mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- reduced cpu usage by 33%-50% across the board (and more in some cases) by changing how updates are registered and how often they run. now the 'update period' slider actually matters. it defaults to 0.033 meaning that frames update about 30 times a second instead of every frame - fixed the "always" display mode for cooldown bars to respect alpha settings (ooc/with target/in combat/etc.)
620 lines
18 KiB
Lua
620 lines
18 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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IceCustomCDBar = IceCore_CreateClass(IceBarElement)
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local IceHUD = _G.IceHUD
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local validDisplayModes = {"Always", "When ready", "When cooling down"}
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local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
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local AuraIconWidth = 20
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local AuraIconHeight = 20
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IceCustomCDBar.prototype.cooldownDuration = 0
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IceCustomCDBar.prototype.cooldownEndTime = 0
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IceCustomCDBar.prototype.coolingDown = false
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-- super temp...remove this when blizzard fixes these spells to work by name with GetSpellCooldown()
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local brokenSpellsNameToId = {}
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table.insert(brokenSpellsNameToId, {"Holy Word: Aspire",88682})
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-- Constructor --
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function IceCustomCDBar.prototype:init()
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IceCustomCDBar.super.prototype.init(self, "MyCustomCDBar")
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end
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-- 'Public' methods -----------------------------------------------------------
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-- OVERRIDE
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function IceCustomCDBar.prototype:Enable(core)
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IceCustomCDBar.super.prototype.Enable(self, core)
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self:RegisterEvent("SPELL_UPDATE_COOLDOWN", "UpdateCustomBarEvent")
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self:RegisterEvent("SPELL_UPDATE_USABLE", "UpdateCustomBarEvent")
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self:Show(true)
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if self.moduleSettings.auraIconScale == nil then
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self.moduleSettings.auraIconScale = 1
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end
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self:EnableUpdates(false)
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self:UpdateCustomBar()
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self:UpdateIcon()
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if self.moduleSettings.auraIconXOffset == nil then
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self.moduleSettings.auraIconXOffset = 40
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end
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if self.moduleSettings.auraIconYOffset == nil then
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self.moduleSettings.auraIconYOffset = 0
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end
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if self.moduleSettings.displayMode == nil then
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if self.moduleSettings.displayWhenEmpty then
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self.moduleSettings.displayMode = "Always"
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else
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self.moduleSettings.displayMode = "When cooling down"
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end
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self.moduleSettings.displayWhenEmpty = nil
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end
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end
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function IceCustomCDBar.prototype:Disable(core)
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IceHUD.IceCore:RequestUpdates(self, nil)
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IceCustomCDBar.super.prototype.Disable(self, core)
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetDefaultSettings()
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local settings = IceCustomCDBar.super.prototype.GetDefaultSettings(self)
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settings["enabled"] = true
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settings["shouldAnimate"] = false
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settings["desiredLerpTime"] = 0
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settings["lowThreshold"] = 0
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settings["side"] = IceCore.Side.Right
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settings["offset"] = 8
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settings["upperText"]=""
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settings["usesDogTagStrings"] = false
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settings["lockLowerFontAlpha"] = false
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settings["lowerText"] = ""
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settings["lowerTextVisible"] = false
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settings["cooldownToTrack"] = ""
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settings["barColor"] = {r=1, g=0, b=0, a=1}
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settings["displayMode"] = "When cooling down"
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settings["hideAnimationSettings"] = true
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settings["cooldownTimerDisplay"] = "minutes"
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settings["customBarType"] = "CD"
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settings["maxDuration"] = 0
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settings["displayAuraIcon"] = false
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settings["auraIconXOffset"] = 40
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settings["auraIconYOffset"] = 0
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settings["auraIconScale"] = 1
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return settings
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end
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function IceCustomCDBar.prototype:CreateBar()
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IceCustomCDBar.super.prototype.CreateBar(self)
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if not self.barFrame.icon then
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self.barFrame.icon = self.masterFrame:CreateTexture(nil, "LOW")
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-- default texture so that 'config mode' can work without activating the bar first
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self.barFrame.icon:SetTexture("Interface\\Icons\\Spell_Frost_Frost")
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-- this cuts off the border around the buff icon
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self.barFrame.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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self.barFrame.icon:SetDrawLayer("OVERLAY")
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end
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self:PositionIcons()
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end
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function IceCustomCDBar.prototype:PositionIcons()
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if not self.barFrame or not self.barFrame.icon then
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return
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end
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self.barFrame.icon:ClearAllPoints()
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self.barFrame.icon:SetPoint("TOPLEFT", self.frame, "TOPLEFT", self.moduleSettings.auraIconXOffset, self.moduleSettings.auraIconYOffset)
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self.barFrame.icon:SetWidth(AuraIconWidth * (self.moduleSettings.auraIconScale or 1))
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self.barFrame.icon:SetHeight(AuraIconHeight * (self.moduleSettings.auraIconScale or 1))
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end
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function IceCustomCDBar.prototype:Redraw()
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IceCustomCDBar.super.prototype.Redraw(self)
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self:UpdateCustomBar()
