Files
ice-hud/IceCore.lua
Parnic c9fc0bcf89 - added CustomCount module that behaves like the custom bar, but lets the user create a custom counter (the same as the sunder/lacerate/maelstrom counters...could replace those, but they're already in and being used by people, so...bleh)
- fixed up the buff/debuff retrieval convenience functions to work off either texture name or buff name. also changed up how it picks whether or not to get only buffs from the player
2009-04-08 02:30:17 +00:00

679 lines
15 KiB
Lua

local AceOO = AceLibrary("AceOO-2.0")
IceCore = AceOO.Class("AceEvent-2.0", "AceDB-2.0")
IceCore.Side = { Left = "LEFT", Right = "RIGHT" }
IceCore.BuffLimit = 40
IceCore.prototype.defaults = {}
-- Events modules should register/trigger during load
IceCore.Loaded = "IceCore_Loaded"
IceCore.RegisterModule = "IceCore_RegisterModule"
-- Private variables --
IceCore.prototype.settings = nil
IceCore.prototype.IceHUDFrame = nil
IceCore.prototype.elements = {}
IceCore.prototype.enabled = nil
IceCore.prototype.presets = {}
IceCore.prototype.settingsHash = nil
IceCore.prototype.bConfigMode = false
local waterfall = AceLibrary("Waterfall-1.0")
-- Constructor --
function IceCore.prototype:init()
IceCore.super.prototype.init(self)
IceHUD:Debug("IceCore.prototype:init()")
self.IceHUDFrame = CreateFrame("Frame","IceHUDFrame", UIParent)
-- We are ready to load modules
self:RegisterEvent(IceCore.RegisterModule, "Register")
self:TriggerEvent(IceCore.Loaded)
self:SetupDefaults()
end
function IceCore.prototype:SetupDefaults()
-- DEFAULT SETTINGS
local defaultPreset = "RoundBar"
self.defaults = {
gap = 150,
verticalPos = -110,
horizontalPos = 0,
scale = 0.9,
alphaooc = 0.3,
alphaic = 0.6,
alphaTarget = 0.4,
alphaNotFull = 0.4,
alphaoocbg = 0.2,
alphaicbg = 0.3,
alphaTargetbg = 0.25,
alphaNotFullbg = 0.25,
backgroundToggle = false,
backgroundColor = {r = 0.5, g = 0.5, b = 0.5},
barTexture = "Bar",
barPreset = defaultPreset,
fontFamily = "Arial Narrow",
debug = false,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
bShouldUseDogTags = true
}
self:LoadPresets()
for k, v in pairs(self.presets[defaultPreset]) do
self.defaults[k] = v
end
-- get default settings from the modules
self.defaults.modules = {}
for i = 1, table.getn(self.elements) do
local name = self.elements[i]:GetElementName()
self.defaults.modules[name] = self.elements[i]:GetDefaultSettings()
end
if (table.getn(self.elements) > 0) then
self.defaults.colors = self.elements[1].defaultColors
end
end
function IceCore.prototype:Enable()
self:DrawFrame()
for i = 1, table.getn(self.elements) do
self.elements[i]:Create(self.IceHUDFrame)
if (self.elements[i]:IsEnabled()) then
self.elements[i]:Enable(true)
end
end
for k,v in pairs(self.settings.modules) do
if self.settings.modules[k].isCustomBar then
local newBar
newBar = IceCustomBar:new()
newBar.elementName = k
self:AddNewDynamicModule(newBar, true)
elseif self.settings.modules[k].isCustomCounter then
local newCounter
newCounter = IceCustomCount:new()
newCounter.elementName = k
self:AddNewDynamicModule(newCounter, true)
end
end
self.enabled = true
end
