Files
ice-hud/IceCastBar.lua
Parnic e003fab854 - removed most of the rest of the garbage that was being generated during combat or when changing targets
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame
- fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
2010-10-25 02:05:58 +00:00

552 lines
16 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCastBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
IceCastBar.Actions = { None = 0, Cast = 1, Channel = 2, Instant = 3, Success = 4, Failure = 5 }
IceCastBar.prototype.action = nil
IceCastBar.prototype.actionStartTime = nil
IceCastBar.prototype.actionDuration = nil
IceCastBar.prototype.actionMessage = nil
IceCastBar.prototype.unit = nil
IceCastBar.prototype.current = nil
local AuraIconWidth = 20
local AuraIconHeight = 20
-- Constructor --
function IceCastBar.prototype:init(name)
IceCastBar.super.prototype.init(self, name)
self:SetDefaultColor("CastCasting", 242, 242, 10)
self:SetDefaultColor("CastChanneling", 117, 113, 161)
self:SetDefaultColor("CastSuccess", 242, 242, 70)
self:SetDefaultColor("CastFail", 1, 0, 0)
self.unit = "player"
self.delay = 0
self.action = IceCastBar.Actions.None
end
-- 'Public' methods -----------------------------------------------------------
function IceCastBar.prototype:Enable(core)
IceCastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_SPELLCAST_SENT", "SpellCastSent") -- "player", spell, rank, target
self:RegisterEvent("UNIT_SPELLCAST_START", "SpellCastStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_STOP", "SpellCastStop") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_FAILED", "SpellCastFailed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", "SpellCastInterrupted") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_DELAYED", "SpellCastDelayed") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED", "SpellCastSucceeded") -- "player", spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", "SpellCastChannelStart") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", "SpellCastChannelUpdate") -- unit, spell, rank
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", "SpellCastChannelStop") -- unit, spell, rank
self:Show(false)
end
function IceCastBar.prototype:GetDefaultSettings()
local settings = IceCastBar.super.prototype.GetDefaultSettings(self)
settings["showSpellRank"] = true
settings["showCastTime"] = true
settings["displayAuraIcon"] = false
settings["auraIconXOffset"] = 40
settings["auraIconYOffset"] = 0
settings["auraIconScale"] = 1
settings["reverseChannel"] = true
return settings
end
function IceCastBar.prototype:GetOptions()
local opts = IceCastBar.super.prototype.GetOptions(self)
opts["showCastTime"] =
{
type = 'toggle',
name = L["Show spell cast time"],
desc = L["Whether or not to show the remaining cast time of a spell being cast."],
get = function()
return self.moduleSettings.showCastTime
end,
set = function(info, value)
self.moduleSettings.showCastTime = value
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 39.998
}
opts["showSpellRank"] =
{
type = 'toggle',
name = L["Show spell rank"],
desc = L["Whether or not to show the rank of a spell being cast."],
get = function()
return self.moduleSettings.showSpellRank
end,
set = function(info, value)
self.moduleSettings.showSpellRank = value
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 39.999
}
opts["iconSettings"] = {
type = 'group',
name = "|c"..self.configColor..L["Icon Settings"].."|r",
args = {
displayAuraIcon = {
type = 'toggle',
name = L["Display aura icon"],
desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
get = function()
return self.moduleSettings.displayAuraIcon
end,
set = function(info, v)
self.moduleSettings.displayAuraIcon = v
if self.barFrame.icon then
if v then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
end
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 51,
},
auraIconXOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon horizontal offset"],
desc = L["Adjust the horizontal position of the aura icon"],
get = function()
return self.moduleSettings.auraIconXOffset
end,
set = function(info, v)
self.moduleSettings.auraIconXOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 52,
},
auraIconYOffset = {
type = 'range',
min = -250,
max = 250,
step = 1,
name = L["Aura icon vertical offset"],
desc = L["Adjust the vertical position of the aura icon"],
get = function()
return self.moduleSettings.auraIconYOffset
end,
set = function(info, v)
self.moduleSettings.auraIconYOffset = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 53,
},
auraIconScale = {
type = 'range',
min = 0.1,
max = 3.0,
step = 0.05,
name = L["Aura icon scale"],
desc = L["Adjusts the size of the aura icon for this bar"],