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end
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-- OVERRIDE
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function IceCustomCDBar.prototype:GetOptions()
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local opts = IceCustomCDBar.super.prototype.GetOptions(self)
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opts.textSettings.args.upperTextString.hidden = false
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opts.textSettings.args.lowerTextString.hidden = false
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opts.lowThresholdColor = nil
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opts["customHeader"] = {
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type = 'header',
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name = L["Custom CD settings"],
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order = 30.1,
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}
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opts["deleteme"] = {
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type = 'execute',
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name = L["Delete me"],
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desc = L["Deletes this custom module and all associated settings. Cannot be undone!"],
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func = function()
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local dialog = StaticPopup_Show("ICEHUD_DELETE_CUSTOM_MODULE")
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if dialog then
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dialog.data = self
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end
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end,
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order = 20.1,
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}
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opts["duplicateme"] = {
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type = 'execute',
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name = L["Duplicate me"],
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desc = L["Creates a new module of this same type and with all the same settings."],
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func = function()
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IceHUD:CreateCustomModuleAndNotify(self.moduleSettings.customBarType, self.moduleSettings)
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end,
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order = 20.2,
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}
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opts["type"] = {
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type = "description",
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name = string.format("%s %s", L["Module type:"], tostring(self:GetBarTypeDescription("CD"))),
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order = 21,
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}
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opts["name"] = {
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type = 'input',
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name = L["Bar name"],
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desc = L["The name of this bar (must be unique!).\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.elementName
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end,
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set = function(info, v)
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if v ~= "" then
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IceHUD.IceCore:RenameDynamicModule(self, v)
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end
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<a name for this bar>",
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order = 30.3,
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}
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opts["cooldownToTrack"] = {
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type = 'input',
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name = L["Spell to track"],
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desc = L["Which spell cooldown this bar will be tracking.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.cooldownToTrack
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end,
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set = function(info, v)
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local orig = v
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if tonumber(v) ~= nil then
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v = GetSpellInfo(tonumber(v))
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end
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if v == nil then
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v = orig
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end
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if self.moduleSettings.cooldownToTrack == self.moduleSettings.upperText then
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self.moduleSettings.upperText = v
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end
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self.moduleSettings.cooldownToTrack = v
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self:Redraw()
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self:UpdateCustomBar()
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<which spell to track>",
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order = 30.6,
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}
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opts["barColor"] = {
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type = 'color',
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name = L["Bar color"],
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desc = L["The color for this bar"],
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get = function()
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return self:GetBarColor()
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end,
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set = function(info, r,g,b)
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self.moduleSettings.barColor.r = r
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self.moduleSettings.barColor.g = g
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self.moduleSettings.barColor.b = b
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self.barFrame.bar:SetVertexColor(self:GetBarColor())
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 30.8,
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}
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opts["displayMode"] = {
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type = 'select',
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name = L["Display mode"],
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desc = L["When to display this bar."],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.displayMode)
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end,
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set = function(info, v)
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self.moduleSettings.displayMode = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validDisplayModes,
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order = 30.9
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}
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opts["cooldownTimerDisplay"] = {
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type = 'select',
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name = L["Cooldown timer display"],
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desc = L["How to display the buff timer next to the name of the buff on the bar"],
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get = function(info)
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return IceHUD:GetSelectValue(info, self.moduleSettings.cooldownTimerDisplay)
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end,
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set = function(info, v)
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self.moduleSettings.cooldownTimerDisplay = info.option.values[v]
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self:UpdateCustomBar()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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values = validBuffTimers,
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order = 31
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}
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opts["maxDuration"] = {
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type = 'input',
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name = L["Maximum duration"],
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desc = L["Maximum Duration for the bar (the bar will remained full if it has longer than maximum remaining). Leave 0 for spell duration.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return self.moduleSettings.maxDuration
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end,
