Files
ice-hud/IceBarElement.lua

805 lines
20 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
local DogTag = nil
IceBarElement = AceOO.Class(IceElement)
IceBarElement.virtual = true
IceBarElement.BarTextureWidth = 128
IceBarElement.prototype.barFrame = nil
IceBarElement.prototype.backroundAlpha = nil
IceBarElement.prototype.combat = nil
IceBarElement.prototype.target = nil
IceBarElement.prototype.CurrLerpTime = 0
IceBarElement.prototype.LastScale = 1
IceBarElement.prototype.DesiredScale = 1
IceBarElement.prototype.CurrScale = 1
-- Constructor --
function IceBarElement.prototype:init(name)
IceBarElement.super.prototype.init(self, name)
if AceLibrary:HasInstance("LibDogTag-2.0") then
DogTag = AceLibrary("LibDogTag-2.0")
end
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function IceBarElement.prototype:Enable()
IceBarElement.super.prototype.Enable(self)
self:RegisterEvent("PLAYER_REGEN_DISABLED", "InCombat")
self:RegisterEvent("PLAYER_REGEN_ENABLED", "OutCombat")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckCombat")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
self:RegisterFontStrings()
end
function IceBarElement.prototype:RegisterFontStrings()
if DogTag ~= nil then
if self.frame.bottomUpperText and self.moduleSettings.upperText then
DogTag:AddFontString(self.frame.bottomUpperText, self.frame, self.unit, self.moduleSettings.upperText)
end
if self.frame.bottomLowerText and self.moduleSettings.lowerText then
DogTag:AddFontString(self.frame.bottomLowerText, self.frame, self.unit, self.moduleSettings.lowerText)
end
end
end
-- OVERRIDE
function IceBarElement.prototype:GetDefaultSettings()
local settings = IceBarElement.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Left
settings["offset"] = 1
settings["scale"] = 1
settings["barFontSize"] = 12
settings["lockUpperTextAlpha"] = true
settings["lockLowerTextAlpha"] = false
settings["textVisible"] = {upper = true, lower = true}
settings["upperText"] = ''
settings["lowerText"] = ''
settings["textVerticalOffset"] = -1
settings["textHorizontalOffset"] = 0
settings["shouldAnimate"] = true
settings["desiredLerpTime"] = 0.2
settings["barVisible"] = {bg = true, bar = true}
return settings
end
-- OVERRIDE
function IceBarElement.prototype:GetOptions()
local opts = IceBarElement.super.prototype.GetOptions(self)
opts["side"] =
{
type = 'text',
name = '|c' .. self.configColor .. 'Side|r',
desc = 'Side of the HUD where the bar appears',
get = function()
if (self.moduleSettings.side == IceCore.Side.Right) then
return "Right"
else
return "Left"
end
end,
set = function(value)
if (value == "Right") then
self.moduleSettings.side = IceCore.Side.Right
else
self.moduleSettings.side = IceCore.Side.Left
end
self:Redraw()
end,
validate = { "Left", "Right" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 30
}
opts["offset"] =
{
type = 'range',
name = '|c' .. self.configColor .. 'Offset|r',
desc = 'Offset of the bar',
min = -1,
max = 10,
step = 1,
get = function()
return self.moduleSettings.offset
end,
set = function(value)
self.moduleSettings.offset = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
}
opts["scale"] =
{
type = 'range',
name = '|c' .. self.configColor .. 'Scale|r',
desc = 'Scale of the bar',
min = 0.1,
max = 2,
step = 0.05,
isPercent = true,
get = function()
return self.moduleSettings.scale
end,
set = function(value)
self.moduleSettings.scale = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32
}
opts["barVisible"] = {
type = 'toggle',
name = 'Bar visible',
desc = 'Toggle bar visibility',
get = function()
return self.moduleSettings.barVisible['bar']
