
|
if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then
|
|
buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
|
|
elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then
|
|
if minutes > 1 then
|
|
buffString = ceil(minutes) .. "m"
|
|
else
|
|
buffString = ceil(remaining) .. "s"
|
|
end
|
|
end
|
|
end
|
|
self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString)
|
|
else
|
|
self.auraBuffCount = 0
|
|
self:SetBottomText1(self.moduleSettings.upperText)
|
|
end
|
|
|
|
self:SetBottomText2(self.moduleSettings.lowerText)
|
|
|
|
self:UpdateAlpha()
|
|
|
|
self.barFrame.bar:SetVertexColor(self:GetBarColor())
|
|
|
|
self.coolingDown = remaining ~= nil and remaining > 0
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:OutCombat()
|
|
IceCustomCDBar.super.prototype.OutCombat(self)
|
|
|
|
self:UpdateCustomBar()
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:TargetChanged()
|
|
IceCustomCDBar.super.prototype.TargetChanged(self)
|
|
|
|
-- Target changing only affects us if we want to show the bar as soon as it is ready.
|
|
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:IsReady()
|
|
local is_ready = nil
|
|
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
|
|
|
if (IsUsableSpell(checkSpell) == 1) then
|
|
if (not self.moduleSettings.bIgnoreRange and SpellHasRange(checkSpell)) or (self.moduleSettings.bOnlyShowWithTarget) then
|
|
if (UnitExists("target") and (not SpellHasRange(checkSpell) or IsSpellInRange(checkSpell, "target") == 1))
|
|
or (not UnitExists("target") and IsSpellInRange(checkSpell, "player")) then
|
|
is_ready = 1
|
|
end
|
|
else
|
|
is_ready = 1
|
|
end
|
|
end
|
|
|
|
return is_ready
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
|
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
|
for i=1,#brokenSpellsNameToId do
|
|
if spellName == brokenSpellsNameToId[i][1] then
|
|
spellName = brokenSpellsNameToId[i][2]
|
|
break
|
|
end
|
|
end
|
|
|
|
return spellName
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
|
|
if self.moduleSettings.enabled and not bForceHide then
|
|
if self.moduleSettings.displayMode == "Always" then
|
|
--if self.target then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
--else
|
|
--IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
--end
|
|
elseif self.moduleSettings.displayMode == "When ready" then
|
|
if not self.coolingDown and self:IsReady() then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, false)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UseTargetAlpha(scale)
|
|
if self.moduleSettings.bUseNormalAlphas
|
|
and (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
|
|
return scale == 0
|
|
elseif (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always")
|
|
and scale == 0 then
|
|
return false
|
|
end
|
|
|
|
return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale)
|
|
end
|