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set = function(info, v)
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if not v or not tonumber(v) then
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v = 0
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end
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self.moduleSettings.maxDuration = v
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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usage = "<the maximum duration for a bar>",
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order = 31.1,
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}
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opts["iconSettings"] = {
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type = 'group',
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name = "|c"..self.configColor..L["Icon Settings"].."|r",
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args = {
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displayAuraIcon = {
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type = 'toggle',
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name = L["Display aura icon"],
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desc = L["Whether or not to display an icon for the aura that this bar is tracking"],
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get = function()
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return self.moduleSettings.displayAuraIcon
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end,
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set = function(info, v)
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self.moduleSettings.displayAuraIcon = v
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self:UpdateIcon()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 40.1,
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},
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auraIconXOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon horizontal offset"],
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desc = L["Adjust the horizontal position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconXOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconXOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.2,
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},
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auraIconYOffset = {
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type = 'range',
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min = -250,
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max = 250,
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step = 1,
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name = L["Aura icon vertical offset"],
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desc = L["Adjust the vertical position of the aura icon"],
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get = function()
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return self.moduleSettings.auraIconYOffset
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end,
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set = function(info, v)
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self.moduleSettings.auraIconYOffset = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.3,
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},
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auraIconScale = {
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type = 'range',
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min = 0.1,
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max = 3.0,
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step = 0.05,
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name = L["Aura icon scale"],
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desc = L["Adjusts the size of the aura icon for this bar"],
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get = function()
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return self.moduleSettings.auraIconScale
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end,
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set = function(info, v)
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self.moduleSettings.auraIconScale = v
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self:PositionIcons()
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end,
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disabled = function()
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return not self.moduleSettings.enabled or not self.moduleSettings.displayAuraIcon
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end,
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order = 40.4,
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},
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},
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}
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return opts
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end
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function IceCustomCDBar.prototype:GetBarColor()
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return self.moduleSettings.barColor.r, self.moduleSettings.barColor.g, self.moduleSettings.barColor.b, self.alpha
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end
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-- 'Protected' methods --------------------------------------------------------
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function IceCustomCDBar.prototype:GetCooldownDuration(buffName)
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buffName = self:GetSpellNameOrId(buffName)
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local now = GetTime()
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local localDuration = nil
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local localStart, localRemaining, hasCooldown = GetSpellCooldown(buffName)
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if (hasCooldown == 1) then
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-- the item has a potential cooldown
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if localStart == 0 and localRemaining == 0 then
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return nil, nil
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elseif (localStart > now) then
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localRemaining = localRemaining + (localStart - now)
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localDuration = localRemaining
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else
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localRemaining = localRemaining + (localStart - now)
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localDuration = (now - localStart) + localRemaining
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end
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if self.moduleSettings.maxDuration and tonumber(self.moduleSettings.maxDuration) ~= 0 and localDuration > 1.5 then
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localDuration = tonumber(self.moduleSettings.maxDuration)
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end
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if localDuration > 1.5 then
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return localDuration, localRemaining
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else
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localRemaining = (self.cooldownEndTime or now) - now
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if localRemaining > 0 then
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return self.cooldownDuration, localRemaining
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else
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return nil, nil
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end
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end
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else
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return nil, nil
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end
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end
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function IceCustomCDBar.prototype:EnableUpdates(enable_update)
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-- If we want to display as soon as the spell is ready, we need to over-ride the parameter if
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-- it is possible the spell might be starting or stopping to be ready at any time. For spells
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-- without range (don't require a target) this is any time. For ranged spells that's when we
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-- have a valid target (IsSpellInRange() returns 0 or 1).
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--
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-- There is a hole in the logic here for spells that can be cast on any friendly target. When
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-- the correct UI option is selected they will cast on self when no target is selected. Deal
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-- with that later if it turns out to be a problem.