end,
set = function(v)
self.moduleSettings.barVisible['bar'] = v
if v then
self.barFrame:Show()
else
self.barFrame:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 28
}
opts["bgVisible"] = {
type = 'toggle',
name = 'Bar background visible',
desc = 'Toggle bar background visibility',
get = function()
return self.moduleSettings.barVisible['bg']
end,
set = function(v)
self.moduleSettings.barVisible['bg'] = v
if v then
self.frame.bg:Show()
else
self.frame.bg:Hide()
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 29
}
opts["shouldAnimate"] =
{
type = 'toggle',
name = '|c' .. self.configColor .. 'Animate amount changes|r',
desc = 'Whether or not to animate the bar falloffs/gains',
get = function()
return self.moduleSettings.shouldAnimate
end,
set = function(value)
self.moduleSettings.shouldAnimate = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
opts["desiredLerpTime"] =
{
type = 'range',
name = '|c' .. self.configColor .. 'Animation Duration|r',
desc = 'How long the animation should take to play',
min = 0,
max = 2,
step = 0.05,
get = function()
return self.moduleSettings.desiredLerpTime
end,
set = function(value)
self.moduleSettings.desiredLerpTime = value
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.shouldAnimate
end
}
opts["textSettings"] =
{
type = 'group',
name = '|c' .. self.configColor .. 'Text Settings|r',
desc = 'Settings related to texts',
order = 32,
disabled = function()
return not self.moduleSettings.enabled
end,
args = {
fontsize = {
type = 'range',
name = 'Bar Font Size',
desc = 'Bar Font Size',
get = function()
return self.moduleSettings.barFontSize
end,
set = function(v)
self.moduleSettings.barFontSize = v
self:Redraw()
end,
min = 8,
max = 20,
step = 1,
order = 11
},
lockUpperFontAlpha = {
type = "toggle",
name = "Lock Upper Text Alpha",
desc = "Locks upper text alpha to 100%",
get = function()
return self.moduleSettings.lockUpperTextAlpha
end,
set = function(v)
self.moduleSettings.lockUpperTextAlpha = v
self:Redraw()
end,
order = 13
},
lockLowerFontAlpha = {
type = "toggle",
name = "Lock Lower Text Alpha",
desc = "Locks lower text alpha to 100%",
get = function()
return self.moduleSettings.lockLowerTextAlpha
end,
set = function(v)
self.moduleSettings.lockLowerTextAlpha = v
self:Redraw()
end,
order = 13.1
},
upperTextVisible = {
type = 'toggle',
name = 'Upper text visible',
desc = 'Toggle upper text visibility',
get = function()
return self.moduleSettings.textVisible['upper']
end,
set = function(v)
self.moduleSettings.textVisible['upper'] = v
self:Redraw()
end,
order = 14
},
lowerTextVisible = {
type = 'toggle',
name = 'Lower text visible',
desc = 'Toggle lower text visibility',
get = function()
return self.moduleSettings.textVisible['lower']
end,
set = function(v)
self.moduleSettings.textVisible['lower'] = v
self:Redraw()
end,
order = 15
},
upperTextString = {
type = 'text',
name = 'Upper Text',
desc = 'The upper text to display under this bar (accepts LibDogTag formatting)\n\nSee http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info',
hidden = function()
return DogTag == nil or self.elementName == "DruidMana"
end,
get = function()
return self.moduleSettings.upperText
end,
set = function(v)
if DogTag ~= nil and v ~= '' and v ~= nil then
v = DogTag:FixCodeStyle(v)
end
self.moduleSettings.upperText = v
self:RegisterFontStrings()
self:Redraw()
end,
usage = "<upper text to display>"
},
lowerTextString = {
type = 'text',
name = 'Lower Text',
desc = 'The lower text to display under this bar (accepts LibDogTag formatting)\n\nSee http://www.wowace.com/wiki/LibDogTag-2.0/ or type /dogtag for tag info',