get = function()
return self.moduleSettings.auraIconScale
end,
set = function(info, v)
self.moduleSettings.auraIconScale = v
self:PositionIcons()
end,
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
end,
order = 54,
},
},
}
opts["reverseChannel"] = {
type = 'toggle',
name = L["Reverse channeling"],
desc = L["Whether or not to reverse the direction of the cast bar when a spell is being channeled. For example, if a normal cast causes this bar to fill up, then checking this option will cause a channeled spell to empty the bar instead."],
get = function()
return self.moduleSettings.reverseChannel
end,
set = function(info, v)
self.moduleSettings.reverseChannel = v
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 32.5,
}
return opts
end
-- 'Protected' methods --------------------------------------------------------
-- OVERRIDE
function IceCastBar.prototype:CreateFrame()
IceCastBar.super.prototype.CreateFrame(self)
self.frame.bottomUpperText:SetWidth(self.settings.gap + 30)
if not self.barFrame.icon then
self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
-- default texture so that 'config mode' can work without activating the bar first
self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
-- this cuts off the border around the buff icon
self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.barFrame.icon:SetDrawLayer("OVERLAY")
end
self:PositionIcons()
end
function IceCastBar.prototype:PositionIcons()
if not self.barFrame or not self.barFrame.icon then
return
end
self.barFrame.icon:ClearAllPoints()
self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
self.barFrame.icon:SetWidth(AuraIconWidth * self.moduleSettings.auraIconScale)
self.barFrame.icon:SetHeight(AuraIconHeight * self.moduleSettings.auraIconScale)
end
-- OnUpdate handler
function IceCastBar.prototype:MyOnUpdate()
-- safety catch
if (self.action == IceCastBar.Actions.None) then
IceHUD:Debug("Stopping action ", self.action)
self:StopBar()
return
end
local time = GetTime()
self:Update()
self:SetTextAlpha()
-- handle casting and channeling
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
local remainingTime = self.actionStartTime + self.actionDuration - time
local scale = 1 - (self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0)
if (self.moduleSettings.reverseChannel and self.action == IceCastBar.Actions.Channel) then
scale = self.actionDuration ~= 0 and remainingTime / self.actionDuration or 0
end
if (remainingTime < 0) then
self:StopBar()
end
-- sanity check to make sure the bar doesn't over/underfill
scale = scale > 1 and 1 or scale
scale = scale < 0 and 0 or scale
self:UpdateBar(scale, "CastCasting")
local timeString = self.moduleSettings.showCastTime and string.format("%.1fs ", remainingTime) or ""
self:SetBottomText1(timeString .. self.actionMessage)
return
end
-- stop bar if casting or channeling is done (in theory this should not be needed)
if (self.action == IceCastBar.Actions.Cast or self.action == IceCastBar.Actions.Channel) then
self:StopBar()
return
end
-- handle bar flashes
if (self.action == IceCastBar.Actions.Instant or
self.action == IceCastBar.Actions.Success or
self.action == IceCastBar.Actions.Failure)
then
local scale = time - self.actionStartTime
if (scale > 1) then
self:StopBar()
return
end
if (self.action == IceCastBar.Actions.Failure) then
self:FlashBar("CastFail", 1-scale, self.actionMessage, "CastFail")
else
self:FlashBar("CastSuccess", 1-scale, self.actionMessage)
end
return
end
-- something went wrong
IceHUD:Debug("OnUpdate error ", self.action, " -- ", self.actionStartTime, self.actionDuration, self.actionMessage)
self:StopBar()
end
function IceCastBar.prototype:FlashBar(color, alpha, text, textColor)
self.frame:SetAlpha(alpha)
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor(color)
end
self.frame.bg:SetVertexColor(r, g, b, 0.3)
self.barFrame.bar:SetVertexColor(self:GetColor(color, 0.8))
self:SetScale(1)
self:SetBottomText1(text, textColor or "Text")
end
function IceCastBar.prototype:StartBar(action, message)
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
if not (spell) then
spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(self.unit)
end
if not spell then
return
end
if icon ~= nil then
self.barFrame.icon:SetTexture(icon)
end
if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
self.barFrame.icon:Show()
else
self.barFrame.icon:Hide()
end
self.action = action
self.actionStartTime = GetTime()
self.actionMessage = message
if (startTime and endTime) then
self.actionDuration = (endTime - startTime) / 1000
-- set start time here in case we start to monitor a cast that is underway already
self.actionStartTime = startTime / 1000
else