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if (not enable and (self.moduleSettings.displayMode == "When ready")--[[ and (IsUsableSpell(self.moduleSettings.cooldownToTrack) == 1)]]) then
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-- Parnic: there are too many edge cases for "when ready" cooldowns that cause the bar to not appear when it should
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-- so, i'm forcing updates to always run for any bar that's set to only show "when ready"
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-- if SpellHasRange(self.moduleSettings.cooldownToTrack) then
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-- if IsSpellInRange(self.moduleSettings.cooldownToTrack, "target") then
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-- enable_update = true
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-- end
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-- else
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enable_update = true
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-- end
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end
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if enable_update then
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if not IceHUD.IceCore:IsUpdateSubscribed(self) then
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if not self.CustomUpdateFunc then
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self.CustomUpdateFunc = function() self:UpdateCustomBar(true) end
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end
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IceHUD.IceCore:RequestUpdates(self, self.CustomUpdateFunc)
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end
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else
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IceHUD.IceCore:RequestUpdates(self, nil)
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end
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end
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function IceCustomCDBar.prototype:UpdateIcon()
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if self.barFrame.icon then
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local name, rank, icon = GetSpellInfo(self.moduleSettings.cooldownToTrack)
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if icon ~= nil then
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self.barFrame.icon:SetTexture(icon)
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end
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if IceHUD.IceCore:IsInConfigMode() or self.moduleSettings.displayAuraIcon then
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self.barFrame.icon:Show()
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else
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self.barFrame.icon:Hide()
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end
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end
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end
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function IceCustomCDBar.prototype:UpdateCustomBarEvent()
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self:UpdateCustomBar()
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end
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function IceCustomCDBar.prototype:UpdateCustomBar(fromUpdate)
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local now = GetTime()
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local remaining = nil
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local auraIcon = nil
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if not fromUpdate then
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self.cooldownDuration, remaining =
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self:GetCooldownDuration(self.moduleSettings.cooldownToTrack)
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if not remaining then
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self.cooldownEndTime = nil
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else
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self.cooldownEndTime = remaining + now
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end
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end
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if self.cooldownEndTime and self.cooldownEndTime >= now then
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if not fromUpdate then
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self:EnableUpdates(true)
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end
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self:Show(true)
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if not remaining then
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remaining = self.cooldownEndTime - now
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end
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self:UpdateBar(self.cooldownDuration ~= 0 and remaining / self.cooldownDuration or 0, "undef")
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else
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self:UpdateBar(0, "undef")
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self:Show(false)
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self:EnableUpdates(false)
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end
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if (remaining ~= nil) then
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local buffString = ""
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if self.moduleSettings.cooldownTimerDisplay == "seconds" then
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buffString = tostring(ceil(remaining or 0)) .. "s"
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else
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local seconds = ceil(remaining)%60
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local minutes = ceil(remaining)/60
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if self.moduleSettings.cooldownTimerDisplay == "minutes:seconds" then
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buffString = floor(minutes) .. ":" .. string.format("%02d", seconds)
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elseif self.moduleSettings.cooldownTimerDisplay == "minutes" then
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if minutes > 1 then
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buffString = ceil(minutes) .. "m"
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|
else
|
|
buffString = ceil(remaining) .. "s"
|
|
end
|
|
end
|
|
end
|
|
self:SetBottomText1(self.moduleSettings.upperText .. " " .. buffString)
|
|
else
|
|
self.auraBuffCount = 0
|
|
self:SetBottomText1(self.moduleSettings.upperText)
|
|
end
|
|
|
|
self:UpdateAlpha()
|
|
|
|
self.barFrame.bar:SetVertexColor(self:GetBarColor())
|
|
|
|
self.coolingDown = remaining ~= nil and remaining > 0
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:OutCombat()
|
|
IceCustomCDBar.super.prototype.OutCombat(self)
|
|
|
|
self:UpdateCustomBar()
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:TargetChanged()
|
|
IceCustomCDBar.super.prototype.TargetChanged(self)
|
|
|
|
-- Target changing only affects us if we want to show the bar as soon as it is ready.
|
|
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always") then
|
|
self:UpdateCustomBar()
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:IsReady()
|
|
local is_ready = nil
|
|
local checkSpell = self:GetSpellNameOrId(self.moduleSettings.cooldownToTrack)
|
|
|
|
if (IsUsableSpell(checkSpell) == 1) then
|
|
if SpellHasRange(checkSpell) then
|
|
if (UnitExists("target") and IsSpellInRange(checkSpell, "target") == 1) then
|
|
is_ready = 1
|
|
end
|
|
else
|
|
is_ready = 1
|
|
end
|
|
end
|
|
|
|
return is_ready
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:GetSpellNameOrId(spellName)
|
|
-- super temp hax. certain spells (the new 'morphing' spells) do not work by name with GetSpellCooldown(), only id.
|
|
for i=1,#brokenSpellsNameToId do
|
|
if spellName == brokenSpellsNameToId[i][1] then
|
|
spellName = brokenSpellsNameToId[i][2]
|
|
break
|
|
end
|
|
end
|
|
|
|
return spellName
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:Show(bShouldShow, bForceHide)
|
|
if self.moduleSettings.enabled and not bForceHide then
|
|
if self.moduleSettings.displayMode == "Always" then
|
|
if self.target then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
elseif self.moduleSettings.displayMode == "When ready" then
|
|
if not self.coolingDown and self:IsReady() then
|
|
IceCustomCDBar.super.prototype.Show(self, true)
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, false)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
else
|
|
IceCustomCDBar.super.prototype.Show(self, bShouldShow)
|
|
end
|
|
end
|
|
|
|
function IceCustomCDBar.prototype:UseTargetAlpha(scale)
|
|
if (self.moduleSettings.displayMode == "When ready" or self.moduleSettings.displayMode == "Always")
|
|
and scale == 0 then
|
|
return false
|
|
end
|
|
|
|
return IceCustomCDBar.super.prototype:UseTargetAlpha(self, scale)
|
|
end
|