Files
ice-hud/IceStackCounter.lua
Parnic ad72976b24 Cleaner way of getting defaults and options from stack counters
Now we pass in the options or defaults table directly to the helper class's getter methods since they're passed by reference and can be modified in place. This saves us creation of yet more tables and obviates the need to merge tables together.
2015-09-04 22:34:07 -05:00

176 lines
5.4 KiB
Lua

local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
local validUnits = {"player", "target", "focus", "pet", "vehicle", "targettarget", "main hand weapon", "off hand weapon"}
local buffOrDebuff = {"buff", "debuff", "charges", "spell count"}
-- OVERRIDE
function IceStackCounter_GetOptions(frame, opts)
opts["customHeader"] = {
type = 'header',
name = L["Aura settings"],
order = 30.1,
}
opts["auraTarget"] = {
type = 'select',
values = validUnits,
name = L["Unit to track"],
desc = L["Select which unit that this bar should be looking for buffs/debuffs on"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraTarget)
end,
set = function(info, v)
frame.moduleSettings.auraTarget = info.option.values[v]
frame.unit = info.option.values[v]
frame:Redraw()
IceHUD:NotifyOptionsChange()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.4,
}
opts["auraType"] = {
type = 'select',
values = buffOrDebuff,
name = L["Buff or debuff?"],
desc = L["Whether we are tracking a buff or debuff"],
get = function(info)
return IceHUD:GetSelectValue(info, frame.moduleSettings.auraType)
end,
set = function(info, v)
frame.moduleSettings.auraType = info.option.values[v]
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
order = 30.5,
}
opts["auraName"] = {
type = 'input',
name = L["Aura to track"],
desc = L["Which buff/debuff this counter will be tracking. \n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return frame.moduleSettings.auraName
end,
set = function(info, v)
frame.moduleSettings.auraName = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 30.6,
}
opts["trackOnlyMine"] = {
type = 'toggle',
name = L["Only track auras by me"],
desc = L["Checking this means that only buffs or debuffs that the player applied will trigger this bar"],
get = function()
return frame.moduleSettings.onlyMine
end,
set = function(info, v)
frame.moduleSettings.onlyMine = v
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.unit == "main hand weapon" or frame.unit == "off hand weapon"
or frame.moduleSettings.auraType == "charges" or frame.moduleSettings.auraType == "spell count"
end,
order = 30.7,
}
opts["maxCount"] = {
type = 'input',
name = L["Maximum applications"],
desc = L["How many total applications of this buff/debuff can be applied. For example, only 5 sunders can ever be on a target, so this would be set to 5 for tracking Sunder.\n\nRemember to press ENTER after filling out this box with the name you want or it will not save."],
get = function()
return tostring(frame.moduleSettings.maxCount)
end,
set = function(info, v)
if not v or not tonumber(v) or tonumber(v) <= 0 then
v = 5
end
frame.moduleSettings.maxCount = tonumber(v)
frame:Redraw()
end,
disabled = function()
return not frame.moduleSettings.enabled or frame.moduleSettings.auraType == "charges"
end,
usage = "<the maximum number of valid applications>",
order = 30.9,
}
end
function IceStackCounter_GetMaxCount(frame)
if frame.moduleSettings.auraType == "charges" then
local _, max = GetSpellCharges(frame.moduleSettings.auraName)
return max or 1
else
return frame.moduleSettings.maxCount
end
end
function IceStackCounter_GetDefaultSettings(defaults)
defaults["maxCount"] = 5
defaults["auraTarget"] = "player"
defaults["auraName"] = ""
defaults["onlyMine"] = true
defaults["auraType"] = "buff"
end
function IceStackCounter_Enable(frame)
frame:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
frame:RegisterEvent("UNIT_PET", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
frame:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
frame:RegisterEvent("SPELL_UPDATE_CHARGES", "UpdateCustomCount")
frame.unit = frame.moduleSettings.auraTarget or "player"
if not tonumber(frame.moduleSettings.maxCount) or tonumber(frame.moduleSettings.maxCount) <= 0 then
frame.moduleSettings.maxCount = 5
frame:Redraw()
end
end
function IceStackCounter_GetCount(frame)
if not frame.moduleSettings.auraName then
return
end
local points
if IceHUD.IceCore:IsInConfigMode() then
points = tonumber(frame.moduleSettings.maxCount)
else
if frame.moduleSettings.auraType == "charges" then
points = GetSpellCharges(frame.moduleSettings.auraName) or 0
elseif frame.moduleSettings.auraType == "spell count" then
points = GetSpellCount(frame.moduleSettings.auraName) or 0
else
points = IceHUD:GetAuraCount(frame.moduleSettings.auraType == "buff" and "HELPFUL" or "HARMFUL",
frame.unit, frame.moduleSettings.auraName, frame.moduleSettings.onlyMine, true)
end
end
frame.lastPoints = points
if (points == 0) then
points = nil
end
return points
end
function IceStackCounter_UseTargetAlpha(frame)
return frame.lastPoints ~= nil and frame.lastPoints > 0
end