self.actionDuration = 1 -- instants/failures
end
if not (message) then
self.actionMessage = spell .. (self.moduleSettings.showSpellRank and self:GetShortRank(rank) or "")
end
self:Show(true)
self:ConditionalSetupUpdate()
end
function IceCastBar.prototype:StopBar()
self.action = IceCastBar.Actions.None
self.actionStartTime = nil
self.actionDuration = nil
self:Show(false)
end
function IceCastBar.prototype:GetShortRank(rank)
if (rank) then
local _, _, sRank = string.find(rank, "(%d+)")
if (sRank) then
return " (" .. sRank .. ")"
end
end
return ""
end
-------------------------------------------------------------------------------
-- NORMAL SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastSent(event, unit, spell, rank, target)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSent", unit, spell, rank, target)
end
function IceCastBar.prototype:SpellCastStart(event, unit, spell, rank)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStart", unit, spell, rank)
--UnitCastingInfo(unit)
self:StartBar(IceCastBar.Actions.Cast)
self.current = spell
end
function IceCastBar.prototype:SpellCastStop(event, unit, spell, rank)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastStop", unit, spell, self.current)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
return
end
if (self.action ~= IceCastBar.Actions.Success and
self.action ~= IceCastBar.Actions.Failure and
self.action ~= IceCastBar.Actions.Channel)
then
self:StopBar()
self.current = nil
end
end
function IceCastBar.prototype:SpellCastFailed(event, unit, spell, rank)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastFailed", unit, self.current)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
return
end
-- channeled spells will call ChannelStop, not cast failed
if self.action == IceCastBar.Actions.Channel then
return
end
self.current = nil
-- determine if we want to show failed casts
if (self.moduleSettings.flashFailures == "Never") then
return
elseif (self.moduleSettings.flashFailures == "Caster") then
if (UnitPowerType("player") ~= SPELL_POWER_MANA) then
return
end
end
self:StartBar(IceCastBar.Actions.Failure, "Failed")
end
function IceCastBar.prototype:SpellCastInterrupted(event, unit, spell, rank)
if (unit ~= self.unit) then return end
IceHUD:Debug("SpellCastInterrupted", unit, self.current)
-- ignore if not coming from current spell
if (self.current and spell and self.current ~= spell) then
return
end
self.current = nil
self:StartBar(IceCastBar.Actions.Failure, "Interrupted")
end
function IceCastBar.prototype:SpellCastDelayed(event, unit, delay)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastDelayed", unit, UnitCastingInfo(unit))
local spell, rank, displayName, icon, startTime, endTime, isTradeSkill = UnitCastingInfo(self.unit)
if (endTime and self.actionStartTime) then
-- apparently this check is needed, got nils during a horrible lag spike
self.actionDuration = endTime/1000 - self.actionStartTime
end
end
function IceCastBar.prototype:SpellCastSucceeded(event, unit, spell, rank)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastSucceeded", unit, spell, rank)
-- never show on channeled (why on earth does this event even fire when channeling starts?)
if (self.action == IceCastBar.Actions.Channel) then
return
end
-- ignore if not coming from current spell
if (self.current and self.current ~= spell) then
return
end
-- show after normal successfull cast
if (self.action == IceCastBar.Actions.Cast) then
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
return
end
-- determine if we want to show instant casts
if (self.moduleSettings.flashInstants == "Never") then
return
elseif (self.moduleSettings.flashInstants == "Caster") then
if (UnitPowerType("player") ~= SPELL_POWER_MANA) then
return
end
end
self:StartBar(IceCastBar.Actions.Success, spell.. self:GetShortRank(rank))
end
-------------------------------------------------------------------------------
-- CHANNELING SPELLS --
-------------------------------------------------------------------------------
function IceCastBar.prototype:SpellCastChannelStart(event, unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastChannelStart", unit)
self:StartBar(IceCastBar.Actions.Channel)
end
function IceCastBar.prototype:SpellCastChannelUpdate(event, unit)
if (unit ~= self.unit or not self.actionStartTime) then return end
--IceHUD:Debug("SpellCastChannelUpdate", unit, UnitChannelInfo(unit))
local spell, rank, displayName, icon, startTime, endTime = UnitChannelInfo(unit)
self.actionDuration = endTime/1000 - self.actionStartTime
end
function IceCastBar.prototype:SpellCastChannelStop(event, unit)
if (unit ~= self.unit) then return end
--IceHUD:Debug("SpellCastChannelStop", unit)
self:StopBar()
end