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Now we pass in the options or defaults table directly to the helper class's getter methods since they're passed by reference and can be modified in place. This saves us creation of yet more tables and obviates the need to merge tables together.
176 lines
5.4 KiB
Lua
176 lines
5.4 KiB
Lua
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
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local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
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-- OVERRIDE
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function IceStackCounter_GetOptions(frame, opts)
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opts["customHeader"] = {
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type = 'header',
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name = L["Aura settings"],
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order = 30.1,
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}
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opts["auraTarget"] = {
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type = 'select',
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values = validUnits,
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name = L["Unit to track"],
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desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
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get = function(info)
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return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
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end,
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set = function(info, v)
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frame.moduleSettings.auraTarget = info.option.values[v]
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frame.unit = info.option.values[v]
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frame:Redraw()
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IceHUD:NotifyOptionsChange()
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end,
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disabled = function()
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return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
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end,
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order = 30.4,
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}
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opts["auraType"] = {
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type = 'select',
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values = buffOrDebuff,
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name = L["Buff or debuff?"],
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desc = L["Whether we are tracking a buff or debuff"],
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get = function(info)
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return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
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end,
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set = function(info, v)
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frame.moduleSettings.auraType = info.option.values[v]
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frame:Redraw()
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end,
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disabled = function()
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return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
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end,
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order = 30.5,
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}
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opts["auraName"] = {
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type = 'input',
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name = L["Aura to track"],
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desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return frame.moduleSettings.auraName
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end,
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set = function(info, v)
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frame.moduleSettings.auraName = v
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frame:Redraw()
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end,
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disabled = function()
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return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
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end,
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usage = "<which aura to track>",
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order = 30.6,
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}
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opts["trackOnlyMine"] = {
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type = 'toggle',
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name = L["Only track auras by me"],
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desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
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get = function()
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return frame.moduleSettings.onlyMine
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end,
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set = function(info, v)
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frame.moduleSettings.onlyMine = v
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frame:Redraw()
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end,
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disabled = function()
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return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
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or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
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end,
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order = 30.7,
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}
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opts["maxCount"] = {
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type = 'input',
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name = L["Maximum applications"],
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desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
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get = function()
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return tostring(frame.moduleSettings.maxCount)
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end,
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set = function(info, v)
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if not v or not tonumber(v) or tonumber(v) <= 0 then
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v = 5
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end
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frame.moduleSettings.maxCount = tonumber(v)
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frame:Redraw()
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end,
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disabled = function()
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return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
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end,
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usage = "<the maximum number of valid applications>",
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order = 30.9,
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}
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end
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function IceStackCounter_GetMaxCount(frame)
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if frame.moduleSettings.auraType == "charges" then
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local _, max = GetSpellCharges(frame.moduleSettings.auraName)
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return max or 1
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else
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return frame.moduleSettings.maxCount
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end
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end
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function IceStackCounter_GetDefaultSettings(defaults)
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defaults["maxCount"] = 5
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defaults["auraTarget"] = "player"
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defaults["auraName"] = ""
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defaults["onlyMine"] = true
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defaults["auraType"] = "buff"
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end
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function IceStackCounter_Enable(frame)
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frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
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frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
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frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
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frame.unit = frame.moduleSettings.auraTarget or "player"
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if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
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frame.moduleSettings.maxCount = 5
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frame:Redraw()
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end
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end
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function IceStackCounter_GetCount(frame)
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if not frame.moduleSettings.auraName then
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return
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end
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local points
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if IceHUD.IceCore:IsInConfigMode() then
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points = tonumber(frame.moduleSettings.maxCount)
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else
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if frame.moduleSettings.auraType == "charges" then
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points = GetSpellCharges(frame.moduleSettings.auraName) or 0
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elseif frame.moduleSettings.auraType == "spell count" then
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points = GetSpellCount(frame.moduleSettings.auraName) or 0
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else
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points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
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frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
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end
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end
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frame.lastPoints = points
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if (points == 0) then
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points = nil
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end
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return points
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end
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function IceStackCounter_UseTargetAlpha(frame)
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return frame.lastPoints ~= nil and frame.lastPoints > 0
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end
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