function IceCore.prototype:AddNewDynamicModule(module, hasSettings)
self:Register(module)
if not hasSettings then
self.settings.modules[module.elementName] = module:GetDefaultSettings()
end
module:SetDatabase(self.settings)
if not hasSettings then
local numExisting = self:GetNumCustomModules(module, true, module:GetDefaultSettings().isCustomBar)
if module:GetDefaultSettings().isCustomBar then
self:RenameDynamicModule(module, "MyCustomBar"..(numExisting+1))
elseif module:GetDefaultSettings().isCustomCounter then
self:RenameDynamicModule(module, "MyCustomCounter"..(numExisting+1))
end
end
module:Create(self.IceHUDFrame)
if (module:IsEnabled()) then
module:Enable(true)
end
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:GetNumCustomModules(exceptMe, findBars)
local num = 0
local foundNum = 0
for i=0,table.getn(self.elements) do
if (self.elements[i] and self.elements[i] ~= exceptMe and
(findBars and self.elements[i].moduleSettings.isCustomBar or self.elements[i].moduleSettings.isCustomCounter)) then
local str = self.elements[i].elementName:match("MyCustom"..(findBars and "Bar" or "Counter").."%d+")
if str then
foundNum = str:match("%d+")
end
num = max(num, foundNum)
end
end
return num
end
function IceCore.prototype:DeleteDynamicModule(module)
if module:IsEnabled() then
module:Disable()
end
local ndx
for i = 0,table.getn(self.elements) do
if (self.elements[i] == module) then
ndx = i
break
end
end
table.remove(self.elements,ndx)
self.settings.modules[module.elementName] = nil
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:RenameDynamicModule(module, newName)
self.settings.modules[newName] = self.settings.modules[module.elementName]
self.settings.modules[module.elementName] = nil
module.elementName = newName
IceHUD:GenerateModuleOptions()
end
function IceCore.prototype:ProfileChanged()
self:SetModuleDatabases()
self:Redraw()
end
function IceCore.prototype:SetModuleDatabases()
for i = 1, table.getn(self.elements) do
self.elements[i]:SetDatabase(self.settings)
end
end
function IceCore.prototype:Disable()
self:ConfigModeToggle(false)
for i = 1, table.getn(self.elements) do
if (self.elements[i]:IsEnabled()) then
self.elements[i]:Disable(true)
end
end
self.IceHUDFrame:Hide()
self.enabled = false
end
function IceCore.prototype:IsEnabled()
return self.enabled
end
function IceCore.prototype:DrawFrame()
self.IceHUDFrame:SetFrameStrata("BACKGROUND")
self.IceHUDFrame:SetWidth(self.settings.gap)
self.IceHUDFrame:SetHeight(20)
self:SetScale(self.settings.scale)
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
self.IceHUDFrame:Show()
end
function IceCore.prototype:Redraw()
for i = 1, table.getn(self.elements) do
self.elements[i]:Redraw()
end
end
function IceCore.prototype:GetModuleOptions()
local options = {}
for i = 1, table.getn(self.elements) do
local modName = self.elements[i]:GetElementName()
local opt = self.elements[i]:GetOptions()
options[modName] = {
type = 'group',
desc = 'Module options',
name = modName,
args = opt
}
end
return options
end
function IceCore.prototype:GetColorOptions()
assert(table.getn(IceHUD.IceCore.elements) > 0, "Unable to get color options, no elements found!")