hidden = function()
return DogTag == nil or self.elementName == "DruidMana"
end,
get = function()
return self.moduleSettings.lowerText
end,
set = function(v)
if DogTag ~= nil and v ~= '' and v ~= nil then
v = DogTag:FixCodeStyle(v)
end
self.moduleSettings.lowerText = v
self:RegisterFontStrings()
self:Redraw()
end,
usage = "<lower text to display>"
},
textVerticalOffset = {
type = 'range',
name = '|c' .. self.configColor .. 'Text Vertical Offset|r',
desc = 'Offset of the text from the bar vertically (negative is farther below)',
min = -250,
max = 350,
step = 1,
get = function()
return self.moduleSettings.textVerticalOffset
end,
set = function(v)
self.moduleSettings.textVerticalOffset = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
},
textHorizontalOffset = {
type = 'range',
name = '|c' .. self.configColor .. 'Text Horizontal Offset|r',
desc = 'Offset of the text from the bar horizontally',
min = -50,
max = 50,
step = 1,
get = function()
return self.moduleSettings.textHorizontalOffset
end,
set = function(v)
self.moduleSettings.textHorizontalOffset = v
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end
}
}
}
return opts
end
-- OVERRIDE
function IceBarElement.prototype:Redraw()
IceBarElement.super.prototype.Redraw(self)
if (not self.moduleSettings.enabled) then
return
end
self.alpha = self.settings.alphaooc
self:CreateFrame()
self.frame:SetAlpha(self.alpha)
end
function IceBarElement.prototype:SetPosition(side, offset)
IceBarElement.prototype.side = side
IceBarElement.prototype.offset = offset
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function IceBarElement.prototype:CreateFrame()
-- don't call overridden method
self.alpha = self.settings.alphaooc
self:CreateBackground()
self:CreateBar()
self:CreateTexts()
self.frame:SetScale(self.moduleSettings.scale)
if not string.find(self.elementName, "MirrorBar") then
self.frame:SetScript("OnUpdate", function() self:MyOnUpdate() end)
end
end
-- Creates background for the bar
function IceBarElement.prototype:CreateBackground()
if not (self.frame) then
self.frame = CreateFrame("StatusBar", "IceHUD_"..self.elementName, self.parent)
end
self.frame:SetFrameStrata("BACKGROUND")
self.frame:SetWidth(self.settings.barWidth)
self.frame:SetHeight(self.settings.barHeight)
if not (self.frame.bg) then
self.frame.bg = self.frame:CreateTexture(nil, "BACKGROUND")
end
self.frame.bg:SetTexture(IceElement.TexturePath .. self.settings.barTexture.."BG")
self.frame.bg:ClearAllPoints()
self.frame.bg:SetAllPoints(self.frame)
if (self.moduleSettings.side == IceCore.Side.Left) then
self.frame.bg:SetTexCoord(1, 0, 0, 1)
else
self.frame.bg:SetTexCoord(0, 1, 0, 1)
end
self.frame:SetStatusBarTexture(self.frame.bg)
self.frame:SetStatusBarColor(self:GetColor("undef", self.settings.alphabg))
local ownPoint = "LEFT"
if (self.moduleSettings.side == ownPoint) then
ownPoint = "RIGHT"
end
-- ofxx = (bar width) + (extra space in between the bars)
local offx = (self.settings.barProportion * self.settings.barWidth * self.moduleSettings.offset)
+ (self.moduleSettings.offset * self.settings.barSpace)
if (self.moduleSettings.side == IceCore.Side.Left) then
offx = offx * -1
end
self.frame:ClearAllPoints()
self.frame:SetPoint("BOTTOM"..ownPoint, self.parent, "BOTTOM"..self.moduleSettings.side, offx, 0)
end
-- Creates the actual bar
function IceBarElement.prototype:CreateBar()
if not (self.barFrame) then
self.barFrame = CreateFrame("StatusBar", nil, self.frame)
end
self.barFrame:SetFrameStrata("LOW")
self.barFrame:SetWidth(self.settings.barWidth)