local options = {}
for k, v in pairs(self.elements[1]:GetColors()) do
local kk, vv = k, v
options[k] = {
type = 'color',
desc = k,
name = k,
get = function()
return IceHUD.IceCore:GetColor(kk)
end,
set = function(r, g, b)
local color = k
IceHUD.IceCore:SetColor(kk, r, g, b)
end
}
end
return options
end
-- Method to handle module registration
function IceCore.prototype:Register(element)
assert(element, "Trying to register a nil module")
IceHUD:Debug("Registering: " .. element:ToString())
table.insert(self.elements, element)
end
-------------------------------------------------------------------------------
-- Configuration methods --
-------------------------------------------------------------------------------
function IceCore.prototype:GetVerticalPos()
return self.settings.verticalPos
end
function IceCore.prototype:SetVerticalPos(value)
self.settings.verticalPos = value
self.IceHUDFrame:ClearAllPoints()
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
end
function IceCore.prototype:GetHorizontalPos()
return self.settings.horizontalPos
end
function IceCore.prototype:SetHorizontalPos(value)
self.settings.horizontalPos = value
self.IceHUDFrame:ClearAllPoints()
self.IceHUDFrame:SetPoint("CENTER", self.settings.horizontalPos, self.settings.verticalPos)
end
function IceCore.prototype:GetGap()
return self.settings.gap
end
function IceCore.prototype:SetGap(value)
self.settings.gap = value
self.IceHUDFrame:SetWidth(self.settings.gap)
self:Redraw()
end
function IceCore.prototype:GetScale()
return self.settings.scale
end
function IceCore.prototype:SetScale(value)
self.settings.scale = value
self.IceHUDFrame:SetScale(value)
end
function IceCore.prototype:GetAlpha(mode)
if (mode == "IC") then
return self.settings.alphaic
elseif (mode == "Target") then
return self.settings.alphaTarget
elseif (mode == "NotFull") then
return self.settings.alphaNotFull
else
return self.settings.alphaooc
end
end
function IceCore.prototype:SetAlpha(mode, value)
if (mode == "IC") then
self.settings.alphaic = value
elseif (mode == "Target") then
self.settings.alphaTarget = value
elseif (mode == "NotFull") then
self.settings.alphaNotFull = value
else
self.settings.alphaooc = value
end
self:Redraw()
end
function IceCore.prototype:GetAlphaBG(mode)
if (mode == "IC") then
return self.settings.alphaicbg
elseif (mode == "Target") then
return self.settings.alphaTargetbg
elseif (mode == "NotFull") then
return self.settings.alphaNotFullbg
else
return self.settings.alphaoocbg
end
end
function IceCore.prototype:SetAlphaBG(mode, value)
if (mode == "IC") then
self.settings.alphaicbg = value
elseif (mode == "Target") then
self.settings.alphaTargetbg = value
elseif (mode == "NotFull") then
self.settings.alphaNotFullbg = value
else
self.settings.alphaoocbg = value
end
self:Redraw()
end
function IceCore.prototype:GetBackgroundToggle()
return self.settings.backgroundToggle
end
function IceCore.prototype:SetBackgroundToggle(value)
self.settings.backgroundToggle = value
self:Redraw()
end
function IceCore.prototype:GetBackgroundColor()
local c = self.settings.backgroundColor
return c.r, c.g, c.b
end
function IceCore.prototype:SetBackgroundColor(r, g, b)
self.settings.backgroundColor.r = r
self.settings.backgroundColor.g = g
self.settings.backgroundColor.b = b
self:Redraw()
end
function IceCore.prototype:GetBarTexture()
return self.settings.barTexture
end
function IceCore.prototype:SetBarTexture(value)
self.settings.barTexture = value
self:Redraw()
end
function IceCore.prototype:GetBarBlendMode()
return self.settings.barBlendMode
end
function IceCore.prototype:SetBarBlendMode(value)
self.settings.barBlendMode = value
self:Redraw()
end
function IceCore.prototype:GetBarBgBlendMode()
return self.settings.barBgBlendMode
end
function IceCore.prototype:SetBarBgBlendMode(value)
self.settings.barBgBlendMode = value
self:Redraw()
end
function IceCore.prototype:GetBarWidth()
return self.settings.barWidth
end
function IceCore.prototype:SetBarWidth(value)
self.settings.barWidth = value
self:Redraw()
end
function IceCore.prototype:GetBarHeight()
return self.settings.barHeight
end
function IceCore.prototype:SetBarHeight(value)
self.settings.barHeight = value
self:Redraw()
end