self.barFrame:SetHeight(self.settings.barHeight)
if not (self.barFrame.bar) then
self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND")
end
self.barFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture)
self.barFrame.bar:SetAllPoints(self.frame)
self.barFrame:SetStatusBarTexture(self.barFrame.bar)
self:UpdateBar(1, "undef")
self.barFrame:ClearAllPoints()
self.barFrame:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0)
end
function IceBarElement.prototype:CreateTexts()
self.frame.bottomUpperText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomUpperText)
self.frame.bottomLowerText = self:FontFactory(self.moduleSettings.barFontSize, nil, self.frame.bottomLowerText)
-- Parnic - commented these out so that they conform to whatever width the string is set to
-- self.frame.bottomUpperText:SetWidth(80)
-- self.frame.bottomLowerText:SetWidth(120)
self.frame.bottomUpperText:SetHeight(14)
self.frame.bottomLowerText:SetHeight(14)
local justify = "RIGHT"
if ((self.moduleSettings.side == "LEFT" and self.moduleSettings.offset <= 1) or
(self.moduleSettings.side == "RIGHT" and self.moduleSettings.offset > 1))
then
justify = "LEFT"
end
self.frame.bottomUpperText:SetJustifyH(justify)
self.frame.bottomLowerText:SetJustifyH(justify)
local ownPoint = self.moduleSettings.side
if (self.moduleSettings.offset > 1) then
ownPoint = self:Flip(ownPoint)
end
local parentPoint = self:Flip(self.moduleSettings.side)
local offx = 0
-- adjust offset for bars where text is aligned to the outer side
if (self.moduleSettings.offset <= 1) then
offx = self.settings.barProportion * self.settings.barWidth - offx
end
if (self.moduleSettings.side == IceCore.Side.Left) then
offx = offx * -1
end
self.frame.bottomUpperText:ClearAllPoints()
self.frame.bottomLowerText:ClearAllPoints()
if self.moduleSettings.textHorizontalOffset ~= nil then
offx = offx + self.moduleSettings.textHorizontalOffset
end
local offy = 0
if self.moduleSettings.textVerticalOffset ~= nil then
offy = self.moduleSettings.textVerticalOffset
end
self.frame.bottomUpperText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy)
self.frame.bottomLowerText:SetPoint("TOP"..ownPoint , self.frame, "BOTTOM"..parentPoint, offx, offy - 14)
if (self.moduleSettings.textVisible["upper"]) then
self.frame.bottomUpperText:Show()
else
self.frame.bottomUpperText:Hide()
end
if (self.moduleSettings.textVisible["lower"]) then
self.frame.bottomLowerText:Show()
else
self.frame.bottomLowerText:Hide()
end
end
function IceBarElement.prototype:Flip(side)
if (side == IceCore.Side.Left) then
return IceCore.Side.Right
else
return IceCore.Side.Left
end
end
function IceBarElement.prototype:SetScale(texture, scale)
self.CurrScale = self:LerpScale(scale)
if (self.moduleSettings.side == IceCore.Side.Left) then
texture:SetTexCoord(1, 0, 1-self.CurrScale, 1)
else
texture:SetTexCoord(0, 1, 1-self.CurrScale, 1)
end
end
function IceBarElement.prototype:LerpScale(scale)
if not self.moduleSettings.shouldAnimate then
return scale
end
if self.CurrLerpTime < self.moduleSettings.desiredLerpTime then
self.CurrLerpTime = self.CurrLerpTime + (1 / GetFramerate());
end
if self.CurrLerpTime > self.moduleSettings.desiredLerpTime then
self.CurrLerpTime = self.moduleSettings.desiredLerpTime
end
if self.CurrLerpTime < self.moduleSettings.desiredLerpTime then
return self.LastScale + ((self.DesiredScale - self.LastScale) * (self.CurrLerpTime / self.moduleSettings.desiredLerpTime))
else
return scale
end
end
function IceBarElement.prototype:UpdateBar(scale, color, alpha)
alpha = alpha or 1
self.frame:SetAlpha(alpha)
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor(color)
end
if (self.combat) then
self.alpha = self.settings.alphaic
self.backgroundAlpha = self.settings.alphaicbg
elseif (self.target or self:UseTargetAlpha(scale)) then
self.alpha = self.settings.alphaTarget
self.backgroundAlpha = self.settings.alphaTargetbg
else
self.alpha = self.settings.alphaooc
self.backgroundAlpha = self.settings.alphaoocbg
end
self.frame:SetStatusBarColor(r, g, b, self.backgroundAlpha)
self.barFrame:SetStatusBarColor(self:GetColor(color))
if self.DesiredScale ~= scale then
self.DesiredScale = scale
self.CurrLerpTime = 0
self.LastScale = self.CurrScale
end
self:SetScale(self.barFrame.bar, self.DesiredScale)
if not self.moduleSettings.barVisible['bg'] then
self.frame.bg:Hide()
else
self.frame.bg:Show()
end
if not self.moduleSettings.barVisible['bar'] then
self.barFrame:Hide()
else
self.barFrame:Show()
end
if DogTag ~= nil then
DogTag:UpdateAllForFrame(self.frame)
self:SetTextAlpha()
end
end
function IceBarElement.prototype:UseTargetAlpha(scale)
return (scale and (scale < 1))
end
-- Bottom line 1
function IceBarElement.prototype:SetBottomText1(text, color)
if not (self.moduleSettings.textVisible["upper"]) then
return
end
if not (color) then
color = "Text"
end
local alpha = self.alpha
if (self.alpha > 0) then
-- boost text alpha a bit to make it easier to see
alpha = self.alpha + 0.1
if (alpha > 1) then
alpha = 1
end
end
if (self.moduleSettings.lockUpperTextAlpha and (self.alpha > 0)) then
alpha = 1
end
self.frame.bottomUpperText:SetText(text)
end
-- Bottom line 2
function IceBarElement.prototype:SetBottomText2(text, color, alpha)
if not (self.moduleSettings.textVisible["lower"]) then
return
end
if not (color) then
color = "Text"
end
if not (alpha) then
-- boost text alpha a bit to make it easier to see
if (self.alpha > 0) then
alpha = self.alpha + 0.1
if (alpha > 1) then
alpha = 1
end
end
end
if (self.moduleSettings.lockLowerTextAlpha and (self.alpha > 0)) then
alpha = 1
end
self.frame.bottomLowerText:SetTextColor(self:GetColor(color, alpha))
self.frame.bottomLowerText:SetText(text)
end
function IceBarElement.prototype:SetTextAlpha()
if self.frame.bottomUpperText then
self.frame.bottomUpperText:SetAlpha(self.moduleSettings.lockUpperTextAlpha and 1 or math.min(self.alpha > 0 and self.alpha + 0.1 or 0, 1))
end
if self.frame.bottomLowerText then
self.frame.bottomLowerText:SetAlpha(self.moduleSettings.lockLowerTextAlpha and 1 or math.min(self.alpha > 0 and self.alpha + 0.1 or 0, 1))
end
end
function IceBarElement.prototype:GetFormattedText(value1, value2)
local color = "ffcccccc"
local bLeft = ""
local bRight = ""
if (self.moduleSettings.brackets) then
bLeft = "["
bRight = "]"
end
if not (value2) then
return string.format("|c%s%s|r%s|c%s%s|r", color, bLeft, value1, color, bRight)
end
return string.format("|c%s%s|r%s|c%s/|r%s|c%s%s|r", color, bLeft, value1, color, value2, color, bRight)
end
-- To be overridden
function IceBarElement.prototype:Update()
end
function IceBarElement.prototype:MyOnUpdate()
self:SetScale(self.barFrame.bar, self.DesiredScale)
end
-- Combat event handlers ------------------------------------------------------
function IceBarElement.prototype:InCombat()
self.combat = true
self:Update(self.unit)
end
function IceBarElement.prototype:OutCombat()
self.combat = false
self:Update(self.unit)
end
function IceBarElement.prototype:CheckCombat()
self.combat = UnitAffectingCombat("player")
self.target = UnitExists("target")
self:Update(self.unit)
end
function IceBarElement.prototype:TargetChanged()
self.target = UnitExists("target")
self:Update(self.unit)
end