function IceCore.prototype:GetBarProportion()
return self.settings.barProportion
end
function IceCore.prototype:SetBarProportion(value)
self.settings.barProportion = value
self:Redraw()
end
function IceCore.prototype:GetBarSpace()
return self.settings.barSpace
end
function IceCore.prototype:SetBarSpace(value)
self.settings.barSpace = value
self:Redraw()
end
function IceCore.prototype:GetBarPreset()
return self.settings.barPreset
end
function IceCore.prototype:SetBarPreset(value)
self.settings.barPreset = value
self:ChangePreset(value)
self:Redraw()
end
function IceCore.prototype:ChangePreset(value)
self:SetBarTexture(self.presets[value].barTexture)
self:SetBarHeight(self.presets[value].barHeight)
self:SetBarWidth(self.presets[value].barWidth)
self:SetBarSpace(self.presets[value].barSpace)
self:SetBarProportion(self.presets[value].barProportion)
self:SetBarBlendMode(self.presets[value].barBlendMode)
self:SetBarBgBlendMode(self.presets[value].barBgBlendMode)
waterfall:Refresh("IceHUD")
end
function IceCore.prototype:GetFontFamily()
return self.settings.fontFamily
end
function IceCore.prototype:SetFontFamily(value)
self.settings.fontFamily = value
self:Redraw()
end
function IceCore.prototype:GetDebug()
return self.settings.debug
end
function IceCore.prototype:SetDebug(value)
self.settings.debug = value
IceHUD:SetDebugging(value)
end
function IceCore.prototype:GetColor(color)
return self.settings.colors[color].r,
self.settings.colors[color].g,
self.settings.colors[color].b
end
function IceCore.prototype:SetColor(color, r, g, b)
self.settings.colors[color].r = r
self.settings.colors[color].g = g
self.settings.colors[color].b = b
self:Redraw()
end
function IceCore.prototype:IsInConfigMode()
return self.bConfigMode
end
function IceCore.prototype:ConfigModeToggle(bWantConfig)
self.bConfigMode = bWantConfig
if bWantConfig then
for i = 1, table.getn(self.elements) do
if self.elements[i]:IsEnabled() then
self.elements[i].frame:Show()
self.elements[i]:Redraw()
if AceOO.inherits(self.elements[i], IceBarElement) then
self.elements[i]:SetBottomText1(self.elements[i].elementName)
end
end
end
else
for i = 1, table.getn(self.elements) do
if not self.elements[i]:IsVisible() then
self.elements[i].frame:Hide()
end
-- blank the bottom text that we set before. if the module uses this text, it will reset itself on redraw
if AceOO.inherits(self.elements[i], IceBarElement) then
self.elements[i]:SetBottomText1()
end
self.elements[i]:Redraw()
end
end
end
function IceCore.prototype:ShouldUseDogTags()
return AceLibrary:HasInstance("LibDogTag-3.0") and self.settings.bShouldUseDogTags
end
function IceCore.prototype:SetShouldUseDogTags(should)
self.settings.bShouldUseDogTags = should
end
-------------------------------------------------------------------------------
-- Presets --
-------------------------------------------------------------------------------
function IceCore.prototype:LoadPresets()
self.presets["Bar"] = {
barTexture = "Bar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["HiBar"] = {
barTexture = "HiBar",
barWidth = 63,
barHeight = 150,
barProportion = 0.34,
barSpace = 4,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["RoundBar"] = {
barTexture = "RoundBar",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["ColorBar"] = {
barTexture = "ColorBar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "Blend",
barBgBlendMode = "BLEND",
}
self.presets["RivetBar"] = {
barTexture = "RivetBar",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["RivetBar2"] = {
barTexture = "RivetBar2",
barWidth = 120,
barHeight = 220,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["CleanCurves"] = {
barTexture = "CleanCurves",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
self.presets["GlowArc"] = {
barTexture = "GlowArc",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "ADD",
barBgBlendMode = "ADD",
}
self.presets["BloodGlaives"] = {
barTexture = "BloodGlaives",
barWidth = 155,
barHeight = 220,
barProportion = 0.14,
barSpace = 1,
barBlendMode = "ADD",
barBgBlendMode = "BLEND",
}
self.presets["ArcHUD"] = {
barTexture = "ArcHUD",
barWidth = 160,
barHeight = 300,
barProportion = 0.15,
barSpace = 3,
barBlendMode = "BLEND",
barBgBlendMode = "BLEND",
}
end